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====Land of the Frost Giants==== People: The dominant inhabitants of this region of course are the Frost Giants, but they share it with a handful of other races like goblins, ogres, and Nantic colonists (who are generally either slaves or trespassers, but sometimes foreign envoys, mercenaries, and merchants can be found in the larger clans). Religion: Frost Giants worship "Old Winter", a powerful fey spirit they see as their creator. They sometimes sacrifice captives in his name by leaving them bound in the open to die of exposure to the elements, or encapsulating them in solid ice. Magic: Most frost giants have innate magical abilities, particularly immunity to cold, the ability to make others immune to cold, control over ice and frost, and weather magic, but also sometimes necromancy, demonbinding, runic magic, and enchantment. Military: One of the largest races on the planet, the frost giants are dangerous simply due to their sheer size, and can easily kill several men standing close together with a single swipe of their club or axe. But in addition, many command powerful magic. Luckily they are relatively few in number. Warriors typically wear chain mail and carry massive axes, clubs, swords, flails, spears, javelins and bows. Magic users sometimes forgo chain mail for more comfortable furs since their magic allows them to regenerate many minor wounds anyways. Frost giants have domesticated a wide range of local fauna like mammoths, frost wolves, and saber cats. History: The Frost Giants are believed to descend from a fey race that entered this world ages ago. Once found in both the northern and southern continents, the southern clan is believed to have wiped itself out centuries ago. The northern clans have occasionally worked with the ogrillons in the past, but cooperation is rare now that the ogrillons only possess a fraction of their former power. Still, there are some who worry the Frost Giants may ally with the ogrillons to rid themselves of the increasing numbers of Nantic colonies. Economy: The frost giants are self-sufficient hunter-gatherers, but sometimes trade with southern nations, more out of curiosity than anything. Some clans tolerate Ercaenadhorn mines on the edges of their territory in return for bribes, but frost giants are unreliable allies, and it is not uncommon for them to attack their former allies out of boredom, and they will rarely protect foreign mines from other giant clans, contrary to any promises. Some more sedentary clans run mines and forges which supply the steel used in weapons and armor. Although some giants like forging, few like mining, and as a result, giants sometimes raid human, goblin, and even occasionally orgillon communities for slaves to work their mines, or better yet, metal equipment that can be melted and reforged. A few massive castles, wooden fortresses, and elaborate (and gruesome) shrines to Old Winter dot the region, but few giant clans can stay in one spot for long unless they run a mine and/or forge they can use to trade metal goods for food. It is not uncommon to find a castle empty, and its inhabitants living in a natural cave or out in the open hundreds of kilometers away hunting for food.
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