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==Hints and Tactics== *'''MSV and Smoke:''' This is a common and well known tactic. Haqqislam has one MSV2 units and PLENTY of smoke. *'''Super Jump and Smoke:''' Smoke extends infinitely into the sky. This means it can even cover the jump arcs of Kawarij and the Mansurian Candidate. *'''Assassination:''' As already stated aboved, Fidays are very good as a speed bump unit. However, they are no slouches in combat either. Fidays are great at taking out snipers and other ARO threats. **Fiday deployment and use takes practice. *'''Bike Gangs:''' Using impetuous troopers need practice, but bikers require more finesse. When deploying Bikes and other impetuous troops, try to plan out their first Impetuous movement to go out of LoF. When you start your impetuous phase, determine the order you want to activate, have each impetuous model throw smoke to cover the pathway for next impetuous model. Another protip: Placing them 6" behind the deployment line means that their first Very Impetuous order is unlikely to get them killed and give you plenty of room to use covering smoke grenades. **When deploying think of a path they'll need to take to safety get into striking distance. **Use caution around enemies with MSV2. They can see right through the Smoke. *'''Doctors:''' High Willpower and the ready availability of Doctor Plus means you can reliably get models back in the fight, you should definitely try to bring doctors and leverage this, even just the presence of them can force enemies to spend extra orders finishing off your unconscious troops. Be warned not to get over committed to healing your troops though, always consider how many orders it will take you and whether it's worth it. [[Category: Infinity Tactics|Haqqislam]]
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