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==Tactics and Strategy== *'''Morat:''' Can't stress this skill enough. Many armies have to worry about losing the Lieutenant and can be cripppled by LoL. Morat leaders should be bold and spending their Lt order freely. Generally, you should never want your Lt dying every turn, because losing that order will still hurt (also any CA units are still affected by LoL). Also remember Morats completely Ignore the effects of Isolated. They will easily eat E/Maulers and E/M Grenades, BUT Heavy Infantry are still affected by E/M ammo. *'''Gaki Suicide Bombers:''' Gakis have an incredible 6-6MOV using their Extremely Impetuous movement plus Irregular order is already 24" of movement (assuming no other skills are used). The explosion occurs at the end of the movement so if you can eye the movements you can get them to explode in next to an opposing model (or more if you're lucky). Remember that if they go directly into the Dead state, there is no explosion and they are removed. *'''Hungry Oznat:''' A cheap Oznat+Hungries fireteam is a good way to produce orders for a heavy hitter unit or Haris/Duo team. The Oznat can still provide Smoke coverage and, if there is an opportunity, the Oznat and her Hungries/Preta(s) can go on the offensive. *'''MSV and Smoke:''' This is a common combo. There is only 1 unit with MSV2, Yaogats, but plenty of Smoke Grenades. [[Category: Infinity Tactics|Combined Army]]
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