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Warhammer 40,000: Kill Team (HoR)/Tactics/Rogue Traders(8E)
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===Special=== *'''0-1 Arch-Militant''': This guy is an elite trooper, and thus has the option to be practically anything you need for the sake of killing. Helping matters is that he has an aura to re-roll 1s to wound, which complements the Officer's aura nicely. *'''0-1 Psyker''': He's not a lot to look at, but he offers a precious psyker to use. He has a limited loadout, but he can get Carapace for a 4+ and comes stock with a 5++ invuln. *'''0-1 Ministorum Priest''': These are the ones you take for melee slamdowns. On top of all his basic benefits, fit for guiding men to victory, he also gets plenty of weapons usually seen on the Minstorum and Inquisition lists, including the Psyker-fucking Condemnor. *'''0-1 Techpriest Explorator''': He's better compared to the AdMech's lesser Techpriest than any Enginseer, especially considering he can take up to three augmetics. His usefulness in healing Sentinels and Servitors is only part of his value, while the rest is based on his specialty: **''Professio Secutor'': Your bot-boy can take up to two special weapons and gets a 5+ save. **''Professio Meteorologica'': Your explorator throws up an aura of smoke, dealing -1 to hit anyone within 3" of them. **''Professio Linguistica'': Your Explorator foils Tactical Actions on a 5+ unless another TP is wasted. *'''0-1 Voidmaster''': A Rogue Trader's version of Master of Ordinance. While he maintains a Drone Bombardment (d6 S4 AP- D1 shots that ignore LoS), he's far from defenseless as he can buy upgrades for his shotgun as well as a shield or power armor. He also has his own specialties: **''Master of Shuttles'': Up to 7 (8 with a certain Dynasty) can be dropped like grav-chuting guardsmen. **''Master of the Air Wing'': Deals -1 to an enemy's reserve roll, which can potentially be crippling for a reserve-heavy army like Genestealers. **''Boarding Master'': Anyone within 3" acts as if their shotguns are Assault 3, which gives a strong argument for a shielded Voidmaster. *'''0-1 Seneschal''': Your basic specialist and know-it-all. They're exclusively in team shooty, with their specialties being more support-based than offensive. **''Medicae'': Healing on a 2+? Enjoy a pack of nigh-unkillable armsmen! **''Master of Whispers'': Lets you recover a TP on a 5+ when you use an action, which is nifty for those who make heavy use. **''Acquisitions'': In the event that you need a team to cap a spot immediately (With Exploratory or Reaver especially), you can have this model and any friends within 3" move/advance instead of shooting. Unfortunately, this precludes charging, so make sure they're well protected from anything. *'''0-1 Errant Astartes''': Your lone Spehss Mehren. He acts as your one-man kill team with a bevy of upgrades familiar to any marine player. However, instead of a chapter, you get one of two specialties: **''Engage and Destroy'': He can advance and shoot or advance and charge. Pretty easy to see why this is a good deal for him. **''Hold Ground'': In case you need a strongpoint, this allows him to add +1 to hit on overwatch. He also counts as two models when contesting objectives. *'''0-1 Expeditionary Sentinel''': Cannot be chosen alongside the Exo-Armour or Houseguard Sentinel. A lightweight unit to kite with. Aside from the standard weapons, it can also take an S+2 AP4 Rending melee weapon, but that's not highly advisable for it. **'''0-1 Houseguard Sentinel''': Cannot be chosen alongside the Exo-Armour or Expeditionary Sentinel. While identical to the base Sentinel, this one does possess the armor of a Houseguard and can add +1 to WS or BS depending on what you need. And only for two points? Nice! *'''0-1 Exo-Armour''': Cannot be chosen alongside any Sentinel. In the event that you wanted to bring in Ellen Ripley, you have this behemoth. While cheaper, it can never advance and only has servo arms to protect itself. However, you also have a heavily-armored suit that can fire heavy weapons (Heavy Bolter, Multi-Melta or Heavy Flamer) without a care. Your only other choices are buying that floating WS/BS bonus Houseguard get (As well as the keyword) and the ability to fly.
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