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=== Colorless === {{mtgcard |name=Sunken Graveyard |image=Sunken Graveyard.jpg |cost=- |types=Land |text=Sunken Graveyard enters the game tapped. T: Add B or U to your mana pool. 2, T: Put a 1/1 black Zombie creature token into play. |flavor= ''Many have sunken to the depths, only to rise again!'' |rarity=uncommon }} {{mtgcard |name=Underwater Jungle |image=Underwater Jungle.jpg |cost=- |types=Land |text=Underwater Jungle enters the game tapped. T: Add G or U to your mana pool. 2, T: Look at the top two cards of you library, put one on top of it and one on the bottom. |flavor= ''Many creatures, unknown to men, live in its maze.'' |rarity=uncommon }} {{mtgcard |name=Royal Prison |image=Royal Prison1.jpg |cost=- |types=Land |text=Royal Prison enters the game tapped. T: Add B or W to your mana pool. 2, T: Tap target creature. |flavor= ''Only one way out. Feet first!'' |rarity=uncommon }} This is really out of flavor for B/W, blue taps not black or white. Maybe some sort of life gain, life loss effect? Or -1/-1 counters? :How about "2, T: exile target creature. When this card is untapped, return the exiled card to the battlefield under its owner's control. You may choose to not have this card untap during the untap phase"? {{mtgcard |name=Fortified Harbor |image=Fortified Harbor1.jpg |cost=- |types=Land |text=Fortified Harbor enters the game tapped. T: Add U or W to your mana pool. 2, T: Put a 1/1 white Solider creature token into play. |flavor= ''Cannons, good men and strong walls make for a save harbor!'' |rarity=uncommon }} :Change to "safe harbour" {{mtgcard |name=Sleazy Harbor |image=Sleazy Harbor2.jpg |cost=- |types=Land |text=Sleazy Harbor enters the game tapped. T: Add B or R to your mana pool. 2, T: Put a 1/1 red Pirate creature token into play. |flavor= ''You will find a crew mate in every tavern, and a wench in every bed!'' |rarity=uncommon }} {{mtgcard |name=Cleared Shore |image=Cleared Shore1.jpg |cost=- |types=Land |text=Cleared Shore enters the game tapped. T: Add W or G to your mana pool. 2, T: Tap target Land. |flavor= ''I hereby claim this land in the name of the queen!'' |rarity=uncommon }} {{mtgcard |name=Skull Hideout |image=Skull Hideout3.jpg |cost=- |types=Land |text=Skull Hideout enters the game tapped. T: Add R or G to your mana pool. 2, T: Put a 1/1 green Naga creature token into play. |flavor= ''ItΒ΄s sight should be a warning for every treasure hunter!'' |rarity=uncommon }} {{mtgcard |name=Swamp Village |image=Swamp Village3.jpg |cost=- |types=Land |text=Swamp Village enters the game tapped. T: Add B or G to your mana pool. 2 , T: Put a 1/1 green Tribesman creature token into play. |flavor= ''You are to near when you hear the drums!'' |rarity=uncommon }} {{mtgcard |name=Pirate Cove |image=Pirate Cove2.jpg |cost=- |types=Land |text=Pirate Cove enters the game tapped. T: Add U or R to your mana pool. 2, T: Put a 1/1 blue Ship creature token into play. |flavor= ''Water and fire formed this place for us, to find shelter from both.'' |rarity=uncommon }} {{mtgcard |name=Drunkards Treasure Chamber |image=Drunkards_Treasure_Chamber1.jpg |cost=4 |types=Artifact |text=All creatures you control with Sober, have +1/+1. T: Remove a -1/-1 counter from a creature with Sober. |flavor= ''βOh, Dear Grog , Drunken Santa, Drunken Sailor ...β'' |rarity=uncommon }} {{mtgcard |name=Clockwork Kraken |image=Clockwork_Kraken.jpg |cost=8 |types=Artifact Creature - Kraken Construct |text=Cumulative upkeep - Tap an untapped creature |flavor=Its heart is worth a fortune, though attempting to obtain it would likely lead to diminishing returns |pt=4/8 |rarity=rare }} :And now we have random cumulative upkeep effects. /tg/, are you even trying? ::It makes sense to me. It has tentacles. They tap things. Leave it out for longer, and they tap more things. Leave it out for too long, and they run out of juice. ::Maybe it makes sense on that specific card, but we're not building cards, we're building a set... :Pretty sure cumulative upkeep is still evergreen. It's alright for a set to have diversity. ::Cumulative upkeep has NEVER been evergreen, jesus christ /tg/. {{mtgcard |name=Submarine Foundry |image=Submarine_Foundry.jpg |cost=4 |types=Artifact |text=Creatures you control may block creatures with Islandwalk as though they didn't have Islandwalk.<br>Tap: Target creature you control has Islandwalk until end of turn. |rarity=uncommon }} :Seems very out of place. ::Mabye thematically, but mechanically, there are lot of islandwalkers in the set already we need counters. :I love the concept, but change it to "Creatures you control with islandwalk may block creatures with islandwalk, as though they didn't have islandwalk." I think thats better because its more of an underwater fight thats going on so your creatures have to have the able to dive down and stop them. With that tap ability, then a pirate or whatever can hop into a sub to block. {{mtgcard |name=Ghost Ship |image=Ghost Ship.jpeg |cost=4 |types=Creature - Ship |text=When Ghost Ship dies, return it to the battlefield at the beginning of your next upkeep |pt=2/3 |rarity=uncommon }} :Needs flavor text about it drifting on its own or something. :Decent concept. Feels like it should be black, though, why artifact? :Thinking for flavour text something about "sailors telling tales of an unsinkable ship." {{mtgcard |name=Rigid Treasure |image=Rigid_Treasure.jpg |cost=none |types=Artifact Creature - Construct |text=''(Rigid Treasure cannot be cast)''<br>Shroud, Defender<br>Rigid Treasure is indestructible and cannot be sacrificed |pt=0/1 |rarity=uncommon }} :Needs some flavor text about pirates finding it but not being able to lift it up. I'm not a good writer. :It has no mana cost. Plus, it'd just be an awful idea to print this card. 'lolunkillable' does not a good card/fun make. :It can be killed with -1/-1 counters, exiled, or bounced back to its owner's hand, as long as it's not targeted. :Global variants of those things are pretty fucking hard to come by. Can you imagine how stupid this thing would be in draft? Maybe unkillable might be cool in concept, but do you really think it'd be fun to play with? :It's pretty much worthless in draft unless someone is lucky enough to be able to force it onto the battlefield somehow. :Okay why would you even include an uncastable card in the set? Let alone an UNCOMMMON one? Yes I know that there are ways it can be put into play, but seriously the fuck? Besides, this shit is nothing but unfun if someone manages to get it on the field. The more I think about this card the more shit it seems. ::It's for people who like weird cards that are hard to use. The Johnnys out there. Wizards always panders to them in some weird way. Look at One with Nothing. The reason it's uncommon is so that it doesn't show up too often, and it's not rare, because it would piss most people off getting that as their rare. ::One with Nothing was a rare, not an uncommon. It was also not this retarded. I'm fine with Johnny cards, but this is just obnoxious at best. :As far as I can tell, this basically comes down to whether or not the set ends up with a way to cheat the thing out. ::Even if there is a way, it's not really very interesting even if it gets on the field. It's pretty much a trashy top down. :It's a strange but interesting idea. Not a fan of the execution. How about making it a (0) cost artifact, 0/1 defender with shroud, indestructable etc. With the special rule "Can be cast as an instant for (1). Sacrifice Rigid Treasure at the end of the turn. When placed into a graveyard Rigid Treasure deals 1 damage to controlling player". If you are in a pinch you can drop a temporary defender down to block an attack for a turn, at the cost of one life. Or, if you're a Johnny player, you might be able to work out something using it as a sacrificial token for another card using the (0) cost and taking a point of damage instead. Yes, I'm a fan of unusual artifacts like Cursed Idol. Flavour text can be something along the lines of "It is a weightier burden than any man may carry..." or something equally pretentious. Change the name, too. {{mtgcard |name=Abandoned ship |image=Abandoned_ship.jpg |cost=3 |types=Artifact - Equipment |text=Equip only to a non-ship and not grouped creature.<br>Equipped creature becomes a ship in addition to its other types, gains Voyage 1, and gets +0/+1.<br>Equip 2 |flavor=I'm on a boat! |rarity=common }} {{mtgcard |name=Dry docks |image=Dry_docks.jpg |cost=2 |types=Artifact |text=Ships you control get +0/+1<br>When a ship with Voyage enters the battlefield under your control, they can voyage with untapped creatures you control. |rarity=common }}
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