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==LAAT/i Gunship== A transport used for dumping infantry into a hotzone. FFG gave it a bowtie arc with an attack of 2, which might seem a bit weaksauce, but it grants rerolls to non-turret attacks against targets inside its bowtie, putting the ship into a quite unique fire support role. It has essentially the same dial as the BTL-B with the u-turn swapped for a stationary, but nobody was expecting this to be a dogfighter. It's a family battlewagon with 2x gunner and 2x crew slots, although you can fill those fast by taking the ''Ghost Company'' or ''Wolfpack'' gunner/crew cards. *''Aayla Secura'' is a Jedi crew adds Focus/Purple-Coordinate to your action bar and passively causes problems for enemy attackers in her bullseye. ARC-170s are better at catching bullseyes than LAATs, so that's where she should be. *''Clone Captain Rex'' is a gunner. When attacking, he can spend a Focus token to allow any friendlies that are bullseyeing the defender to Strain-Focus. *''"Fives"'' gives a rollover Focus or Evade token if you miss an attack against a target with higher initiative than you. He's good to pair with ''"Hound"'' or any pilot with bonus attacks of any sort. *Obi-Wan's ''Ghost Company'' allow you to shoot two different targets as long as you're focused. They come with Rotate/Red-Focus linked action to make it easier to do consistently. Having their general in a Delta-7 nearby can further help them by allowing them to spend Focus on the first attack and regain it to qualify for the second one. *''Kit Fisto'' is a Jedi crewman who can spend a Force charge on an Evade action or to grant a red Evade to a range 0-1 friendly. *''Plo Koon'' is another Jedi crew. He brings a Purple Reinforce action to the table. If he's reinforced during the End Phase, he can remove a Strain/Deplete or repair a faceup damage from a friendly ship Range 0-1 in a side arc. *Plo Bro's, ''Wolfpack'' is the other Gunner/Crew upgrade. After a Range 0-3 friendly ship gets shot at, they can strain for a target lock on their attacker if said attacker is inside your fire arc. *''Yoda'' is the first crew to add 2 Force charges instead of 1. He's here to support other Force-users by comping them for purple actions and/or maneuvers. [[RAW|This applies to the Eta-2 Actis's ''Intuitive Controls'' but not the Delta-7's ''Fine-Tuned Controls''.]] ===Pilots=== *'''212th Battalion Pilot:''' Init 2 generic. *'''"Hound": '''Arc trooper who was hunting Ahsoka (maybe was friends with Axe and Tucker?). A glutton for abuse, can steal strain and deplete tokens from friendlies in his bowtie. Init 2. *'''Warthog:''' Was gonna get shot down but then Plo saved him. Friendlies out to range 2 that get destroyed in engagement aren't removed until the end of the phase. Init 3. *'''Hawk:''' Anakin's chauffeur. At start of the end phase, friendlies at 0-1 with a maneuver at speed 3-5 can strain to boost or barrel roll. Basically a launch rail for Anakin's stunts. Init 4.
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