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====Midgard==== The [[Midgard]] setting has dhampirs in a pretty prominent role, with mechanics for both [[Pathfinder]] 1e and [[Dungeons & Dragons 5th Edition|D&D 5e]]. '''5e Midgard Dhampir:''' ::Ability Score Increase: +2 Charisma, +1 Dexterity ::Size: Medium ::Speed: 35 feet ::Darkvision: 60 feet ::Dark Thirst: You can make an Unarmed Strike to bite a creature that is Incapacitated or which you have Grappled. If it hits, this attack does 1 Piercing damage. If the creature has blood and is not an Undead or Construct, you can then feed from it, inflicting Necrotic damage equal to your Charisma modifier (minimum 1) on the creature and regaining 1 spent hit die for yourself. You can regain a number of spent hit die with this ability equal to your Constitution modifier (minimum 1) per long rest. ::Predatory Charm: Once per short rest, you can use an action to magically beguile a visible creature within 30 feet; this ability has no effect on creatures that are immune to being Charmed. For 1 hour, you have Advantage on all Charisma checks against the beguiled creature. After 1 hour, or if you or any of your allies attack or damage the creature, the effect wears off, and the target becomes instinctively repulsed by you until the next dawn. During this time, the creature is immune to your Predatory Charm ability and acts in a hostile, though not necessarily violent, way. ::Undead Resistance: You have Advantage on saving throws against Disease and are Resistant to Necrotic Damage.
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