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Codex - Necrons: /tg/'s 9th Edition
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==Weapon Enhancements== ===Enmitic Weapons=== '''-1) Dissonant Molecular Frequencies:''' ''The wavelengths of this malevolent weapon are coordinated to produce a terrible cacophony of energies, lowering the strength of the impact but spreading the carnage further.'' :Change the number of shots of this weapon from D3 to D6 but subtract 1 from the Damage and Armour Penetration characteristics. '''-2) Enhanced Frequency Amplification:''' ''Enhanced resonance chambers turn this weapon into a powerful tool of destruction.'' :In your Shooting phase, when shooting with this unit, unless the Stratagem has already been used this phase, you can use the '''Repulsive Vibrations''' Stratagem for 0 CPs. '''-3) Suppressive Wave Disperser:''' ''Enemies hit by this weapon find their balance sensors shattered, leaving them disoriented and vulnerable.'' :Enemy units that suffer an unsaved wound from this weapon must subtract 2 from their Movement and Leadership characteristics. ===Gauss Weapons=== '''-1) Metallophagic Atomic Decouplers:''' ''Even the heaviest slabs of armor cannot resist the flensing touch of this vicious weapon.'' :In your Shooting phase, when the bearer’s unit is selected to shoot, unless the Stratagem has already been used in this phase, you can use the '''Disintegration Capacitors''' Stratagem for 0CP. '''-2) Molecular Vaporiser:''' ''Targets of this weapon are flayed apart with such violence that they explode in shocking molecular eruptions.'' :If an enemy model is destroyed as a result of an attack made with this weapon, until the end of the turn, that model's unit is treated as being at below Half-strength. '''-3) Nanoparticulate Disassembler Coils:''' ''This weapon assesses and then assiduously deconstructs its target's molecular makeup at a terrifying rate.'' :Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 1 additional hit. ===Particle Weapons=== '''-1) Anti-matter Core Overload:''' ''Although dangerous, the bearer of this weapon can overload its enhanced core to fire a deadly salvo at the enemy.'' :In your Shooting phase, when shooting with this unit, unless the Stratagem has already been used this phase, you can use the '''Matter Annihilation''' Stratagem for 0 CPs. '''-2) Dark Energy Acceleration:''' ''This weapon employs arcane energies to accelerate the anti-matter particles contained within, amplifying the strength of the impact.'' :Add one to the Strength and Damage characteristic of this weapon. '''-3) Particle Chamber Overdrive:''' ''A special system installed in this weapon permits the bearer to eject the anti-matter particles at a higher rate of fire. This is a risky move as doing so damages the weapon and renders it useless until it is repaired.'' :When this unit is selected to make an attack with this weapon any number of models may choose to overdrive its weapon. If so, halve the Range characteristic of the weapon and double its number of shots; in addition, attacks made by that weapon automatically hit their target. However, after a model has overdriven its weapon, it cannot fire it anymore until the end of the game. ===Tesla Weapons=== '''-1) Arkshock Projectors:''' ''Quantum cells ensure this weapon fires at maximum discharge.'' :In your Shooting phase, after you have made attacks with this weapon, unless the Stratagem has already been used this phase, you can use the '''Malevolent Arcing Stratagem''' for 0CP. '''-2) Atmospheric Fulminator Array:''' ''As they rise skyward, this weapon's lightning blasts splinter into a crackling web that envelops aerial targets.'' :Each time an attack is made with this weapon against an {{W40kKeyword|Aircraft}} unit, add 1 to that attack's hit roll and wound roll. '''-3) Electromagnetic Overcapacitators:''' ''This weapon's living lightning discharge arcs and leaps with increased ferocity and aggression.'' :Each time an attack made with this weapon targets a unit within 12", the additional hits scored as a result of this weapon's abilities are on an unmodified hit roll of 5+, instead of a 6.
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