Editing
Codex - Kroots: /tg/'s 8th Edition
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Wargear== ===Melee Weapons=== *'''Kroot Weaponry:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Kroot Blade''' || Melee || Melee || +1 || -2 || 1 || - |- |'''Kroot Rifle''' || Melee || Melee || +1 || -1 || 1 || - |- |'''Kroot Staff''' || Melee || Melee || +1 || 0 || 2 || - |- |'''Ritual Blade''' || Melee || Melee || User || -1 || 1 || If any enemy models are destroyed by this weapon, friendly {{W40kKeyword|KROOT}} units within 6" of the bearer do not have to take Morale tests in the Morale phase at that turn. |} *'''Kroot Beast-hunter Weaponry:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Barbed Whip''' || Melee || Melee || +1 || -1 || 1 || Each time the bearer fights, one (and only one) of its attacks can be made with this weapon. When the bearer fights with this weapon, make a number of hit rolls against one target unit equal to the number of models that the target unit has within 2" of the bearer. |- |'''Beast Mauler''' || Melee || Melee || +3 || -2 || 2 || When attacking with this weapon, you must subtract 1 from the hit roll. |} *'''Kroot Beasts Weaponry:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Crushing Feet''' || Melee || Melee || User || -2 || 2 || Make 2 hit rolls for each attack made with this weapon, instead of 1. |- |'''Drill Beak''' || Melee || Melee || User || -3 || 3 || Each time the bearer fights, it can make one (and only one) attack with this weapon. This is in addition to the bearer’s attacks. |- |'''Krootox Fists''' || Melee || Melee || User || -1 || 2 || - |- |'''Razor Talons''' || Melee || Melee || User || -3 || 3 || - |- |'''Ripping Fangs''' || Melee || Melee || User || -1 || 1 || - |- |'''Sharp Beak and Talons''' || Melee || Melee || 5 || -2 || 1 || After a model riding a Knarloc makes its close combat attacks, you can attack with its mount. Make 2 additional attacks, using this weapon profile. |- |'''Sharp Limbs''' || Melee || Melee || User || -2 || 1 || Make 2 hit rolls for each attack made with this weapon, instead of 1. |- |'''Spiked Tail''' || Melee || Melee || User || -3 || 1 || Each time the bearer fights, it can make one (and only one) attack with this weapon. Make D3 hit rolls for this attack instead of one. This is in addition to the bearer’s attacks. |} *'''Scavenged Weapons:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Power Sword''' || Melee || Melee || User || -3 || 1 || - |} ===Ranged Weapons=== *'''Kroot Weaponry:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Kroot Pistol''' || 12" || Pistol 1 || 4 || 0 || 1 || - |- |'''Kroot Rifle''' || 24" || Rapid Fire 1 || 4 || 0 || 1 || This weapon may be fired even if the wielder Advanced during its turn, however it must subtract 1 from its hit rolls. |- |'''Kroot Bolt Thrower''' || 36" || Assault D6 || 6 || -1 || 1 || - |- |'''Kroot Gun''' || 48" || Rapid Fire 1 || 7 || -1 || D3 || This weapon may be fired even if the wielder Advanced during its turn, however it must subtract 1 from its hit rolls. |- |'''Heavy Kroot Gun''' || 48" || Rapid Fire 1 || 8 || -3 || 2D3 || This weapon may be fired even if the wielder Advanced during its turn, however it must subtract 2 from its hit rolls. |} *'''Kroot Beast-hunter Weaponry:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Barbed Whip''' || 12" || Assault D3 || +1 || -1 || 1 || Blast. |- |'''Kroot Bow''' || 24" || Rapid Fire 2 || +2 || -1 || 1 || - |- |'''Precision Kroot Rifle''' || 36" || Heavy 2 || 6 || -2 || D3 || This weapon may target a {{W40kKeyword|Character}} even if it is not the closest enemy unit. Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. |} *'''Pulse Weaponry:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Pulse Blaster (Long Range)''' || 15" || Assault 2 || 4 || 0 || 1 || - |- |'''Pulse Blaster (Medium Range)''' || 10" || Assault 2 || 5 || -1 || 1 || - |- |'''Pulse Blaster (Close Range)''' || 5" || Assault 2 || 6 || -2 || 1 || - |- |'''Pulse Carbine''' || 18" || Assault 2 || 5 || 0 || 1 || - |- |'''Pulse Rifle''' || 30" || Rapid Fire 1 || 5 || 0 || 1 || - |} *'''Supremacy Railgun:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Supremacy Railgun (Submunitions)''' || 72" || Heavy 2D6 || 6 || -1 || 1 || - |- |'''Supremacy Railgun (Soild Shot)''' || 72" || Heavy 2 || 10 || -4 || 3D3 || Each time you make a wound roll of 6+ for this weapon, the target unit suffers D3 mortal wounds in addition to the normal damage. |} *'''Scavenged Weapons:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Big Shoota''' || 36" || Assault 3 || 5 || 0 || 1 || - |- |'''Demolition Charge''' || 6" || Grenade D6 || 8 || -3 || D3 || The bearer can only use this weapon once per battle. |- |'''Shuriken Pistol''' || 12" || Pistol 1 || 4 || 0 || 1 || When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -3 for that attack. |- |'''Splinter Pistol''' || 12" || Pistol 1 || * || 0 || 1 || This weapon wounds on a 4+, unless it is targeting a {{W40kKeyword|Vehicle}} or {{W40kKeyword|Titanic}} unit, in which case it wounds on a 6+. |} ===Hunting Relics=== *'''Blood of the Stalker:''' ''The kroot hunter covers itself in the blood of its preys, enhancing its abilities to stalk the enemy.'' ::{{W40kKeyword|Kroot Shaper}} and {{W40kKeyword|Kroot Beast-hunter}} only. During deployment, you can set up the bearer in hiding instead of placing it on the battlefield. At the end of any of your Movement phases, the model can ambush its enemy – set it up anywhere on the battlefield that is more than D3+1" away from any enemy models and at least 3" within a piece of terrain. *'''Kroothawk Totem:''' ''Use in sacred rituals, this ancient totem grants the bearer the wisdom of the ancient winds.'' ::{{W40kKeyword|Shaman}} only. The bearer of this relic may invoke one additional Invocation at the beginning of your Command phase, or invoke an Invocation that has already been invoked in your turn. *'''Mark of the Favoured Child:''' ''Individuals marked with this ritual symbol are followed by the great hunters of the past that protect them from all physical and spiritual harm.'' ::The bearer of this relic gains a 4+ invulnerable save. In addition, roll a die each time the bearer suffers a wound or a mortal wound; on a 5+ that wound is ignored. *'''Relic Blade:''' ''A sacred blade passed on to one generation of hunters to the next. It's said it can reap the soul of the victim directly from its body.'' ::Model with Ritual Blade only. Add the following to that weapon’s special rule: 'This weapon always wounds on a roll of 2+, unless the target is a {{W40kKeyword|Vehicle}}. In addition, on a wound roll of 6+, this weapon inflicts D3 mortal wounds instead of the normal damage.' *'''Scavenged Weapons:''' ''Though not native to their species, the Kroot's intelligence makes them capable of understanding these weapons and using them against their foes.'' ::{{W40kKeyword|Kroot Shaper}} and {{W40kKeyword|Kroot Beast-hunter}} only. Select one of the weapons from below, the Shaper counts as being equipped with that weapon. ::-'''Big Shoota''' (replaces Kroot Rifle) ::-'''Demolition Charge''' ::-'''Power Sword''' (replaces Kroot Rifle) ::-'''Shuriken Pistol''' (replaces Kroot Pistol) ::-'''Splinter Pistol''' (replaces Kroot Pistol) *'''Surefoot Charm:''' ''The bearers of this charm are able to call forward their kin with the swiftness and strength of the winds.'' ::{{W40kKeyword|Kroot Shaper}} only. When a charge roll is made by a friendly {{W40kKeyword|Kroot}} unit that targets an enemy unit within 1" of the bearer of this relic, roll one additional D6 and discard the lowest dice. The first model you move as part of that charge must end its charge move within 1" of that enemy unit, otherwise, the charge fails and no models in the charging unit may move that phase. ===Other Wargear=== *'''Advanced Holo-sensors:''' ''This powerful set of goggles enhanced the wearer's vision to assure the hunt will be trimphant, even at long distances.'' ::A model equipped with Advanced Holo-sensors has a Ballistic Skill of 2+ and doesn't suffer penalties to its hit rolls as a result of special rules such as Night Fighting or Dawn Raid. In addition, if that model has remained stationary in its previous Movement phase, it can re-roll all hit and wound rolls during the Shooting phase. *'''Frenzy Toxin Grenade:''' ''Only used in desperate situations, this small device contains a powerful cloud of toxins that infect the nervous system of nearby Kroots and send them into a blind frenzy.'' ::At the start of any Fight phase, a model equipped with a Frenzy Toxine Grenade can decide to open it. If so, add 3 to the strength characteristic and double the number of attacks of this model and friendly {{W40kKeyword|Kroot}} units within 3" of it. Once those units have resolved all of their attacks, roll a die for each model affected; on a 1 that model is removed as the strain of the chemical on their body pushes them beyond their limit. This item can only be used once per battle. *'''Kroot Shield:''' ''Shield carved out of the most durable chitin shell, its solid molecular structure makes it perfect to block even the most brutal of enemy attacks.'' ::A model equipped with a Kroot Shield has a 6+ invulnerable save. In addition, add 2 to armor saving throws made for that model. *'''Thunderbug Grenade:''' ''The thunderbugs housed inside this small device burst into a bright light once released, blinding the prey and leaving it vulnerable to the pack's assault.'' ::The Thunderbug Grenade is a ranged weapon with the following profile: ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Thunderbug Grenade''' || 12" || Grenade 1 || - || - || - || This weapon does not inflict any damage. Your opponent must subtract 1 from any hit rolls made for non-{{W40Kkeyword|Vehicle}}/{{W40Kkeyword|Titanic}} units that have suffered a hit from this weapon until the beginning of your next turn. In addition, a unit hit by this weapon can't be selected to fire overwatch in the following Assault phase. |} *'''Venom Coat:''' ''Distilled from the most dangerous poison known to the Kroots, this coat of slimy fluid assures the death of anyone who touches its blade.'' ::A model with a Venom Coat always wounds the target on a wound roll of 2+, unless the target is a {{W40kKeyword|Vehicle}}.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information