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=== Kronos === <div class="toccolours mw-collapsible mw-collapsed" style="100%"> [[File:KronosIcon.jpg|94px|left|]] The Hive Mind's will seeks to deliver death from afar, no matter the case. The anti-psyker bugs, [[Hive Fleet Kronos]] seems to be the Hive Mind's first attempt at fighting back against Chaos. It travels across the galaxy targeting those areas where the veil between real-space and the warp is at its thinnest, and devours any chaos cults that might be trying to split the veil entirely. Thousand Sons, but Bugs. They punish Psykers within Synaptic Range, while also having better shooting than other Tyranids. <div class="mw-collapsible-content"> *'''Hive Fleet Adaptation: ''Bio-Barrage'':''' Add 4" to your ranged weapons **4" really helps out your termigant shooting as it means they can more relaiable get into fire fights with the common 24 inch rapid fire weapons common to many armies. *'''Adaptive:''' Each time a model makes a ranged attack within half-range, improve the AP by 1. Yes, this does stack with the plus 4" from the primary trait. **Like Kraken's primary trait, this helps you deal with marines' Armour of Contempt, unlike Kraken, if you find yourself against an army that doesn't rely or even have armor saves, like Harlequins, you can change this out while still reaping the benefits of playing this Hive Fleet. *'''Hyper-Adaptation:''' Feed and Lurk. *'''Warlord Trait: ''Soul Hunger'':''' Enemy Psykers within 18" suffer Perils on any double, not just double 1s and 6s. *'''Stratagem: ''The Deepest Shadow (1 CP)'':''' When an enemy psyker within 18" of a KRONOS Psyker suffers Perils, they suffer D3 Moral wounds, and until the end of the phase, the KRONOS Psyker gains the following aura: **Deepest Shadow: While an enemy PSYKER unit is within 18" of this unit, each time a Psychic Test is failed, they suffer D3 mortal wounds. *'''Bio-Artefact (Relic): ''Null Node'':''' In your Command phase, select an enemy unit within Synaptic Link range. Until your next Command Phase, models in that unit cannot re-roll hit, wound, or psychic tests. *'''Psychic Power: ''Symbiostorm (WC7)'':''' Select a KRONOS unit within Synaptic Link Range of this Psyker. Until the start of your next Psychic phase, add 1 to the Str of that unit's ranged attacks. *'''Tactics:''' Here are some tactics that are better off being used in a Kronos Adaptation than any other. **The Deepest Shadow: A KRONOS Warlord with Soul Hunger and the Null Node can make for an oppressive NO PSYKER aura. If they roll ''any'' doubles within Synaptic Link range, they suffer Perils (And if they're within 18", Shadow of the Warp kicks in to add +1 MW) and can't re-roll to avoid it. Then spend a CP to add another D3 mortal wounds and gain an 18" Aura that dishes out D3 MW for every ''failed'' Psychic Test thereafter. This is on top of their -1 to Psychic Tests inherent from Shadow in the Warp. ***Remember, you can use a SYNAPSE creature within SYNAPSE LINK of the Warlord to extend the Aura another 12". *While psychic shenanigans are good for Kronos, most of their power comes from bonuses to shooting. The extra AP and range really do help, so things like pyrovores, shooty warriors, and and even ap4 venom cannon carnifexes will enjoy it. There are probably better fleets, but you can really feel the bonuses to shooting that Kronos provides. </div></div>
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