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Warhammer Army Project/Pirates of Sartosa
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===Core Units=== *'''Pirate Crew:''' The core of your army, with any sort of ways for armaments and a cheap cost. Grab Bucklers or dual-wielding for frontlining; grab throwing knives or pistols if you plan on blasting them. if you don't take pistols, having throwing knives is always convenient extra damage when charging or standing your ground *'''Deck Gunners:''' they are empire Handgunners without State Trooper for one more point. They can take blunderbusses for free. Gunline unit. *'''Buccaneers:''' A Melee upgrade to the pirate crew unit with Skirmish, +1 WS & I, and Dodge(6+) while in CC, in addition to Dirty Fighting. Win battles by flanks and damage against other infantry mobs, Ideally as clean up after being decimated by the all your [[Gunpowder (Warhammer Fantasy)|gunpowder]]. *'''Harpooners:''' Skirmishing javelin throwers, meant to be your cheapest ranged unit, get close to the enemy while staying light on their feet to avoid the enemy line of sight and shield bonuses. Alternatively, the leader can take an anti-[[Ogre Kingdoms|Ogre]] harpoon gun. It's lumbering, so try not to move as much to get any value from it. A unit of 10 with a Launcher only costs a mere 80 points; remember that the Vanguard move from skirmish still lets you fire the big gun first turn. *'''Swabbies:''' Your legion of expendable wastrels. You could give them an off-hand weapon to help with dual-wielding or get knives for ranged support. Either way, you shouldn't rely on them being anything more than meatshields.
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