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Dominion of the Iron Watchers
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====Fast Attack==== '''Entropic Striker''': Special group that can use their shooting phase to "switch" with models in enemy group, breaking their units up and getting in very deep to the enemy to allow them to charge immediately. '''Raid Eye''': walker vehicle that teleports and jinks. Equipped with either anti-infantry or anti-vehicular CC weaponry. '''Clap Excesseev'''?: Special artillery unit. When it fires, place an ordinance template centered on it. Every model under the template besides the firing unit is "teleported". Place a new ordinance template within range of the artillery unit's gun. Roll to hit as normal (auto hit for full cover, 4+ hit for partial cover). All models that are 'hit' move to within the boundries of the ordinance template centered on the artillery model. All units originally under the first ordinance template move to under the second ordinance template and take all actions as normal. Uses scatter dice. If you scatter off the board then the units under the first template are destroyed. '''Blinkhawk''': Special Flyer that gets within range of an enemy flyer, then teleports both of themselves around the map. Goal is to teleport itself, and the enemy flyer off the board entirely in order to 'crash' them. '''Mobile Nanoswarm''': Nanite swarm unit that can break unit coherency to transform one of the models into a special thing. ::Teleport Gate that works like a transport. Move to within 3" or whatever of the 'entrance' of the teleport gate, using your move action, you move to any other teleport gate on the board. ::Stasis mine, use an ordinance template in BtB contact with this model during the shooting phase. Any models caught under the template take a very low S, low AP hit, then take a pinning test. ::Spy unit: whenever a unit moves within X" of this model, generate a test token on this unit. Test Token is automatically teleported to the nearest Mobile Nanoswarm model without a test token on it. If there are no Mobile Nanoswarms with test tokens on, the Spy unit retains the token and cannot generate new tokens until it is removed by a Connection Relay. ::Warp Beacon: Teleportation effect targeting within X inches do not use scatter dice.
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