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===Artefacts of Slaughter=== Naturally, only one of each artefact may be taken per army. The rest is in the fine print: which follows the "may take one" pattern found across several codices. You can take one of the non-weapon artefacts or you "may ''instead'' replace" one weapon with one of the weapon artefacts. So no having one super lord loaded up with multiple relics. It is notable that the Artefacts of Slaughter are very restrictive in which HQs can select them, with the Brazen Rune and Blade of Endless Bloodshed being the only unrestricted options (and the only two options for a Blood Throne or Herald). A Daemons Prince of Khorne can take any except the Skull Helm. A Chaos Lord has full access. You can attempt to circumvent the Daemon Prince of Khorne's Restriction on skull helm by having it start on a Chaos Lord, and then have him become Daemon Prince via the 7 Blood Tithe point power, which specially carries over the Artefacts of Slaughter AND ignores the normal restrctions on these. *'''Goredrinker''' - a power axe that gains additional special rules the more wounds it causes over the course of the game. In fact the rules never actually refer to the axe. They always mention the bearer and melee attacks. Miss your AoBF Juggernaut Lord? Build yourself an axe of undiluted [[rape|RAEP]]. **'''1-2''' - gain +1 strength **'''3-4''' - gain the Rampage special rule **'''5-7''' - double the owner's strength score, cumulative with the earlier bonus for strength 10 on a chaos lord ''(4 x 2 then add +1 twice for the axe and the bonus )'' **'''8+''' - all the owner's attacks cause Instant Death **I would recommend pairing it with a power sword. Why? Because, as stated above, the Blood Feast special rule never refers to the axe. That implies the benefits from killing enemies are carried over to other bearer's melee weapons. After 2-3 rounds of combat you will have a [[Awesome|strength 9 (10 in charge), AP 3 monstrosity with Instant Death and 6+D3 attacks in charge '''AT INITIATIVE''' for only 120 points]] (not counting other upgrades). And per [[RAW]] you don't even have to '''actually use''' the Goredrinker. (WARNING: [[That Guy|Rules-As-Obviously-Not-Intended]], but hey, go nuts. Khorne will take it out of your [[cheese]]y, yet somehow [[Powergamer|totally flavourless]] ass.) **Note that, as of the draft FAQ in May 2016, weapon effects (such as the D-Thirster's Colossal and Goredrinker's Blood Feast) apply even when not using the weapon. So grab your power sword with it and go nuts. **Another good idea you could do with this artefact is you could give it to a Daemon Prince and make him the bane of anything. A Flying Monstrous Creature with Strength 10 instant death and Rampage when fully charged will guarantee that he will murder ANYTHING that he comes in contact with. And the best part: he is at full initiative so go nuts with him! *'''The Blade of Endless Bloodshed''' - a normal power sword with one extra rule: any assault phase where the bearer causes '''any''' casualties ''(not "per" casualty)'' adds +1 blood tithe point. It is also the only relic weapon available to Heralds unfortunately. Sadly a bit overpriced for what it offers compared to other options. *'''Skull Helm of Khorne''' - the bearer causes Fear, and any to-hit roll of 6 generates an additional attack, but those cannot generate any more (so no endless attacks). Largely not worth the points; Fear is mediocre and you are limited to a single relic. **As noted above, if a chaos lord with the skull helm is transformed into a daemon prince, the prince will retain it, and this is only way to get this artefact on the daemon prince. *'''Blood Forged Armour''' - Regular 3+ power armour but grants Eternal Warrior and FnP. Expect to see this in every army list. Superb on your Daemon Princes. *'''The Brazen Rune''' - your psyker defense, normally it only grants AW, but once per game you may cause it to create a 24" bubble where any psyker attempting to manifest powers will peril on ANY double, but then the AW rule is lost. **A good buy because even if your opponent has only one psyker he will risk a horrible death on a turn of your choosing. Losing AW is no big deal if their psyker is dead in later phases. Otherwise you've neutered that psyker for a turn because your opponent was too chicken to try anything. *'''Kor'lath, the Axe of Ruin''' - a "normal" axe of Khorne ''(ie. AP2 specialist weapon that causes ID on 6s to-wound)'' but if the bearer dies for ANY reason, even if otherwise "removed as a casualty" a Bloodthirster of Unfettered Fury arrives within 6" of where he died. The catch is that the Bloodthirster loses D3 wounds every turn (which may be saved with invulnerable saves however) as it is only meant to be temporary, but even then it might survive the remainder of the game quite comfortably. Not bad for 30 points over a regular axe of Khorne. **Can be a fantastic distraction carnifex if your opponent knows what's coming and he faces a conundrum of leaving the bearer alive to kill more things rather than deal with a Bloodthirster later. **Note that your 'thirster can choose to arrive either swooping or gliding as of the May 2016 FAQ. **Put on a normal Chaos Lord and you can use "Fury Unbound" to give you two Bloodthirsters in the same turn. The FAQ clarified this so you can no longer ascend in stages to get an "extra" Greater Daemon for transforming from Lord to Prince. A Daemon Prince keeps the Axe if he was promoted from Lord, but cannot use the Fury Unbound rule since he's a daemon, but still provides the Bloodthirster if he dies.
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