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===City Allegiance: <span style="color:FireBrick;">The Phoenicium</span> (Ghyran)=== The Phoenix city resurrected from amber <div class="mw-collapsible-content"> <big>'''<span style="color:FireBrick;">Battle Traits</span>'''</big> *'''Vengeful Revenants:''' Add 1 to hit and wound rolls for melee weapon attacks if any friendly {{AOSKeyword|Phoenicium}} units have been destroyed in the same phase. **Read as "this army is for MSU and chaff users". *'''Blood of the Phoenix:''' Both types of phoenixes get an extra wound. *'''Command Ability - Living Idol''': Use in the combat phase, pick a {{AOSKeyword|Phoenix Hero}} unit. If a {{AOSKeyword|Phoenicium}} model is slain within 12" of it, the destroyed model can fight before it's removed. **This is more guaranteed to happen if you set it up than the Skaven's death frenzy spells, which can fail to be cast or be dispelled. If building Phoenicium lists, I would try to build around this ability. <big>'''<span style="color:FireBrick;">Command Traits</span>'''</big> #'''Seeker of Vengeance''': Add 1 to the attack characteristic of the general's melee weapons if a friendly model has been slain this phase, add 3 instead if 5 or more models were slain. Use this on a tanky hero, because you're waiting until your opponent kills a model somewhere before hitting with your hero. I recommend a frost phoenix. #'''One with Fire and Ice''': If your general is a wizard, they know all spells from the Lore of the Phoenixes. Otherwise, they can cast one spell from that lore. #'''Aura of Senerity''': Do not take battleshock tests for friendly units wholly within 12" inches of the general. With the amount of stuff you are trying to get killed just to proc your bonuses, maybe this is a good idea, maybe it's a bad one? <big>'''<span style="color:FireBrick;">Artefacts Of Power</span>'''</big> #'''Amber Armor''': If the attack that targets the bearer has a rend characteristic of -1, change it to "-". #'''Phoenix Pinion''': Bearer can fly as well as run and charge. #'''Pyre Ashes''': If you roll a natural 6 when saving for the bearer, you can heal 1 wound allocated to the bearer. Troll the shit out of your opponents with this item on a fucking frost phoenix. <big>'''<span style="color:FireBrick;">Spell Lore</span>'''</big> #'''Amber Tide''': Cast on a 6, pick enemy unit within 18" and visible. Until the start of your next hero phase, halve their movement. Not as good as living city bramble/thorn cage, which inflicts mortal wounds if they move! #'''Phoenix Cries''': Cast on a 5, until the start of your next hero phase, subtract 1 from the bravery characteristic of enemy units while they are within 18" of the caster. #'''Golden Mist''': This is the one you're taking. Cast on a 6, heal d3 wounds to each friendly {{AOSKeyword|Phoenicium}} unit within 12" and visible. Because you're not resilient enough. Combo this with emerald lifeswarm to troll the fuck out of your opponents some more! </div></div> <div class="toccolours mw-collapsible mw-collapsed" style="100%">
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