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===Vidya=== * Hatred: Remember how your family told you that GTA was breeding criminals and that games created "monsters"? Well, Hatred tries to cash in on that by making a game dedicated to killing innocent people and making a "parody" out of those reactions, but [[FAIL|fails miserably]] to do that. This is because not only is our main "hero" a complete asshole with literally nothing redeeming about him, but most of the gameplay consists on you shooting unnarmed civilians and members of the policy/military that are easy to beat, and coupled with the monochrome colors the game becomes ''very'' boring in a ''very'' quick pace. And unlike these old games that caused oh so much controversy, Hatred doesn't even have that good old orkish humor (unlike the video game "Postal 2") and tries to [[Serious Business|take everything inside it seriously]], which makes the "Grimdark" aspect come off as ''very'' dumb. * Kane & Lynch: Dog Days. Serious face grimdark was particularly popular in its day, but here we have something which overwhelmed even its receptiveness. The First game already bordered on Grimderp thanks to having two completely villianious outlaws going against other villianious outlaws, but avoided it by having an engaging if [[edgy]] plot, but the second game? Oh boy, it jumps the shark from grimvile to shitvile. Our "heroes" return, just as horrible as ever, except with the addendum that the game tries to create the [[Daemonculaba|most disgusting, creepy atmosphere]] possible - shaky camera in order to portray the protagonists diminishing mental health, flares that block your victims blown up parts and others thing done to really showcase violence as "disturbing". It "succeeds" while making the game completely unplayable as the shaky camera ends up being vomit-inducing, the screen being blocked by blood and trash coming off as more obnoxious than anything else and the lack of heroic or even sympathetic motivation from the main characters making it impossible for a player to empathize with the [[edgy|omnicidal maniacs who by the end of the campaign have ruined the lives of hundreds of innocent people just save their own face]]. Your "reward" for going through this shit trek? A [[troll|clifhanger ending that doesn't promise a single good thing out of it]]. Imagine all the problems mentioned regarding The Last Of Us 2, swap the zombie apocalypse scenario for a criminal story and slap outdated gameplay and an atmosphere done on purpose to be off-putting in it, and you have a game a player will barely endure a single playthrough - while at the same time not caring for any of the two assholes you are controlling. Or to quote our hate/fuck buddy from [[Zero Punctuation]]: {{topquote|Much as the visuals succeed too well at being deliberately hideous, the characters succeed too well at being deliberately wankers. There's nothing fun about the game. No light relief, just one nauseating heap on unpleasantness after another, like a roadside cafΓ© breakfast special by Jeffrey Dahmer.|Yahtzee}} * The Last of Us: Part 2, the sequel to the critically acclaimed The Last of Us, is Grimderp in its purest form: Characters prolong suffering simply out of the blue. Basic logic is thrown out as countless characters dive headfirst into a rabbit hole of violence, suffering, and depression, often to the point of [[Edgy|literal edginess]].
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