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=== Rare Units === *'''Fire Arrow:''' Empire HellRockets. More of a big multishot bow actually, roll the artillery dice and fire 3 times the number at an infantry block with S3 volley of arrows. A means of firing long-range arrow volleys on goblins while cheaping out on buying archers. *'''Dragon Cannon:''' A cannon with a particularly explosive landing before bouncing. d6 S3 hits with Piercing 1 will wipe out most infantry and cavalry, but it'll fall short against all the big bad monsters. *'''Phoenix:''' A Flamespyre Phoenix with one more attack and other abilities in exchange for any of the magical boosts. It can, instead of moving or charging, it make an 18" pseudo-move/charge that does a strength 5 hit to all that it passes over and engaged anything it encounters at the end of its movement. Do stay in the fight longer for better or worse, with a 50/50 chance a fatal wound results in death or cause all in direct contact take S5 hits. *'''Brass Titan:''' A Giant Monstrous terracotta warrior but with 3+ natural armour and can instantly damage all units in contact to it in addition to his 5 normal attacks. And this isn't his stomp. A real infantry mulcher. *'''Celestial Dragon:''' Your flying Dragon. Not much to write home about when compared to others like it, but this dragon can become a Wizard of Fire or Heavens. Are one of the few fire wizards that can efficacy use Cascading Fire-cloak as it has the stats to be in melee.
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