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===Obscuration=== These powers can only be used by Vanguard Librarians. They don't do much damage, but god damn can they fuck with your enemy. Tenebrous Curse and Mind Raid are easy to cast and excellent for damaging and trapping or even finishing off enemy characters - free choice of targets (unlike Smite), 1MW each, and either halve all movement or generate CP in the process. Considering most regular HQs clock in at 5W, a successful psychic phase with only one Phobos Libby means they're down to 3W and too slow to pull away. And no one tries to rush down the center with a beatstick that's half dead and moving at a snail's pace, making this a good deterrent. #'''Temporal Corridor (WC6)''': Pick a friendly {{W40kKeyword|CHAPTER}} {{W40kKeyword|Phobos}} unit within 3". It can move as if it was the movement phase; it must advance and cannot fall back, but when advancing it rolls 3d6 and picks the highest for the distance it advances. Cannot be used on a given unit more than once per psychic phase. HELLO Reivers! #*Slightly more situational than Warptime, but no less amazing for it. #*Consider using it on a newly deep-struck (using the strat) librarian with Null Zone to put his target within the 6β range. #'''Soul Sight (WC6)''': Pick a friendly {{W40kKeyword|CHAPTER}} {{W40kKeyword|Phobos}} unit within 18". Until the start of your next psychic phase, that unit re-rolls all failed hits when using their ranged weapons. Also allows attacks from ranged weapons to ignore cover. #'''Shrouding (WC6)''': Pick a friendly {{W40kKeyword|CHAPTER}} {{W40kKeyword|Phobos}} unit within 18". Until the start of the next psychic phase, enemies can only shoot that unit if they're the closest target as if the unit was a Character, but since they don't gain the character keyword your opponent can't just get around it with snipers; psychic powers can still target them, though. #'''Hallucination (WC6)''': Select a visible enemy unit within 18". Its Ld is reduced by 1. The opponent must also roll 2d6, and if the result is higher than the unit's highest Ld, all its hit rolls take a -1 penalty. #'''Tenebrous Curse (WC6)''': Select a visible enemy unit within 18" that does not have the {{W40kKeyword|Fly}} keyword. It takes a mortal wound. Additionally, its Movement stat is halved, as are all of its advance and charge rolls. Scarily effective on Death Guard. #'''Mind Raid (WC6)''': Select a visible enemy unit within 18". It takes a Mortal Wound. If your army is Battle-Forged and the power targeted a {{WH40Kkeyword|character}}, roll 3d6. If the result is greater than or equal to the target's Ld, you get a free Command Point! Will make Conscript spammers and Renegades and Heretics players scream in fury as the re-rolling dread destroys their mind-raped infantry horde.
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