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===Troops=== *'''Namarti Thralls:''' Unconditional Battleline. Namarti Thralls are the quintessential aelven infantry: Extremely fragile and insanely killy. Seriously. Wildwood Rangers wish they were this scary. They attack with the standard elite infantry profile of 2 attacks 3+/3+/-1/1, but with the bonus of adding another attack against 1 Wound models and adding 1 to the damage against models with 4 or more Wounds. However, they also run around with 1 Wound, a 5+ Save and a paltry Bravery of 6. They also have Icon Bearers, who let them reroll battleshock. Weirdly, the Icon Bearer gets another attack but nowhere does it say that you're limited to one per unit. That said, if you do buy so many boxes that you are able to field entire squads of Icon Bearers, you deserve whatever happens to you (bankruptcy, nerfs, punches in the face...) *'''Namarti Reavers:''' Battleline with an Isharann Hero as general. Namarti Reavers are fast (8" and rerolls run) and equipped with really weird bows. At 18", they get one shot at 4+/4+/-/1, which isn't exactly stellar. At 9", they instead get three shots at the same profile. Still not incredible, but that sure is a lot of shots. And if they get into melee? Each of them has a Sword-Liberator's worth of attack. So these are Archers that are only effective at extremely short ranges. Think of them as less versatile but more killy Shadow Warriors and you're not far off. *'''Akhelian Ishlaen Guard:''' Battleline with an Akhelian Hero as general. Defendy cavalry. Huh. Ishlaen Guard are fast and have decent damage output, but their true strength lies in their shields. [[Awesome|They ignore Rend]] and gain +1 to their saves when they charge, which they will, since they move 14" and reroll charges thanks to their musician. So the opponent has to throw Mortal Wounds at them just to reliably get past their saves and even then each of the buggers has 4 Wounds. *'''Akhelian Morrsarr Guard:''' Battleline with an Akhelian Hero as general. Same basic profile as the Ishlaen, but with 1 less attack on the weapons and no ability to ignore Rend. This seems lacking, especially considering they cost twenty points more. But then you notice that their spears gain Damage 2 and -2 Rend on the charge and that they can, once per game, drop 0.83 Mortal Wounds per rider on whatever pisses you off and you realize that they are wallbreakers instead of walls. That said, just because they're missing the defensive abilities of the Ishlaen, that doesn't mean they're frail, as they still rock 4 Wounds with a 4+ Save. *'''Akhelian Allopex:''' Chariots in all but name. Each has two riders, one who swings a spear and one of which mans a harpoon with either 3 Damage 1 shots or 1 Damage 3 shot. The shark itself has a bunch of scary attacks and 8 Wounds at a 4+ Save, so they are tough, fast and bring the pain. That said, don't trust the harpoon to do much damage, as it's mainly there to trigger their ability: If they charge while within 12" of a model with wounds allocated to it (like that Blightking you just hit with a harpoon), they reroll charges. Very nice with a Soulscryer. Finally, they can be taken in units of up to 4, which is very risky but with potentially huge payoff. Risky because they have Bravery 6, so you run the very real risk of losing 140 point Sharks to battleshock, however, in exchange, units of them make for an incredible target for the Akhelian King's Command. It'd be wasted on a single Allopex, but on a unit of three or four? Oh dear. Just make sure you use Inspiring Presence on them until ''High Tide'' rolls around.
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