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Infinity/N3 Tactics/Jurisdictional Command of Corregidor
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==Building Your Army== Although Corregidor is a little limited compared to generic Nomads, it still offers a varety of playstyles. When building a Corregidor force try going through this checklist: *'''Fireteam:''' Corregidor is a sectorial, so you'll most likely be using a Fireteam. Since that is usually at least 5 models, that's a significant portion of your army and dictates the rest of it. **''Alguaciles or Jaguars:'' Either will run you about 65-80pts and will mostly act defensively (Alguaciles with Missile Launcher and/or Sniper Rifle with option for Lupe's Panzerfaust; Jaguar with Panzerfausts and Chain Rifles). They are unlikely to push forward, but are great for providing Orders for heavier or slower troops like the Intruder or Iguana. ***Jaguar Haris on the other hand will most likely be purely aggressive. Although you're losing typical Warband extra Order, you're moving multiple crazy Mexicans at once, with all the Hars benefits. **''Wildcats:'' Middle of the road cost-wise (about 100pts and 2-4 SWC), Wildcats want you to commit to them. Though going for both Spitfire and HRL is not all recommended, either will work wonders in their hands. THe downside is that you're committing to a slow, 1W link. But with Engineer or Hacker and a Heavy Weapon in one link they can do a lot of things at once. ***Wildcat Haris is not as much commitment with less options in one link. They will ether be more defensive (Haris, HRL, Lt or basic Wildcat) or more offensive (Haris, Spitfire, specialist). **''Mobile Brigada:'' the so-called "Pain Train", Mobile Brigada link will most likely feature all the models as they are: ML, HMG, Hacker, BSG, Multi Rifle + Light Ft. That link costs 197 and 4.5 SWC and is designed to do everything: long range opener/ARO, high Burst active attack, escorting Specialist, close range devastation and hiding Lt. Now that both BSG and MR Brigada can be Lt. the last part is easier. A bit maligned due to cost and subsequent diminishing returns, it's still 10 Wounds with ARM 4 and BS13. *'''Lieutenant:''' Corregidor's main problem. Let's be clear: Corregidor doesn't have good Lieutenants and most will be semi-obvious. Alguacil is cheap, but costs 1SWC. Wildcat probably needs to be hidden in a link. Hellcat is right out. Intruder has high WIP and Camo, but you're paying 35pts for a guy to hide in your Deployment Zone (though you may psyche your opponent into preparing for an HMG/MSR from him and attack with a surprise Hellcat instead). Mobile Brigada is the best choice to leave alone, thanks to 2 Wounds, high ARM and nice close range weapons that work great against suicide assassins. But your opponent will most likely be gunning for him anyway. **My advice is to put your Lieutenant in Fireteam: Core or use Brigada. Some people swear by Intruder though. *'''Heavy Hitter/Order Hog:''' The star of the show. Obvious choice is Intruder HMG paired with Jaguars for Smoke. Another is Iguana or a Duo of Geckos. Another is the mentioned above Brigada Pain Train. This is your Plan A, though not necessarily the first thing to activate. *'''Backup Hitter/Secondary Order Hog:''' Despite the name this will often be your opener: either McMurrough or Tsyklon work in this role marvelously. Personally I also had a lot of mileage out of the humble Bandit, just running for the closes long range threats and shotgunning them in the face or gluing a TAG. For a later entry Hitter it's hard not to recommend Hellcats. One Hellcat with a Spitfire or HMG can unsettle your opponent a lot, though even the basic BSG will kill a link or a HI, especially when hitting them in the back. Good way to punish overextending. *'''Defense/Board Control:''' Corregidor's long range defense may seem limited: only two Multi Sniper Rifles, only two Missile Launchers... However in either version they're pretty good. Then there's the standard TR Remote, Panzerfausts on Jaguars and on Geckos. Even with Jaguars' low BS most units will think twice before exposing themselves to an AP+EXP shot. For short ranged defense nothing beats saturating the field with Crazy Koalas. Also did I mention Tsyklons have 360 vision and X-Visors? Put that shit on Suppressive Fire, watch units trying to take them out! *'''Specialists:''' Now for some goodies. Bandits and Morans mentioned earlier for board control/offense? They're usually also specialists and they're close to the objective from the get go. Quick way to score some points. Then there's the Tomcats. Flying Doc/Engi will win you the game if used correctly. Sure, there's also Brigada, FO Remotes, Hellcat AHD, Alguaciles... But those guys will be your main button pushers, regardless of list. For ITS they are basically auto-include. *'''Cheerleaders:''' Alguaciles and Jaguars, also Reaction Zond, Transductor Zond, Salyuts and Wildcats or Morans on a bad day. I found cheap remotes to be not as necessary as say, in PanOceania, mostly thanks to Jaguars. '''What to buy:''' Either Nomad generic starter or Corregidor starter or both. Nomad Generic + Corregidor 300pts box gives you a quick way to get into the Pain Train with some Alguaciles as cheerleaders (certainly replace excess Tomcats from the 300pts box - just the Doc or Engi will do in a list). Corregidor starter is recommended if you want to play Wildcats, but otherwise get everything but Wildcats from blisters. And of course Morans, Jaguars and Bandits all come recommended.
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