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Warhammer 40,000: Kill Team (HoR)/Tactics/Black Templars(7E)
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==Special== *'''Honour Guard''': They can buy a relic blade and....wargear. Besides that, they're pretty threatening as they got the 2+ (though no Invuls) and can be kitted out with any power weapons for the occasion. They're meant for taking combat, but there are cheaper models for that goal, though not as easily able to tank it. He can work as a poor man's Emperor's Champion though he'll never get an invul. *'''Sternguard Veteran''': Good solid shooty units, though they will end up pricy to kit out. With the limits in this category, you need to make sure you're picking the smartest weapons for the job. *'''Vanguard Veteran''': A solid model that will cost as much as a Sternguard when kitted with a Jump Pack. While he can't Deep Strike unlike his [[Blood Angels]] variant, he can be just as effective in combat. With a shield, he becomes even tougher. *'''[[Centurion Squad|Centurion]]''': A Space Marine inside a Space Marine, this guy is basically the same as the sarge, but 10 points cheaper and with less options for Wargear. Otherwise, he's a very big cost, and when hardcapped at 0-2, there are far better options for the same purposes. *'''Terminator''': Your fave super-armored kill-tanks, these guys have a good lot of versatility to them, and can be kitted to fit most of your needs, especially with the special wargear. Even if you grab a Termie Sarge to make them Core, make sure you bring other support units to at least keep from draining all the points. *'''Apothecary''': The standard unique Apothecary, though he now has the option to grab a jump pack to keep up with assault marines. Keeping with Initiates and Neophytes can make them last longer to piss someone off. *'''Techmarine''': Unique character, though virtually identical. Keep him towards cover with some scouts unless you grabbed a transport, where he should be. [[Category:Warhammer 40,000 Tactics/Kill Team (HoR)/Old]]
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