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===Aeldari=== In campaign, they will have a damaged Craftworld whose gimmick is pre-sighted bombardments that enemy ships DO NOT want to be in. Like the first game, they can be your friends or enemies. Despite being three separate factions in the multiplayer, in the campaign all three are treated as one faction. In fact most battles against them while compose of mixed fleets with ships from all the factions. The factions are: *'''Corsairs''' ** The Corsairs are the Aeldari from the first game lead by Eldrathan. They can be your friends or enemies too, although their aid is relatively minimal compared to the effort you as a player have to put in. Plays basically the same as they did in the first game for better or worse, with the major difference being that Shadowfields at max strength will block Lightning Strikes. <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Aeldari Corsair Fleets <div class="mw-collapsible-content"> Sky Raiders: Notoriously vicious attackers mistaken for Dark Eldar. Are Bro-Tier enough to assist Eldar Craftworlds. Eldritch Raiders: They follow Prince Yriel. Abandoned Craftworld Iyanden and harassed Imperial shipping for decades, but shrugged off this streak of dickishness to save their former Craftworld from being nommed by Tyranids. Steeleye Reavers: Originated from Craftworld Ulthwe. Nothing else is known about them. Sun Blitz: Believed to be aligned with Craftworld Alaitoc by the Ordo Xenos, but are also bitter rivals with other corsair fleets. The cause of such a rivalry is unknown. Twilight Sword: Love being pirates, and are supposedly honorable in battle (if this doesn’t put them at a disadvantage). Void Dragon: A big and aggressive pirate fleet that operates across the galaxy. Infamous for being unpredictable and having enough balls to engage significantly stronger foes (unlike their other knife-eared pansy brothers and sisters). Ynnari: Worshippers of Ynnead because it will supposedly free them from the strict lifestyle the Eldar force themselves to follow after the Fall of the Eldar. Can’t blame them for it either, not many people want to be celibate and boring for the rest of their lives (and Eldar have VERY VERY long lifespans...) They also play exactly like the first game minus a few minor changes, which can be said for the entire eldar races in the game. Really fast glass cannons that can only fire from the front. </div></div> *'''Craftworlders''' **Craftworld Eldar play a bit like Eldar-Light: Not quite as fast as the Dark Eldar or Corsairs and don't do quite as much damage but nowhere near as squishy. Still cant compete with any Imperial or even Chaos ships of the same weight class in a fair one-on-one fight so you still need to micro them to get the job done. <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Aeldari Craftworlds <div class="mw-collapsible-content"> Ynnari: So good they got included twice. Lots of Eldar seem to love this guy. Can't imagine why... (hint: life is a lot more interesting under his lead) This movement however is currently underground thanks to distrust and fear by more traditional Eldar. Alaitoc: Is always fighting the Necrons. They were the only ones among the Eldar who knew they'd come back (every faction's gotta have ignorance in some fashion it seems). Biel-Tan: Militaristic and as Xenophobic and arrogant as the Imperium, despite being almost as badly fucked up as Iyanden due to recent events. Highly territorial of Maiden Worlds, willing to RIP AND TEAR any invaders of such worlds. One could wonder how they and the Imperium have so much in common. Still salty after losing their Craftworld to Skarbrand. Iyanden: Used to be populous, but is now full of dead Eldar in Wraithbone constructs. The dead souls have extra huge balls (a trait unusual amongst the rest of their kin) by risking the damnation of their souls to defend their Craftworld. Saim-Hann: Is willing to follow the Eldar path with "flexibility", and is considered the more wild and dangerous of their fellow Craftworlds. They're very forthright and borderline reckless in war. Ulthwé: Famous for its Seers and endless war against whatever the Eye of Terror feels like shitting out. Formerly led by one of the biggest dicks of them all: Eldrad Ulthran. Currently looking for the best timeline to strive towards. Os'Tara: <strike> Home! I'll go home. And I'll think of some way to get Ynnead back. After all, tomorrow is another day.</strike> Big worshippers of Ynnead. Has strong ties with the Ynnari and Yvraine. </div></div> *'''Drukhari Pirate Fleets''' **Everyone's favorite emo-elves are back as one of the new factions for BGA2. Essentially their fleet can be described as the most glass-cannoney of the glass cannons. They share the same speed and powerful weaponry as their Craftworld cousins, but they have WAAAY better boarding/crew abilities and complete stealth at the expense of even worse armour and defenses (they don't have holofields or shields). Overall the Elder from BGAI with a dose of even more micro. **Also, dark matter cannons with no wind-up, huge AOE, slows 50%, and eats through shields. Use it whenever possible to kite. Be extremely cautious around Tau; they can easily ping you, have lots of fighters to deploy, and then spam guided torps on the fighter-marked target. Quite good at knocking out opponents troops and ships can actually replenish their own troop count if the turn a ship into a hulk. hilariously though they have poor moral. Also if your stealth gets knocked out you're fucked with a capital F as DElder ships melt under coordinated fire. Don't let yourself get caught or you are done, if one of your ships get tagged with a probe turn tail and get it out of range of the enemy. <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Drukhari Pirate Fleets <div class="mw-collapsible-content"> Black Heart: Biggest and strongest Cabal in Commoragh. Encourages strife between the smaller Cabals. Broken Sigil: Loves confusion and anarchy. Terrorizes countless worlds because they can. Seen as predictable by their peers, and hated for it. Dying Sun: Hates anything non-traditional or steeped in it. Can destroy stars. Its leader is obsessed with the metaphor of despair that destroying light can bring. Flayed Skull: Closest to rivaling the Black Heart. Its Archon Lord Vraesque attracts the most ambitious pilots and therefore makes their fleet quite skilled. Iron Thorn: A force to be reckoned with even after Vect's rise to power. Pride themselves on being "True Blood". Last Hatred: Want to transcend death itself. To do this, they need many experimental subjects, who they get from undefended areas. The Severed: Completely space-bound after a failed coup. Collect severed hands to pledge allegiance to their Archon, who's also missing a hand. </div></div>
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