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==Pathfinder== [[File:Feychild PF2nd.png|300px|thumb|right|To a Gnome, being a Special Snowflake is a way of life]] In ''[[Pathfinder]]'', gnomes gain the following over 3.5 gnomes <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" to see the stablock. <div class="mw-collapsible-content"> ::+2 Charisma ::+2 to Perception ::+2 to a craft or profession skill of their choice instead of just alchemy ::Weapon familiarity applies to any weapon with "Gnome" in the name. </div></div> Gnomes are still pretty lame in Pathfinder. Since [[Halflings]] also got a bonus to Charisma and penalty to Strength while gaining superior racial traits and options otherwise (including alternate racial traits), there's not much reason to be a Gnome. Unless you wanna whoop somebody's ass with a ladder. Lorewise Gnomes are descended from former inhabitants of the First World, essentially the god's beta test for creating the world before they implemented souls and the afterlife. The ancestors of modern gnomes were extraplanar travelers who realized their kids had souls and could go to the afterlife instead of respawning or ceasing to exist if they were off the First World. Subsequently, Gnomes have the trait of overall being curiously weird. Their eyes or hands may be just a little too big for their heads/bodies, or their smiles too wide. Their skin and hair colors range the full human spectrum, then goes off into blues, greens, pinks, purples, and more. Sometimes at the same time. Gnomes have one unique aspect: The [[Bleaching]]. If [[Golarion]] Gnomes get bored they lose all pigmentation and eventually die if they get bored enough. It's not really emphasized and not really enough to save them. Indeed it makes them worse in many ways since it disqualifies them from a lot of possible professions. In Second Edition, they dove deeper into Gnome Types. In additon to the '''Feychildren'''(close relation to the First World), and '''Bleachlings'''(Surived the Bleaching), you also have the '''Fell Gnomes''', Who fall towards the Wicked Fairy and Creepy Child archetypes, '''Glimmer Gnomes''', who typically live near areas of great divine power and seem to have absorbed some of it themselves, and the '''Keenspark Gnomes''', who take the "Tinker Gnome" stereotype and expand it into other areas of research as well, from Philosophy to Wizardry.
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