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====HQ==== *'''Illic Nightspear''': At a <del>reduced</del> price of <del>65</del>90 points, Illic Nightspear is a cheap(ish) and potent HQ choice that excels at killing enemy {{W40kKeyword|Characters}}. Equipped with a special ranger rifle named the Voidbringer, Illic fires a single shot a turn at BS2+ 48" Heavy 1 S6 AP-3 D3, Ignores Look Out, Sir, and +1d3 mortal wounds on unmodified 4s to wound. Against most support characters you'll face, he'll need 2 shots to murder them, so don't expect him to drop something in a single round. Illic's last notable perq is that he gets +1 to hit and wound rolls against {{W40kKeyword|Necron}} units (the hit buff will almost never matter, but the wound buff can, even though it doesn't help his mortal wound output). Where Illic starts to become dead weight is when most single model units have been dealt with; having only one shot a turn means that Illic will off 0-4 unit members a turn (typically exactly 1 for W1 targets). This makes him virtually useless for the rest of the game, as unlike many of your other options, Illic has no way (outside of being made your Warlord and using ''Puritanical Leader'' to ignore morale) of supporting any of your units. Thankfully, his revised price point means that if nothing else, you can bring him just to fill up an HQ slot for Battalion/Brigade detachments. His biggest problem is his wound rolling, though - his output ''skyrockets'' if you slap Doom on the target first, especially because against a target with a good invuln but toughness less than 6 (like Space Marine HQs with their T4-5 Sv2+-3+/4++) or low-wound chaff where you need the mortal output to kill a bunch of members, you can re-roll wound rolls of 1-3 despite having succeeded, to fish for mortals. He does combo very well with Strands of Fate, especially with his Warlord Trait (+1 strength to ranged attacks, 1MW on a 6 to wound). Hitting on 2s you are almost guaranteed to get to the wound roll - putting in a 6 to wound means his target takes d3+1 mortal wounds and has to save at -3 for a 3 damage shot. That will kill most characters in the game outright if they fail their save, or severely weaken them if not. Thanks to the MW output, he can even clear regular infantry quite efficiently. </div> </div>
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