Editing
Doom
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Fodder==== Weak, easily-dispatched demons and your chief targets for Glory Kills, the Chainsaw, Flame Belch, Ice Bomb and all the other ways with which to keep your health, armour and ammo stocked up. While not entirely non-lethal, these demons (typically) have low health, easily exploitable weaknesses and, in Eternal, only consume a single fuel unit when Chainsawed. *'''The Possessed/Zombies''': In 2016, Possessed were humans that underwent horrific mutations due to the Lazarus Wave released by Olivia Pierce on the Mars Outpost, with the standard ones coming in Worker, Scientist and Unwilling (Hell) sub-variants. In Eternal, Zombies are the emaciated husks of humans stripped of their soul and mutated by demonic corruption, coming in Earth, Hell and UAC Cultist subvariants. In both cases: wet toilet paper. They are some of the weakest enemies in the games and can easily be dispatched. **'''Possessed Soldiers/Blaster Zombie Soldiers''': Unlike their gormless lesser brethren, Possessed Soldiers move faster and with more tact, are hardier and can use a plasma gun fused to their arm to lay down suppressive fire or launch exploding energy balls. They're still not much of a threat. Eternal's Blaster Zombies are little more than Possessed Soldiers with a Classic Doom Zombieman coat of paint and jet boots for jumping large gaps/heights, so make sure to keep some distance. **'''Possessed Security/Shield Zombie Soldiers''': Wet toilet paper with shards of glass. Equipped with shields and shotguns, these can really ruin your day if you let them. The most effective strategy against them in 2016 is either to chainsaw them or use the Plasma Rifle's stun bomb to disable their shields. While Eternals Shield Zombies still hit just as hard, their threat level dropped off the abyss thanks to their energy shields ''violently exploding'' in response to absorbing too many Plasma Rifle bolts, creating an especially powerful blast if detonated via Microwave Beam. Also received a similar Classic Doom paint job, resembling the bald Shotgun Sergeants. **'''Hell Razer''': 2016 exclusive, Hell Razers fight at a distance with arm-mounted laser cannons, which are actually parasites converting a human into a Hell Razer. Fire slowly and have distinct tells to their attacks. Don't pose too much of a threat: dodge their attack, get close and shotgun them. **'''Mecha Zombies''': New in Eternal, these gore-covered terminator knockoffs are armed with metal claws, a plasma gun and a flamethrower, the latter of which they will flail about to hit you. Still fairly ineffectual. **'''Screechers''': Introduced in TAG Part 2, these purple-recoloured Hell Zombies have bugger-all health and produce an annoying scream on death, providing short-lived attack damage, speed and damage resistance buffs to all nearby demons. In other words; shoot these guys first if you want a real challenge in TAG Part 2's fights. **'''Riot Soldiers''': HOLY SHIT, TAG PART 2 BROUGHT BACK THE CHAINGUNNERS and they're pathetic. Basically Shield Zombie Soldiers, but with an invincible shield, immunity to headshots and frontal attacks, a laughably easy-to-dodge minigun and an embarrassingly pathetic weakness to explosives from the sides and behind. *'''Imps''': The fodder from the original game, now quick as a hiccup. They jump all over the place, pelting you with fireballs and clawing at you if you get too close. Because they're one of the first enemies you face they don't pose much of a threat; your Combat Shotgun makes quick work of them (especially with the Explosive Shot/Sticky Bomb mod), and they gain an explicit weakness to bullet weapons (Heavy Cannon and Chaingun) in Eternal. **'''Gargoyles''': Added in Eternal. Pretty much Imps with wings and [[Tyranid|scything talons]], they jump around and spit acid at you. They'll occasionally hover in place to fire off an acid volley, causing them to become instantly staggered for a Glory Kill when hit during this attack, so take your opportunity. **'''Stone Imps''': Introduced in TAG Part 2. These once-dead Imps that have been [[Salamanders_(Chapter)|ritually cast into magma and reborn with grey, rock-like skin]]. Their stony hides offer stupidly high resistance to all but the pounding impacts of the Combat Shotgun's Full Auto mode and the Sentinel Hammer. They also spindash around like grey, fireball-chucking Sonics. *'''Lost Souls''': Horned, burning skulls that scream, fling themselves at you and explode for an annoying amount of damage. At least in 2016; in Eternal, they also appear when summoned by a Pain Elemental which is when they function more or less the same. *'''Makyr Drones''': The generic rank-and-file of the Maykrs. Annoyingly resilient for Fodder demons (to the point that it takes ''three'' Chainsaw fuel units to kill them as opposed to one) and armed with rapid-fire laser turrets, headshotting them with (almost) any weapon is a guaranteed insta-kill that provides ammo as well.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information