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Warhammer Army Project/Norsca
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===Core=== *'''Bondsmen:''' Essentially Viking State Troopers. Average human stats, these guys will tend to be your mainline troops as they have the best balance between combat and defense with shields as stock. If you play them aggressively and use Counter-Charge you may find them pulled out of position and have their flanks exposed. or you can go mass human bows, which can also Counter charge if that throwaway dog unit more then 7" from your face thinks you're helpless (no help if within 7"). *'''[[Chaos Marauders|Marauder]]s:''' your popular chaos boyz with that WS4. You've options for Greatswords, but that plus shield and armour are sold separately. Even with light armour, fur cloak, and shield, they die quickly but still supply that needed sprinkle of WS4 S5 attacks to supplement your Bondsmen. Give a +1 to hit edge against other cheap infantry with great weapons, plus Frenzy makes them cheap can openers. *'''Reavers:''' trade the GW option to be truer Choas Marauders with shields by adding +1 LD, throwing axes, and even Ambushers to their arsenal. They can either be used as upgraded Bondsmen or cover distances by coming out from the edge of the board. Paired weapons are good for Fighting units, and can be used to do more damage on close-range charges. *'''Whalers:''' Your Skirmish Javelin throwers. Likely to be in front of your army to pelt enemies. Their only means of protection are loose formations and optional shields. *'''Thralls:''' Your trash slave unit but also for slinging. They're even poorer in combat than your other guys and have Expendable, so use them as the useless meatshields they are. Default with slings, and you can also give them other throwing weapons or spears, depending on how you want them to die ''heroically''. Slings are their other main use other than bodies as they have the second longest range in the army after bows, and they have AP. *'''Norse Horsemen:''' Marauders as Fast Cavalry, their numbers are capped by how many Bondsmen, Marauders, and/or Reavers you pick up. This lets you get in your opponent's face around the first turn. They hit fairly hard with spears for their price (2 WS4 S4 I4 attacks per 14pts.) *'''War Wolves:''' Like Vampire Dire wolves or Chaos hounds, they act as something fast and cheap charge blockers and chase away skirmishers.
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