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Black Seas
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===Ammunition=== There's about half a dozen different projectiles you can throw at your target. '''Solid Shot:''' 90% of what you blast at your enemy will be this. Your bog-standard chunk of rounded iron intended to pulverize whatever is in front of it. '''Chain Shot:''' A frenchman's best friend. Lets you roll twice on the Aiming High critical table and pick which one you want (assuming you proc a crit roll). Also only makes it a -1 to aim high, unless you're French (see below). * As you might have guessed, this is used for destroying sails and masts. '''Double Shot:''' Lowers the range of all guns loaded with this to 8" but holy shit, will it put a smile on your face. Despite imparting a further -1 to hit, all successful shots do ''double'' damage but can't proc crits. If point black, this becomes ''tripled''. If raking the stern and point blank, it gets ''fucking quadrupled''. * Load this on a First Rate with Overgunned (see the Spain section) when the enemy gets close and watch as they call the First Mate for their brown pants. '''Heated Shot:''' For some reason when you shoot this, your carronades cease to function. However, if ''any'' critical damage is inflicted then the target is on fire ''and'' gets whatever effect you've rolled on the crit table for. Hilariously, if you roll a 10 to hit when shooting this, your gunner spontaneously develops butterfingers and drops it, setting YOU on fire. '''Grape Shot:''' All guns with this in the barrel have at most a 3" range, however you don't get point blank. But, it does 4 damage flat as it blows up the crew. Add a further +2 to the to hit of the ship's ''first'' boarding action of that turn.
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