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Warhammer 40,000/9th Edition Tactics/Genestealer Cults
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==={{W40Kkeyword|The Twisted Helix}}=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> In the grim Darkness of the far future, salvation is found through self-improvement. The Twisted Helix are the only cult started without a Genestealer, but instead through genetic experimentation by corporate medical overlords that sought immortality. They've only continued this self-experimentation, giving them greater strength and reflexes than any others, and spreading their infection through supplies and medical shipments. On the tabletop, the Twisted Helix are your brute force faction. While other factions are better at getting into combat or scoring hits, these are the guys who have the best chances at overwhelming the enemy up close. <div class="mw-collapsible-content"> ;Cult Creed - ''Experimental Subjects'': +1 to Strength and Movement, and nothing can wound them on a 1 or 2. S3, S4, and S5 are the largest jump on to wound rolls, massively increasing the effectiveness of your army across the board, melee-wise that is. Ironically this doesn't appear to be the best Creed for Aberrants based on ability alone, but the related Stratagem makes up for it. Best used with Acolyte spam and one big unit of Aberrants. ;Warlord Trait - ''Bio-Alchemist'': The Warlord's weapons deal 1 extra damage. This does not apply to Relics, but ''does'' apply to non-relic weapons buffed by this cult's relic (see below). Absolutely brutal on a Patriarch, allowing him to mincemeat most HQs and light tanks. You generally choose this when your enemy has many multi-wound models instead of relying on the +1 strength that the creed provides. :*As 9th edition gives out more damage reduction to more armies, like Death Guard, this trait becomes a more interesting option to counteract it. ;Relics - ''Elixir of the Prime Specimen'': The bearer can take one of the upgrades given by the Biophagus, if your army includes a Biophagus you can instead pick two of uprades for the relic bearer. You should be putting this on a Patriarch, not an Abominant, so there's no way to stack the effects with a real Biophagus. :*For reference, here are the Biophagus buffs: :*# Enhanced Musculature: Extra -1 AP on all melee attacks. If you're giving this relic to a Patriarch, which you should, this one should never be considered as his claws are sharp enough to bring the enemy to a sufficiently low armour save and many things you will want to throw him at will have a decent invul - plus, his Rend effect of AP-6 on 6 to wound is static, not relative, so picking this ''won't'' upgrade his Rend AP. Pick one of the other two options for him. :*# Enhanced Aggression: Hit rolls of 6 in melee score 1 additional hit (equivalent to +1 to hit). Best used on a melee beatstick with a lot of attacks, like a Patriarch, so this will trigger more often. :*# Enhanced Resilience: Unit gets a 5+++. Considering that Unquestioning Loyalty no longer works against mortal wounds, this is the choice to pick when you know you're up against a mortal wound spamming army. ;Stratagem - ''Monstrous Biohorrors (1 CP)'': Dropped down to 1 CP, but still lets your muscle boys be terrifying. Any kills they make count as two kills in regards to Combat Attrition. In addition, they have the ability to tard-rage out, granting an additional attack but reducing the damage of their weapons to 1 - which has uses when dealing with mobs of guardsmen or chaos cultists as there's less overkill to be concerned with. ;Psychic Power - ''Mutagenic Deviation (Blessing, WC 6)'': Mark one friendly {{W40kKeyword|Twisted Helix}} unit within 12" of the psyker. Until your next psychic phase, any melee attacks this unit makes auto-wound on a natural 6 to hit. '''Tactics''' </div></div>
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