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Warhammer 40,000: Eternal Crusade
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===How it actually turned out=== Originally, there were plans to have a free-to-play dynamic known as "Free To Waaaagh!", in which players could enter the game but limited to the Orks faction. The idea sounds brilliant and its quite fluffy, since Orks are literally a huge, green piledrivin' horde, and for that, you need players. However, concerns in game balance/population, and the fact that matches never went beyond 60 players crushed that possibility. But eventually it happened. The game went into a freemium state, with a few restricts. You can't access the Assault class and progression is slowed to 1/3 normal state, but the other 2/3s will be given to you upon upgrading to premium or spending $20 in the cash shop. In other words: Without paying, players can access the game, but receive a third of their earned requisition and experience. Those who buy the game are given all of the currency and experience they were withheld from while free-to-play. This transition caused quite an outrage in the Steam community, specially those who ended up spending $40 or more during the early years. But at this point is obvious it was the Founders who got the short end of the stick. To add insult to injury, the last noteworthy addition to the cash-shop were the "Heroes", which are unique characters with special abilities, but they come at the insulting price of 25,000 RTCs. Ouch. Furthurmore, [[FAIL|they weren't even unique. Just either a veteran tactical equipped with flaming ammunition.]] [[Faptau|-or in the possessed marine's case, a goofy looking beatstick stuck with a single powerfist but no pistol or shield.]]
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