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====Special Characters==== Note that any special characters belonging to a specific legion/renegade chapter can be found in their own Legion section; for example, you'll find Abaddon in the Black Legion section. *'''[[Cypher]]''': Technically more of a renegade, but close enough for the purposes of the rules, sporting both the {{W40kKeyword|IMPERIUM}} and {{W40kKeyword|CHAOS}} keywords. Has the same protection as a Chaos Lord as well as the same stats and +1" Movement, Cypher is a bargain for what he does. Not only can he put out a lot of hurt with his weapons, but he buffs nearby Fallen allowing for plasma-spam out the ass and the best part is that if he goes down, roll a D6. On a 2+ (keep a CP ready) he doesn't count as being slain for the purposes of any mission victory conditions, just to spite your opponent. '''Forgeworld''' *'''Lord Arkos <sup>[Forge World]</sup>''': A Chaos Lord who has two sub-faction keywords: {{W40kKeyword|THE FAITHLESS}} and {{W40kKeyword|ALPHA LEGION}}. He has good synergy with the Alpha Legion stratagem, being able to infiltrate 12" away from enemy lines for free and supplying +1 CP which can be used to infiltrate a retinue for him. His tankiness tends to be fairy deceptive, as he has only a 3+/5++, yet he has a built in -1 to shooting against him which stacks with the Alpha Legion trait for a -2 to shooting against him outside of 12". However, with his combi-melta and Black Blade of Venom (melee SU AP-2 3 Damage(!), gets +1 to wound things that aren't {{W40kKeyword|VEHICLE}} units), he wants to be able to close into melee. Also note, that you can take a Flames Of Spite warlord trait for him and after then use VotLW stratagem in close combat to inflict 1 mortal wound on the non-vehicle target in addition to any other damage [[Awesome|for every wound roll of 4+]]. Luckily, his aura effect which gives +1 to Advance and Charge rolls for {{W40kKeyword|THE FAITHLESS}} (''not'' {{W40kKeyword|ALPHA LEGION}}) units within 6" allows him to do precisely that. Overall, he's a pretty versatile choice of HQ to use. He's not so good in smaller points games where you may only run 1 HQ, but running him with only 1 HQ is a waste of his WL trait anyways. In higher-points multi-Warlord games, you can run him with the I Am Alpharius warlord trait, abusing his infiltration and CP bonus for a free turn-one nuke and simply switching to the next warlord down the list once he and his retinue are overwhelmed. ** ''Modellers Note:'' As a Forge World special character from after the Heresy, and B: a special character for one of the least popular legions, Arkos has no model. One of the more popular choices for conversion is the Aspiring Champion, since he comes with a combi-melta slung over his backpack, suitably serpentine horns, and arguably the the most vicious-looking combat knife in the range. *'''Zhufor The Impaler <sup>[Forge World]</sup>''': Another Dual-Legion character, this time as a {{W40kKeyword|WORLD EATER}} / {{W40kKeyword|SKULLTAKER}}. His re-roll aura only buffs {{W40kKeyword|Skulltakers}}, which means that while you can take him in a World Eaters list, you ought to take him in a Skulltakers list. At 120 points he's a solid HQ choice, and Zhufor will tear his way through any 2-wound units and most of the generic characters he comes across. Comes with a Named Power Fist and Power Axe, the fist being the same as a standard power fist, whilst the Axe goes from AP-2/D2 to AP-4/D3 on rolls of 6+ against characters. He's also quite durable, boasting 7 wounds and a 2+/4++. Uniquely, he also has the ability to deny a Psychic Power, which gives him more mileage in a World Eaters list as a psychic deny option (on top of your stratagem and relics). Not to mention, he also has the ability to deep strike, preventing him from having to run a marathon. Add onto this that he also forces an opponent to ''add'' 1 to their Leadership rolls whilst within 6 inches. As far as Khorne-aligned Terminator Lords go, he's an almost automatic preference, as for comparison purposes, a Khorne Chaos Lord with Power Axe (which is less AP and Damage) and a Power fist (which he loses his bolter for), comes to 109 points. **GW Have yet to clarify if Zhufor's ability causes a Daemon Banner "Reality Blink" to fail. RAW, Reality Blink occurs on a roll of 1, however as you add one (rather than subtract from the opponents leadership like all similar abilities), that result becomes 2 as per the order of modifier priority. Until FAQ'd, this means that Zhufor is so scary, that he actually stops daemons coming out the warp to fight him.
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