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==Armies of Renown== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Cogs of the Vashtorr==== Mercifully released before Arks of Omen: Vashtorr, [https://www.warhammer-community.com/wp-content/uploads/2023/03/GxkHULB4dteaJ6sb.pdf this is] an AoO that works to the advantage of the daemonsmith's predilection for daemon engines. This does unfortunately mean that you are losing out on any benefits to your troops (except when using flamers), so do not neglect them. <div class="mw-collapsible-content"> *'''Restrictions:''' Sit down, there are a ''lot'' of them. ** [https://www.warhammer-community.com/wp-content/uploads/2023/03/TyE0h2RTzCLPhZte.pdf Vashtorr] must be your warlord with no exception. **You cannot take any daemon princes or named characters. Sad, since this guy's Abaddon's new business partner. **You are also forbidden from taking the Cult Marines. **''Technoinfernal Foci:'' All {{W40kKeyword|Daemon Engines}} count as having all Wanton acts active. ALL THE TIME. Holy fuck yes. ***As the drawback, your other squads lose out on this rule, which seriously limits their potential, especially since they also lose out on the Legion options. ***Reminder: Wanton bonuses do not stack with each other. If you shoot with an assault weapon and get a 6, Wanton Massacre and Wanton Slaughter do not combine to give you 2 additional rolls to hit. *'''Relics:''' **'''Talisman of the Forge:''' Each command phase, pick one {{W40kKeyword|Daemon Engine}} within 9" of the bearer. This unit gains a 5+ FNP save. ***Combine with Infernal Engine to reduce damage by 1 when you absolutely can't let something die, or if you want them to target something else. **'''Helm of the Cyberphage:''' Grants a 6" bubble that makes the attacks of any {{W40kKeyword|Daemon Engines}} against enemy {{W40kKeyword|Vehicles}} improve their AP by 1. Works a lot better for your Warpsmiths and Sorcerers, who normally can sit backfield anyways. **'''The Spite-Iron Goad:''' Each command phase, pick one {{W40kKeyword|Daemon Engine}} within 9" of the bearer. This unit can shoot and charge after falling back. *'''Stratagems:''' **'''Force Surge (1 CP):''' When a non-{{W40kKeyword|Titanic Daemon Engine}} shoots, any randomized shots is considered to have rolled their maximum. Blast weapons already get a bonus against Hordes, but this can help a Plasmafiend make the most of its shots against Vehicles or MSU TEQs. **'''Master's Guidance (2 CP):''' During the shooting or fighting phase, Vashtorr gains a new 6" bubble that lets friendly {{W40kKeyword|Daemon Engines}} re-roll to hit. Absolutely needed since you're working with the daemon engines. Leave the troops to a Chaos Lord. Note: The Army of Renown does not say that you need to miss to use the re-roll, so if you get a hit but fall short of 6 and you are feeling greedy, go ahead and see if you can get that exploding die. **'''Cogitated Fates (1 CP):''' One unit ignores cover when they shoot. Awesome. **'''Glitchcurse (1 CP):''' When one enemy unit within 18" of Vashtorr finishes shooting, any attacks that target a {{W40kKeyword|Traitoris Astartes}} within 6" of him unit must roll a d6; on a 2+ the enemy deals d3 MWs and a 6 deals a flat 3 MW. **'''Cakospark Prattle (1 CP):''' When your enemy uses a stratagem that isn't Command Re-Roll while Vashtorr is on the field, you can pull this once per game to force any future uses of that stratagem to cost an additional CP. Has its uses if you manage to pick the most important of strats. **'''Foul Alterations (1 CP):''' When a {{W40kKeyword|Daemon Engine}} unit advances, they can still shoot and charge. *'''Strategies:''' Regarding non-daemon engine Let the Galaxy Burn: You still get the benefit with flamers. Additionally, since you don’t even roll to hit on flamers, you would be missing out on the benefit of Wanton with flamers anyways. As such, might be a good idea to equip a unit of legionairies with flamers if you want something actually having Obsec. Cultists also didn’t have Let the Galaxy Burn anyways, so you aren’t loosing out of them not having Wanton acts. Having non-cultist non-daemon engine units without flamers is also something you can choose to put up with. Of course, even with those considerations, those points maybe could have been spent on daemon engines with Technoinfernal Foci instead. Additionally having infantry gives your opponents something to do with their anti-infantry weapons (That said, having a Master of Possession might be a good idea, after all he can buff your daemon engines, punishes enemy psykers, and be protected from most ranged weapons via Look Out, Sir). Regarding secondary objectives: If I am reading things right, then with RAW, you can select the secondary objective of a legion of your choice. Of course even if both you and your opponent agree to allowing you to have a legion specific secondary objective (Or are willing to try and win a roll off), that doesn’t necessarily mean you should pick a legion secondary objective. Aside from Night Lords, Emperor’s Children, and Creations of Bile, all legion secondary objectives are centered around you to have infantry (and/or Bikers). </div></div>
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