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Warhammer 40,000/7th Edition Tactics/Imperial Guard
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====Heavy==== *'''Sniper Rifle:''' Always wounds on 4s and is AP6. It's the cheapest option at 2 points, but with mediocre BS Ratlings can do it much better because they can run after shooting which Guardsmen cannot do. Also, thanks to 7th Edition Sniper Rifles no longer have Rending or pinning. However rolls of 6 to-wound are still AP2, and the weapon is S4 when resolved against vehicles. Not good unfortunately, but with some luck you can find your guardsmen shooting down a terminator and earn 5 times his points back (7-point model kills 35 point model). It's good idea to equip your PCS with these since they are going to sit with their thumbs up their asses behind their platoon anyway, but then again, flamers can at least offer some kind of defense via WoD. Can't be taken by Rough Riders or Tempestus Scions.
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