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====Amoral Animal==== {{Topquote|Nature is what she is, persistent and amoral.|Stephen Jay Gould}} The "amoral animal" types (Unaligned in 5e <u>D&D</u>) are those whose actions lack any type of moral motivation behind them and instead act upon their own pre-programmed instincts like how an animal in the wild would. Typically reserved for non-sapient enemy NPCs (and gods forbid you actually play as one), these types do what they do, because itβs just their nature. There are some rare cases where the "amoral animal"-type is actually sapient β yet has absolutely indescribable and alien moral system and psychology. Some are dumb machines β what differentiates them from "Lawful Neutral" machines is what ''these'' are '''so dumb''' that they don't have even rudimentary understanding of morals ("Law=Good, Disorder=Bad"), and just mindlessly do what they are programmed to β being to "Strong" sapient AIs, what animals are to humans. They don't really see anything as good or evil nor rationalize that to any extent, they just do it for their own survival. (Murdered a man for food? It's just prey like that goat I slaughtered earlier, only less hairy. Me and my brood have to eat to survive, don'tcha know?) The main distinction between these and the "don't care" True Neutrals is the fact that they genuinely lack the capacity to normalize or rationalize in any direction, rather than refusing to acknowledge their ability to. Overall, show them the business end of your weapon as soon as the opportunity presents itself. Since they lack moral alignment/motivation, they think in simplistic terms, and the same way as you can scare a shark off just by punching it in the nose, you can just wave your sword, hoot, and it scares off most animals. If they have some other motivation, like mama bear with cubs or are known for being aggressive (think boars or hippos), adjust your behavior accordingly, that behavior being "run the fuck away". Even then, it actually can be divided in multiple categories β such as aggressive (those who want to kill you; e.g. vicious predator, territorial animal) and non-aggressive (those who mind their own business, and don't harm until provoked; e.g. predator too small to eat you, calm herbivore, something very tiny, big-but-gentle creature). Therefore, actual behavior varies based on ''what the creature in question is''.
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