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===Gruul Clans Renown=== Needless to say, a bunch of anarchistic neo-primitives don't exactly have a complicated hierarchy. ''Proven (Renown 3)'' ::At this level, you're a recognized warrior in your own clan. You don't command enough respect to lead, but your prowess is acknowledged enough that your chieftain will often pick you out specifically for missions, and may send a warband of 1d4 anarchs to back you up in combat. ''Beast-Friend (Renown 10)'' ::At this level, your soul has grown strong enough and wild enough to enable for some level of communication and control with the beasts of the rubblebelt. Whilst they won't fight for you unless you have some specific ability to control beasts, you can still summon a batterboar, ceratok or raktusk to serve you as a mount in the rubblebelts. Also, when you are sent on a raid or other mission, your clan's [[druid]] will give you a Gruul Charm. ''Celebrated (Renown 25)'' ::Your clan knows and admires you, and even other clans nearby are starting to take notice of you. Such is the respect you command that not only will your clan druid cast spells for you on request, but you have picked up a personal entourage of 2d4 anarchs and 3 [[berserker]]s or 3 [[ogre]]s, who eagerly follow you into battle. Your chief will start getting edgy around you at this point, because you've now become a potential threat to their leadership. ''Chieftain (Renown 50)'' ::Your name commands admiration, respect and fear. You can now challenge your former chieftain to a trial by combat to take their place, or ask the warriors loyal to you to follow you into the rubblebelts and found a new clan. {{Template:Ravnica Guilds}} {{Template:NeedsImages}}
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