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====Vehicle Equipment==== Huh. Looks like everybody else forgot these existed. In any case, there's some pretty interesting stuff in here worth a look. * '''Combi-Bolter''': No, seriously, I promise, there's interesting stuff in here. The vehicle combi-bolter is the same as the one in the Ranged Weapons section, giving you a little bit more fire. Not super-useful, but it's only five points. It also protects your actual guns from "weapon destroyed" result since now it is randomly rolled instead of chosen by opponent - so if your big <s>shiny</s> spiky Vindicator get penetrated you have a 4+ save against Demolisher cannon removal for only 5 pts. * '''Dirge Caster''': Funny, if nothing else. Enemy units within 6" can't Overwatch. Suddenly, those flamers (especially those with low AP, like D-scithes, Liquifires or dreadnought-mounted Flamestorm cannons) doesn't look so threatening to your 'zerkers. Also, it's only five points, so you can slap these on <i>every</i> transport vehicle you have. Dirge Casters are auto-take when facing Tau; charging a squad at the right spot will prevent a whole bunch of things from Overwatching. * '''Dozer Blade''': The Dozer Blade lets you reroll failed Dangerous Terrain tests, changing the odds of your vehicle becoming immobile battlefield terrain from 1/6 to 1/36. For such a cheap price, it's worth taking if you find yourself driving through terrain on a regular basis. * '''Warpflame Gargoyles''': For five points, you get Soul Blaze, which sets your opponents on fire. MUAHAHAHAH-- oh, sorry. Not all that useful, but it does apply to <i>all</i>. weapons, including, say, the Autocannon on a Predator or the Battle Cannon on a Defiler. It can do some damage to weaker squads (read: 'Nids, Guardsmen, Fire Warriors), but anything with power armor will just shrug it off. Dealing a few extra flamer hits on 4+ probably aren't worth it. Do note that soulblaze allow you to ignore Pyromancy's Fiery Shield power but on the other hand renders all the weapons on your vehicle ''absolutely useless'' against the Avatar of Khaine. * '''Combi-weapons''': You can take a combi-flamer, -melta, or -plasma. Well, you <i>can</i>, but it probably won't be all that useful unless your opponent tries to assault your tank or you Tank Shock their vehicle. Otherwise, none of your vehicles will get close enough to bother, with the <i>possible</i> exception of the Defiler. **'''Alternative Opinion''': Makes the plasma death squad even more special. Move six, choose to fire rapid fire plasma from the firing slots, and watch 6 strength 7 ap2 shots tear out your enemy's asshole. Take two of these squads and run them side by side for extra lols. **'''Alternative Alternative Opinion''': put combi-meltas on your rhinos. Chances are your enemy will forget about them, allowing for some epic trolling when the rhinos roll up and vaporize a tank or special character. * '''Extra Armour''': Vehicles with this count Crew Stunned as Crew Shaken when rolling on the Vehicle Damage table. Not that useful in 6-th edition, due to glancing hits no longer roll in damage table. * '''Havoc Launcher''': One of our more unique pieces of equipment, this is basically a frag missile launcher, except it's twin-linked and only 12 points. You too can rain fiery hell down upon your opponents! * '''Destroyer Blades''': Tank Shocking troops is nice right? Why not add some blades that do d6 s5 hits? Oh, they're gonna Death or Glory? Well take 2d6 S5 hits fools. Think of it as baby's first Defrolla. * '''Daemonic Possession''': Something of a mixed bag. First off, it lowers your BS to 3, which is still okay, but not great. Secondly, on any transport vehicles, it has a chance of nomming a member of a transported squad '''without any saves of any kind possible'''. On the other hand, it regains a Hull Point, which is nice. It can also ignore Shaken and Stunned results (although the riders don't). It might work, but there's always a chance it will up and kill a member of your expensive Terminator squad. On the other hand, Cultists becoming hull point sacrifices is somewhat of a possibility.
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