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==Morrallian Deathsworn== '''Home Planet''' The Morrallian home World is remarkably inhospitable, and has been rendered so by Millennia of pollution, radiation, & Chaos Exposure however the Morrallian civilization has no explanation as to how this process started, and has been unable to adapt to their planet relatively rapid degeneration. The cause of this corruption is a deeply hidden, and long abandoned Nurglite temple, buried under an unsettled section of one of the 3 Major landmasses of the Planet, this temple had previously released an almost non-existent amount of corruption, which had still been enough to render the land above uninhabitable, with those who did try to settle on that land finding their crops withered, plagues working through the settlers, and wounds festering and rotting making medical care nigh-impossible. However during the Morrallian’s third industrial revolution, known as the nanotech evolution, a nuclear waste disposal site was established on the unwanted land, giving the faint chaos taint enough of a hold to start spreading throughout a much wider area, where the waste from the nanotech evolution only exacerbated the encroaching epidemic, with the corruption mainly affecting the already polluted atmosphere, turning the once breathable air stagnant & treacherous. The Morrallian’s found their planet rapidly falling to an endemic they were completely unprepared for, and only the fast thinking of several individuals, and the luck of far, far more, managed to save the species, as they barricaded themselves into several underground scientific facilities, which were kept completely sterile to protect the delicate research contained within. From those facilities the Morrallians expanded, adapting to live in their underground tunnel network, however the Nurglite corruption has taken over nearly the entire surface, the air turned toxic, cities crawling with mutated beasts, forests made of rotting wood, and twisted vegetation. It is a day to day, hour to hour fight to keep the taint from entering into the cramped tunnels of the Morrallians, however living in a state of such constant war, against a foe that they cannot even begin to comprehend, has hardened the Morrallians considerably, and giving them a talent for defensive warfare unlike no other that the Tau have ever encountered. Rarely Morrallian forces will lead expeditions to old facilities on the surface to recover pieces of technology, or old relics, recorded in the fractured databases of their scientific stronghold, nobody save the Morrallian researchers know what these pieces of technology are being used for; however several of these relics have made their way into the hands of the Morrallian commanders. '''Anomalies''' The surface of the Morrallian’s homeworld is a Chaotic one, where the pollution hasn’t destroyed or warped the native life forms; the Chaos taint has toyed with the laws of physics leading to small pockets of bizarre perversions of the laws of nature. Called “Mont’ash” (Lit: Terrifying Void) by the Tau Fire & Earth caste members who’ve worked with the Morallians on their planet, these anomalies represent one of the greatest dangers known to the Morrallian species, and one of their greatest weapons. Through the combination of Imperial Geller field technology, The Tau Ether drive, and an old Morrallian containment device designed for the transportation of dangerous waste, the anomalies can be contained and transported, either for scientific study, or for offensive use, however doing so is incredibly dangerous, and exceedingly rare, due to the current scarcity of the containment devices. ===Special Rules=== * '''Redundant Systems (X+)''': ''Years of repeated isolation and exposure to the polluted atmosphere of their home-planet has taxed the once hardy Morrallian. While they are still capable of surviving in the highly sterilized environments of their tunnels any exposure to outside toxins can be, not only immediately fatal, but pandemic to a degree that would rival a disease sweeping through the Imperium's Hive Cities. This has led to the routine use of CBRN MOPP containment suits filled with Nanites that constantly repair damaged material or diseased flesh. The end result is that of a seemingly implacable soldier despite the immense frailty of the suit's wearer.'' Any model with the '''Redundant Systems''' special rule is immune to Instant Death from weapon strength, and may only be wounded on a roll of X or better. * '''Spread Shot''': A weapon with this special rule is fired at BS 2 when resolving Overwatch instead of BS 1. ===Morrallian Wargear=== {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | Trench Knife || Melee || User || 5 || - |- | Power Blade || Melee || +2 || 4 || - |- | Trench Flamer || Template || 5 || 5 || Assault 1, Twin-linked |- | Thermal Chem Spray || Template || 5 || 4 || Assault 1, Poisoned, Twin-linked |- | Cyclic Flamer || Template || 6 || 4 || Heavy 1, Twin-linked |- | Pulse Shotgun || 18" || 5 || 5 || Assault 2, Spread Shot |- | Burst Shotgun || 18" || 5 || 5 || Assault 4, Spread Shot |- | Hellstorm Missile Pod || 36" || 6 || 4 || Heavy 2, Blast, Ignores Cover |- | Overcharged Pulse Shotgun || 18" || 6 || 4 || Assault 2, Spread Shot, Get's Hot! |- | Ion Grenades || 8" || 7 || 4 || Assault 1, Blast, Get's Hot! |- | Pulse Cluster Grenades || 8" || 5 || 5 || Assault 3, Ignores Cover |} <br style="clear: both; height: 0px;" /> *'''Beast Armour''': Confers a 6+ Armour Save. *'''Hazardous Environment Combat Armour''': Confers a 4+ Armour Save. Counts as Void Hardened in appropriate Zone Mortalis missions. *'''Hazardous Environment Recon Armour''': Confers a 5+ Armour Save. Counts as Void Hardened in appropriate Zone Mortalis missions. *'''Reinforced Hazardous Environment Combat Armour''': Confers a 4+ Armour Save and the '''Feel No Pain''' special rule. Counts as Void Hardened in appropriate Zone Mortalis missions. *'''Restorative Nanite Tank''': A unit with this piece of Wargear gains the '''Feel no Pain (6+)''' USR. *'''Long Range Restorative Nanite Tank''': Every allied unit within 12" of a vehicle with this wargear gains the '''Feel no Pain (6+)''' USR or if they already have '''Feel no Pain (X+)''' they gain a +1 to their Feel no Pain rolls.. *'''High-Concentration Promethium Fuel Tank''': One use only, this piece of wargear may be used in the Shooting phase or during overwatch only. A unit equipped with this piece of wargear may '''Once per Battle''' increase the potency of any Template weapons they are equipped with at the cost of their longevity, if used in the shooting all Template weapons in the Unit gain the '''Torrent''' USR, if used during an Overwatch attack all Template weapons deal '''1d3+2 Wall of Death''' attacks, however the unit takes a number of S:5, AP-, attacks equal to the number of Template weapons fired, and all template weapons fired with this piece of wargear gain the '''Gets Hot!''' USR until the end of the battle. '''Pulse Shotgun''' Carried by Fire-warriors and Pathfinders when their missions require them to explore tight, cramped or narrow locations, this short barrelled shotgun has become synonymous with city capturing or Tyranid Hive clearing missions. This firearm uses a unique magnetic grid to scatter the excited Pulse particles that usually form a Pulse Rifle or Pulse Carbine shot, to create a web of pulse fire that does much more damage in the uncomfortable confines of enemy bases. This firearm is not common, but is much loved by the units that carry it often attesting to its superb rate of fire and ease of use in areas where a pulse carbine or Pulse Rifle would be too cumbersome to use effectively. Currently Earth Caste scientists are field-testing a new form of ammunition that is far more capable of punching through armour and a much larger version for use with Battlesuits. Due to their preferred method of fighting, this weapon quickly caught on with the Morrallian Auxiliaries employed within the Hunter Cadres that use this particular firearm, it's use is now almost ubiquitous with the diminutive species, where it gives them an advantage against much larger foes who attempt to overwhelm them in melee combat. '''Hazardous Environment Combat Armour''' This piece of technology was created by a combination of Morrallian Bio-Containment suits, and Tau Combat Armour. Designed to aid the Morrallian auxiliaries in resisting alien pathogens, due to their remarkably weak auto-immune systems. This armour creates a completely sealed environment inside it that protects its wearer from any airborne toxins, while an internal system of airborne Nano-scrubbers constantly refreshes the internal environment of the suit, repairing any damage to suit or its wearer. '''Prototyped Ion Grenades''' Originally given to the Tau forces by the Demiurg, these Grenades use the same energy reaction as regular Ion weapon, however due to the disposable nature of grenade weapons, the Ion Energy source is perpetually on the edge of breakdown, and when thrown and exposed to air it immediately undergoes a sub-critical reaction, reacting violently with the surrounding atmosphere in an exothermic cascade, all the while releasing further Ionising particles into everything within its blast radius, which reduce anything they strike into Plasma. However, the relative fragility of the Power Source’s shielding means that this grenade has a chance of shattering during throwing, going off in the wielders hand and exposing them to the entire reaction. '''Prototyped Pulse Cluster Grenades''' Given to the Morrallian Deathsworn, alongside the much more ubiquitous Pulse Shotgun, the Pulse Cluster Grenade has had a much harder time finding its place in the Morrallian tactical doctrine. Designed with a simple Drone A.I that activates when the grenade is thrown, once the grenades lands amongst its targets, the A.I activates the Pulse Cluster Firing system, which releases a storm of extremely short range pulse shots into the centre of the enemy formation. '''Morrallian Trench Flamer''' Due to the Morrallians current subterranean habitation, they’ve become remarkably adapt at tunnel fighting, having to constantly fight back against the encroaching wildlife that invades the maintenance tunnels and connecting airlocks. As such one of the currently most used weapons in the Morrallian forces is their Twin Chambered, Dual Spray Pyro-Igniter, or Twin-Flame Trench Flamer. Far lighter than any comparable infantry use Flame weapon, the Trench Flamer uses a dual chamber projection system to create 2 gouts of chemically enhanced flame that rapidly consume flesh, while leaving most metals untouched. The Trench Flamer can be enhanced to fire an incredibly toxic chemical mixture that ignites with prolonged contact to air; known as “Thermal Chem Mix U-238”, it is rarely used for the same use as the regular flamer as it can even melt through the materials used by the Morrallians to make their warrens, however its effect on the battlefield is too great to be fully ignored, and as such, when the Morrallians equipped with regular trench flamers are to face heavily armoured opponents they are equipped with this hellish concoction. ===Troops: Morrallian Deathsworn - ''36 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''We have long accepted death, what matters now is our manner of dying.'' <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Deathsworn || 3 || 3 || 2 || 2 || 1 || 3 || 1 || 8 || 4+ |- | Deathsworn Grim || 3 || 3 || 2 || 2 || 1 || 3 || 2 || 9 || 4+ |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Infantry (Grim is a character)<br> :'''Unit Composition''': 6 Deathsworn<br> :'''Wargear''': Pulse Rifle, Hazardous Environment Combat Armour, Trench Knife :'''Special Rules''': Redundant Systems (3+) :'''Options''': * May take up to 10 extra Deathsworn for ''6 points/model'' * Any Deathsworn may exchange his Pulse Rifle for a: :-Pulse Carbine for ''free'' :-Pulse Shotgun for ''free'' * One Deathsworn may be upgraded to a Deathsworn Grim for ''18 points'' * One Deathsworn per 8 models may take a Trench Flamer for ''10 points'' :- Should any model take a Trench Flamer, the unit may purchase a High-Concentration Promethium Fuel Tank for ''15 Points'' * A Deathsworn Grim may replace its Trench Knife with a Power Blade for ''10 points'' * A unit may take a Carrion Crow Transport as a dedicated Transport ===Troops: Morrallian MOPP Troops - ''54 Points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''Entering target location, weapons at the ready, shoot anything that moves, and don't stop for anyone'' <div class="mw-collapsible-content"> ''The corridors of the abandoned facility seemed to stretch on forever as Firrare crept through the darkness, his breathing laboured in the confines of his Bio-mask, the weight of the prototype that his team had been sent to find hanging from his belt, the only sources of light were the mini-torch attached to end of his shotgun, and the slowly-pulsing light of the scanner display in his helmets visor.'' ''Debris of centuries past rustled as he shuffled his feet forward, not daring to lift them from the floor for the chance of stepping on something that would crunch & crack, alerting the beasts he had escaped from to his current location.'' '''''SNAP''''' ''Firrare paused, standing as still as he possibly could as he strained his ears, where had that noise come from?'' '''''CRUNCH''''' ''Footsteps, but where were they coming from, what was making them, the scanner showed no motion behind or before him. Tentatively Firrare continued moving, sweeping the beam of the torch across the hallway the light exposing the rubble for brief moments before moving to something else, the remaining darkness masking any terrors that could be lurking in the ruined hallway.'' '''''THUMP''''' ''A wet thud sounded from the darkness, and 2 small dots appeared on the scanner, 1 green, 1 red, 1 friendly, 1 enemy, Firrare paused again, the green dot wasn’t moving, but it could just be an injured team-member, they could be still alive, and they would be seeing his dot on their visor, could he really leave them to die, alone, with the knowledge that he could have done something.'' ''Another red dot appeared, and another, 3 of those monsters, he could take them down, if he was lucky, and they weren’t trying to lure him into a trap, could he do this, should he do this, would he be able to live with himself.'' ''He would have to, Firrare turned to leave, the prototype on his belt feeling heavier than the squad member he had chosen to abandon as the green blip left his scanner, and the sound of crunching bone, and tearing flesh echoed through the corridors behind him.'' Very few Morrallian Deathsworn are willing to enter the old ruins on the surface of their planet, the radiation, chaos taint, warp phenomena and mutated creatures proving too much of a threat for their regular equipment. It is in such environments that the MOPP troops operate in. Their advanced MOPP gear allowing them a greater level of protection from the hazards that would prove deadly to the regular Deathsworn, while the Pulse Shotguns that they wield are far more suited to the cramped environments that they are forced to navigate. Unfortunately, even with all of their precautions, MOPP troops have an extremely high attrition rate; their missions are counted as successful if even 1 of them can return with the necessary equipment or information, which has led to MOPP duty being regarded as something of a suicide watch by the regular Deathsworn, with surviving MOPP troopers becoming grim and taciturn as they are isolated from their companions due to the knowledge that they could die at any time. However those that survive beyond their first mission are regarded with awe and any who survive a full tour of duty are immediately promoted to the ranks of the Death-Walkers. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | MOPP Trooper || 2 || 3 || 2 || 2 || 1 || 3 || 1 || 8 || 4+ |- | MOPP Sweeper || 2 || 3 || 2 || 2 || 1 || 3 || 2 || 9 || 4+ |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Infantry (Sweeper is a character)<br> :'''Unit Composition''': 6 MOPP Troopers<br> :'''Wargear''': Pulse Carbine, Photon Grenades, Hazardous Environment Combat Armour, Trench Knife :'''Special Rules''': Redundant Systems (3+) :'''Options''': * May take up to 6 additional MOPP Troops for ''9 points/model'' * for every 3 Models in the unit 1 model may take a Target-lock for ''free'' * Any MOPP Trooper may exchange their Pulse Carbine for a Pulse Shotgun for ''free'' * One MOPP Trooper may be upgraded to a MOPP Sweeper ''10 points'' * A MOPP Sweeper may take a Restorative Nanite Tank for ''15 points'' * A MOPP Sweeper may take a Blacksun Filter for ''1 Point'' * This unit may take a Carrion Crow Helicopter as a Dedicated Transport ===Fast Attack: Morrallian Stalker - ''40 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''Corruption cannot escape us; the flames cleanse all.'' <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Scout || 3 || 3 || 2 || 2 || 1 || 3 || 1 || 8 || 5+ |- | Stalker || 3 || 3 || 2 || 2 || 1 || 4 || 2 || 9 || 5+ |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Infantry (Stalker is a character)<br> :'''Unit Composition''': 4 Scouts<br> :'''Wargear''': Hazardous Environment Recon Armour, Trench Flamer, Pulse Pistol, Trench Knife :'''Special Rules''': Scouts, Redundant Systems (3+) :'''Options''': * May take up to 6 additional Scouts for ''10 points/model'' * The unit may take a High-Concentration Promethium Fuel Tank for ''15 points'' * Each model may take a Markerlight for ''2 points/model'' * Each model may exchange their Trench Flamer for a Pulse Carbine, Markerlight, and Photon Grenades for ''free'' * One Scout may be upgraded to a Trench Stalker for ''10 points'' * A Stalker may upgrade his Trench Flamer to a Thermal Chem Spray for ''15 points'' * A Stalker may replace his Trench Knife with a Power Blade for ''10 points'' === Fast Attack: Morrallian Waste Runners - ''48 Points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Rarely deployed to the battlefield, the Morrallian Waste Runners act as messengers, errand runners, and spark-jackers between the underground bunker cities of the Morrallians, either squeezing their way through the narrow maintenance tunnels of the warrens, or scrabbling across the chaotic and surreal surface of Morrallia, en-route to their current task. Considering this few Morrallian Deathsworn recruits choose to serve as a Waste Runner, however those who do are dedicated to their job, demonstrating a talent for moving quickly and surely, through the confusing labyrinth of tunnels, and working with electronics. When they are called to battle, few Waste Runners have any familiarity with the weight of the Heavy Hazardous Environment Combat suits & Pulse Rifles that the Deathsworn use, preferring the Lighter Hazardous Environment Recon Armour, a Pulse Pistol, and a selection of specialised grenades. This light load-out allows them to retain their mobility, which they use to the best of their ability, sprinting across the battlefield from ruin to ruin, aiming to strike at already weakened enemies as a finishing blow. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Waste Runner || 2 || 3 || 2 || 2 || 1 || 3 || 1 || 8 || 5+ |- | Waste Courier || 2 || 3 || 2 || 2 || 1 || 3 || 1 || 9 || 5+ |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Infantry (Courier is a character)<br> :'''Unit Composition''': 4 Runners<br> :'''Wargear''': Hazardous Environment Recon Armour, Pulse Pistol, Photon Grenades, EMP Grenades :'''Special Rules''': Scouts, Redundant Systems (3+) *'''With Hell on Our Tails''': A Morrallian Waste Runner or Waste Courier may run in the shooting phase, before firing their weapons at full BS. If they do not fire their weapons, they may run an additional 1d6” in the assault phase. :'''Options''': * May take up to 6 Additional Waste Runners for ''12 points/model'' * May take Ion Grenades for ''5 points/model'' * 1 Waste Runner may be upgraded to a Waste Courier ''10 points'' * A Waste Courier may replace their Pulse Pistol with a Pulse Shotgun for ''4 points'' * A Waste Courier may take Pulse Cluster Grenades for ''5 points'' ===Heavy Support: Morrallian Undying - ''100 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''Barrels hot'' <div class="mw-collapsible-content"> Taken from the largest of the Morrallian Deathsworn, the Morrallian Undying are the heavy shock troopers of the Morrallian forces. Trained in the usage of heavy weapons, the Undying are often augmented with the Morrallian bio-engineers nanobot bionic creations, boosting their physical strength, and ability to take damage. These augments, when combined with the Reinforced Hazardous Environmental Armour that the Undying wear, make these shock troopers almost as resilient as the Space Marines of the Imperium, while their battlefield experience & strength remains inferior however. While the bulk of their armour does immediately set them apart from other Morrallian Auxiliaries, there are several smaller differences in the design of their armour to allow them to be recognised in places where visibility is poor, especially the 4 Horizontal Visors that run across their Helmets, which allow them to make full use of their peripheral vision, while protecting their eyes against the glare of their weaponry, while the Inevitable’s who chose to carry the Heavy Cyclic Flamer into battle will often have a pair of fuel tanks strapped to their back. Given the fact that they are trained in the usage of much heavier weaponry than the other Morrallian infantry, the Undying are rarely found in the more mobile hunter Cadre than the other Morrallian auxiliaries that the Tau Empire employs. When they are deployed, it is usually in a defensive position, their Burst Shotguns & Heavy Trench Flamers beating back even the most determined of attackers </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Undying || 3 || 3 || 3 || 3 || 2 || 3 || 2 || 8 || 4+ |- | Inevitable || 3 || 3 || 3 || 4 || 2 || 3 || 3 || 9 || 4+ |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Infantry (Inevitable is a character)<br> :'''Unit Composition''': 4 Undying<br> :'''Wargear''': Burst Cannon, Heavy Flamer (Inevitable), Reinforced Hazardous Environment Combat Armour, Trench Knife :'''Special Rules''': Redundant Systems (4+), Relentless :'''Options''': * May take up to 4 additional Morrallian Undying ''25 points/model'' * Any Model may exchange their Burst Cannon for a: :-Burst Shotgun for ''5 points'' :-Plasma Rifle for ''5 points'' :-Fusion Blaster for ''5 points'' * One Model may be upgraded to a Morrallian Inevitable for ''15 points'' * An Inevitable may upgrade his Heavy Flamer to a Cyclic Flamer for ''10 points'' ===Troops: Morrallian Black Hound - ''80 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> A far cry from their original species; the Morrallian Black Hounds are the mutated & twisted descendants of the Morrallian Mountain Hounds. Before their slow mutation into their current forms, the Hounds appearance (preserved in Photographs, Paintings, and the “Book of Past Species”) was startling to the Tau, who couldn’t believe that the diminutive Morrallian could tame & control beasts that dwarfed them so utterly. The Black Hounds retain the size, and ferocity of their ancestors, however the chaos taint on the Morrallian home planet has altered their appearance in a startling manner, their once Grey fur turning fully black, their eyes glowing with a baleful orange light, their fangs & claws grown to extreme proportions, & their flesh peeling back from their snout to reveal the bone beneath. The oldest surviving Black Hounds are known as the Cu Sidhe, or Reaper Hounds, set apart from their younger kin by their surprising intelligence, these beasts are more than capable of leading small packs of Black Hounds on the planet’s surface, making for some of the deadliest predators known to the Morrallians, a Kennel Master who is able to tame and befriend these creatures is held in high regard by his fellows, due to the extreme difficulty of the task. (Imagine a Caucasian Bear Hound, which had horrible, horrible mixed breeding with a Krenshar from D’n’D) </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Kennel Master || 2 || 3 || 2 || 2 || 1 || 3 || 1 || 8 || 5+ |- | Black Hound || 4 || - || 3 || 3 || 1 || 5 || 3 || 5 || - |- | Cu Sidhe || 4 || - || 4 || 4 || 1 || 5 || 5 || 5 || - |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Beasts (Kennel Masters are Cavalry)<br> :'''Unit Composition''': 2 Kennel Masters, 12 Black Hounds<br> :'''Wargear''': Hazardous Environment Recon Armour (Kennel Master), Pulse Pistol (Kennel Master), Trench Knife (Kennel Master) :'''Special Rules''': Redundant Systems (3+) (Kennel Master), Rending (Black Hound and Cu Sidhe) :'''Options''': * May take up to 12 additional Black Hounds for ''5 points/model'' * May take up to 2 additional Kennel Masters for ''10 points/model'' * 1 in 4 Black hounds may be upgraded to a Cu Sidhe for ''5 points/model'' * Any Black Hound or Cu Sidhe may be upgraded with Beast Armour for ''2 points/model'' ===HQ: Morrallian Death-Walker - ''80 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Death Walker || 3 || 5 || 3 || 4 || 3 || 5 || 3 || 10 || 4+ |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Infantry (Character)<br> :'''Unit Composition''': 1 Death Walker<br> :'''Wargear''': Pulse Shotgun, Power Blade, Hazardous Environment Combat Armour, Restorative Nanite Tank :'''Special Rules''': Redundant Systems (4+), Independent Character, Fearless :'''Options''': * May replace their Pulse Shotgun with a Pulse Rifle for ''Free'' * May replace their Pulse Shotgun with a Pulse Carbine for ''Free'' * May Purchase Photon & EMP grenades for ''4 Points'' * May Purchase a Markerlight for ''2 Points'' * May purchase a Multi-Tracker for ''10 Points'' ===HQ: Haze-Walker - ''120 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''“This world that gave us life, it was never our enemy, the parasite that has infested it is our enemy, and the only way to save ourselves is to remove it from the heart of our world” Haze-Walkers last speech before leaving for an expedition to the Cloud Forest in search of the lost AL-8215 Hydroponics Research Facility.'' <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Haze-Walker || 3 || 5 || 3 || 4 || 3 || 6 || 4 || 10 || 4+ |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Infantry (Character)<br> :'''Unit Composition''': 1 Haze-Walker<br> :'''Wargear''': Overcharged Pulse Shotgun, Pulse Pistol, Power Blade, Hazardous Environment Combat Armour, Restorative Nanite Tank :'''Special Rules''': Independent Character, Stealth, Infiltrate, Fear, Fearless, Redundant Systems (5+) * From within the Cloud – If “Haze-Walker” removes an enemy unit as casualties in a Shooting or Assault Phase, and no other enemy units can draw Line of Sight to him, then he is removed from the board until the beginning of his controller’s next movement phase where he is placed as though he was infiltrating. ===Fast Attack: Morrallian Carrion Crow Transport - ''120 Points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FAV !! SAV !! RAV !! HP |- | Carrion Crow Transport || 3 || 11 || 10 || 10 || 2 |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Vehicle (Flier, Hover, Transport)<br> :'''Unit Composition''': 1 Dullahan Carriage<br> :'''Wargear''': 2 Cyclic Flamer, 2 Burst Cannons :'''Transport Capacity''': 16 Models :'''Access Points''': Left Ramp, Right Ramp (see Sides Up :'''Fire Ports''': 1 Left, 1 Right (See Sides Up) :'''Special Rules''' * '''Sides Up''' - When this vehicle is zooming, it is considered to be in Sides up mode and its SAV is increased by +1 (11), when this vehicle is hovering to allow passengers to embark or disembark, it loses this bonus to its SAV, but gains 2 fire points where the access points are. :'''Options''': * Can take a Blacksun Filter for ''1 point'' * May Replace either Burst Cannon with a Burst Shotgun ''5 Points/Burst Shotgun'' * May Replace either Burst Cannon with a Missile Pod ''10 Points/Pod'' * May Replace either Burst Cannons with a Smart Missile System ''5 Points/Smart Missile System'' * May purchase a Point Defence Targeting Relay (Tau Codex)''15 Points'' * May purchase a Long Range Restorative Nanite Tank ''25 Points'' ===Fast Attack: Morrallian Raven Gunship - ''160 points''=== [[Image:Command and conquer 3 kanes wrath conceptart eiQ7b.jpg|thumb|right]] <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> This twin engine rotor craft is used by the Morrallian Deathsworn forces for Close Air Support in a variety of environments. Its twin rotors render it incredibly stable even in the harshest of conditions and in calm conditions its agility is unmatched, allowing its pilot to dart between buildings, trees, and other obstacles. It’s not uncommon to see veteran pilots bring their craft down to head height, using the rotors to kick up dust storms as cover for the troops they are supporting, while using the Raven’s Weaponry to suppress the enemy forces. However due to its use of intermeshing rotor’s the craft is incredibly fragile, and when one of the rotors are damaged the Raven becomes increasingly difficult to control as the undamaged rotor will send the craft careening through the skies. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FAV !! SAV !! RAV !! HP |- | Raven Gunship || 3 || 12 || 10 || 10 || 2 |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Vehicle (Flyer, Hover)<br> :'''Unit Composition''': 1 Raven Gunship<br> :'''Wargear''': 2 Burst Cannons, 2 Networked Markerlights, Black-Sun Filter :'''Options''': * May replace both Burst Cannons with: :-2 Smart Missile Systems for ''free'' :-a Quad Ion Turret for ''15 points'' :-2 High Yield Missile Pods for ''20 points'' * May take up to 4 Seeker Missiles ''8 points/Missile'' * May take a Long Range Restorative Nanite Tank for ''25 points'' ===Heavy Support: Morrallian Morrigan Gunship - ''210 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> The Morrigan Gunship, named after the Morrallian’s Goddess of War, is the heavier sister of the faster and more agile Raven Gunship. Carried through the air by 4 intermeshing rotors mounted on a NOTAR chassis, the Morrigan is incredibly stable, a trait that is needed to take advantage of the much heavier firepower it can bring to bear on its targets. Armed with 2 twin-linked heavy rail-rifles, 2 twin-linked high-yield Missile Pods, and 4 Seeker Missiles, the Morrigan Gunship is used in an anti-armour support role, hovering over the infantry it is tasked to support, while using its firepower to deal with any heavily armoured threats, while the infantry deal with any anti-air threats. The Morrigan’s 4 intermeshing rotors allow it greater stability in the air, compared to its lighter sister, even when damaged, however the increased weight does render it slower than the lighter craft, making it a fair target even to ground infantry. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FAV !! SAV !! RAV !! HP |- | Morrigan Gunship || 3 || 12 || 12 || 11 || 3 |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Vehicle (Flyer, Hover)<br> :'''Unit Composition''': 1 Morrigan Gunship<br> :'''Wargear''': 2 Twin-Linked Heavy rail Rifle, 2 Twin-Linked High Yield Missile Pods, 4 Seeker Missiles, Black Sun Filter :'''Special Rules''': * Counter Thrust: Even when Zooming the “Morrigan” cannot move Flat-Out or Jink. :'''Options''': * May exchange either of its Twin-Linked Heavy Rail Rifles for :-an Ion Cannon for ''10 Points/Cannon'' :-a High Intensity Markerlight Bank for ''15 points/Bank'' * May exchange either of its Twin-Linked High Yield Missile Pods for :-a Twin-Linked Quad Ion Turret for ''10 points/Turret'' :-a Twin-Linked Hellstorm Missile Pod for ''10 Points/Missile Pod'' * May take a Long Range Restorative Nanite Tank for ''25 points''
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