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===ELD Commander Tactics=== *'''[Commanders] The Path of Command (Aura) (1 CP):''' Use at the start of the battle round if you have a non-shaken {{W40kKeyword|Autarch}} in your Kill-Team. All models within 6" of the Autarch re-roll 1s to hit until the next round. This ability has two primary advantages over just using the Guide psychic power; it works for both ranged and melee attacks, and as stated, can include any and all friendly models within range. This can be particularly helpful if you're running a large number of Storm Guardians with Chainswords, though you'll need to beware multi-shot profile weapons before you clump up too much. *'''[Elites] Spirit Mark (Aura) (1 CP):''' All of your {{W40kKeyword|Spirit Host}} (i.e. Wraith) units may re-roll hit rolls of 1 when targeting all enemy units within 6" of the {{W40kKeyword|Spiritseer}} who used this. A little risky for your Spiritseer; 6" is in normal striking distance even for other eldar and getting charged is a very real possibility. But, if you keep a screen of Wraith units with you, they will appreciate the extra help in murdering those targets who get too close. *'''[Elites] Wayforger (2 CP):''' At the start of your shooting phase, assuming Illic Nightspear isn't shaken, he is immediately readied and considered to have not moved during his movement phase. Yikes. Though somewhat expensive, this gives Illic a disgusting amount of mobility. *'''[Annual2019] Psychic Bond (1 CP):''' +1 to Psychic Tests made by your Commander for each non-shaken friendly model within 3". *'''[Annual2019] Divine the Future (3 CP):''' Enemies within 6" of your non-shaken {{W40kKeyword|FARSEER}} cannot be chosen to fight in the Hammer of Wrath section of the fight phase. They can be chosen in the Fight for your Lives section though. *'''[Annual2019] Forewarned (3 CP):''' Ready all friendly models that didn't advance, charge or fall back and that are within 6" of your non-shaken {{W40kKeyword|FARSEER}} at the end of the Movement phase.
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