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====Relics & Special-Issue Wargear==== Relics are now split into three categories. Relics of Macragge may only be taken by Ultramarines (unless you use a stratagem). Special-Issue Wargear can be taken by Ultramarines and their successor chapters. and the Silver Templars get their own relics. <tabs> <tab name="Relics of Macragge"> *'''Armour of <s>John</s> Konor:''' Terminator model only. 4++, halve damage rounding up. Calgar's clothes, for when you want yet another beatstick or cannot afford papa smurf himself. *'''Helm of Censure:''' Aeonid Thiel's helmet that started the tradition of serges wearing red hats. The bearer can re-roll 1 hit roll of 1 and 1 wound roll of 1 per attack (which usually means all hit and wound rolls get it - it's like having a captain and a lieutenant nearby). When attacking {{W40kKeyword|Heretic astartes}} ''or {{W40kKeyword|Adeptus Astartes}}'', add 1 to both hit rolls and wound rolls in addition (damn). **While a librarian benefits lots (WS3+, Power Axe), the boost also affecting ranged combat and ''not replacing any weapon'' means a Captain's Combi-plasma/melta wounds a CSM Predator on a 2+, and can even shoot both profiles at BS2+ (although this will have worse performance than safely overcharging just the plasma profile). *'''The Sanctic Halo:''' {{W40Kkeyword|Captain}} or Chapter Master only (in all his forms, including Primaris). Gives him a 3++ and can deny one power per turn like a Psyker. Fantastic for the warlord himself, as his most important job is staying alive so you can use Adept of the Codex. Denying psychic powers is also extremely useful since so many of them allow a Psyker to target a character and inflict mortal wounds that bypass their saves. Plus, you won't need to give up your ranged weapon for the Storm Shield, which is nice. Better than the Armour Indomitus to give your Gravis Captain a 3++ on his already sturdy frame. *'''Soldier's Blade:''' S+1 AP-4 D2 sword. Available to characters with either a power sword, master-crafted power sword, or, most importantly, ''a combat blade'', making it ''one of the few melee relics for Phobos Characters''. Otherwise, don't bother - the Burning Blade is better. *'''The Standard of Macragge Inviolate:''' Ancient only, +1A to friendly {{W40kKeyword|Ultramarine Core}} and {{W40kKeyword|Character}} units within 6" of the bearer. Friendly UM units within 12" also autopass morale tests. That's fine, but your nearby UM units are already Ld9 and Ld10, and Ancients are much better at ranged support, due to how their base banner works, so consider carefully if you really want this over the Space Marine relic banner for a 9" death frenzy bubble. This ''is'' strictly better than the relic banner Chapter Ancients can take, though, since theirs does the same thing, but for death frenzy attacks instead of on the active turn, and doesn't improve morale at all. *'''Tarentian Cloak:''' The bearer has 5++, and regains d3 wounds at the start of the movement phase. *'''Vengeance of Ultramar:''' Twin Storm Bolter (rapid fire ''4'') that re-rolls wound rolls against non-vehicles. Best when used by a Termie captain, this is better than the Primarch's Wrath against most targets, although it's worse against vehicles or anything with a 2+ and a 4++ or worse. **This can be vicious with the '''Paragon of War''' Warlord Trait. Almost guarantees at least ONE mortal wound. Also consider this build on a bike captain with the extra bolter shots... 12 dice at 24" </tab> <tab name="Silver Templars"> *'''Armour of Zanaris''': {{W40Kkeyword|Silver Templars}} exclusive, {{W40Kkeyword|Primaris}} only. AP-1 and AP-2 Attacks against the wearer are reduced to AP0, and Mortal Wounds are ignored on a 6+++! **Laugh as Power Axes and Lightning Claws harmlessly bounce off your champion, then cry [[Anal_Circumference|when a surprise Powerfist reminds him it's there]] [[Awesome|(but not a Thunder Hammer... now AP-2, thanks 9e!!)]]. *'''Banner of Echos''': {{W40Kkeyword|Silver Templars}} exclusive, {{W40Kkeyword|Primaris}} {{W40Kkeyword|Ancient}} only. Usable once per battle during your Command Phase, gives all friendly {{W40Kkeyword|Silver Templars Primaris Core}} units within 6" of the bearer +1A until your next Command Phase. **Goes well with assault-oriented units obviously, and gels with both their Stratagems for some potent combos. </tab> <tab name="Emperor's Spears"> *'''Druidic Talisman:''' Librarian or Chaplain only. Once per turn, you can re-roll a Psychic Test or Inspiring Litany Test. Not bad at all, gets more mileage out of the Chief Librarian or Master of Sanctity. *'''Beast-Hide Cloak:''' Attacks against the bearer suffer -1D (D1 minimum). Death Guard Disgustingly Resilient? *'''Horizon Blade:''' Replaces bearer's power sword or master-crafted power sword. S+2 AP-4 D2, becomes AP-5 and D3 if the bearer charged or made a Heroic Intervention. </tab> <tab name="Castellans of the Rift"> *'''Maruk's Wrath:''' Replaces a heavy bolt rifle, but for some reason [[FAIL|doesn't say RAW if a master-crafted heavy bolt rifle can take it]]. A super-powered heavy bolt rifle with Rapid Fire 2 S6 AP-4 D1. If this did, then your primaris captain would have an absolutely murderous gun that can rip through heretics with ease. *'''Primarch's Codex:''' Chaplains only. You can now re-roll litanies and boost their range by 3". Good thing that your chapter tactics prefer being on the aggressive side. *'''Gauntlet of the Imperium:''' Replaces a boltstorm gauntlet. The gun's now S5 AP-2 D1 and the fist's now Sx2 AP-3 D3 without any hit penalties, making it a really strong take. Even if you just grab one fist, you can make it ram through enemies with ease. *'''Armour of Phourion:''' The bearer always fights first and has a 6" heroic intervention range. </tab> <tab name="Special-Issue Wargear"> *'''Adamantine Mantle:''' Fnp5+++. "Not dying" is good for everyone, but (smash) captains/Primaris are the ones with the most wounds to proc it with. *'''Artificer Armour:''' 2+/5++. Most useful for Lieutenants and Librarians, who lack invulns. *'''Digital Weapons:''' Do an additional attack when the model fights. If it hits, the target suffers a mortal wound. *'''Hellfury bolts:''' You can choose the bolt weapon it's used on to make only one attack, but it inflicts 1MW if it hits (and the shooting sequence ends). *'''Master-crafted Weapon:''' +1D to a weapon, and it now considered a relic (so now some WTs no longer affect it and such). ''4D Thunder Hammer!'' *'''Reliquary of Vengeance:''' Once per battle (at the start of the fight phase), friendly chapter units within 6" of the bearer gain +1A. *'''Seal of Oath:''' Designate an enemy before the first turn begins. The bearer has a 6" aura for {{W40kKeyword|Ultramarine Core}} and {{W40kKeyword|Character}}s of re-rolling ''all'' hits and wounds against [[That Guy]], failed or not. *'''Sunwrath Pistol:''' Cawl's plasma pistol of safe supercharge. But it's Pistol 2, so that's a double improvement. </tab> </tabs>
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