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==Building Your Army== Take advantage of using multiple Enomotarchos teams. Most armies field at least two. It's a good idea to include a couple of specialists in those teams. It's very tempting to throw a bunch of named characters in a fireteam, and let them run amok and kill everything. Don't. The team isn't a bad thing, but you'll be putting too much points into a single team that is too dedicated to a single purpose. *BAD: Ajax, Phoenix, Eudoros, Machaon. Each member is roughly 40pts. Only 1 Specialist. Eudoros, Ajax, and Phoenix are active turn platforms, and you don't need all of them. *Good: Phoenix, Machaon, Myrmidon Hacker, Myrmidon Chain Rifle. Much cheaper team leaving you points for the rest of the army. Phoenix is enough to drive the team forward for the 2 Specialists to be ITS relevant. Eudoros or a Myrmidon with Spitfire are also good alternatives for Phoenix as an active turn shooter. Generally, army lists go for 10 order main combat group with a small support element in a second group. The Steel Phalanx is very order efficient with multiple fireteams, so more even/uneven combat groups are definitely possible. It all depends on your preference and how well you can utilize those orders. This is a very aggressive army. If you're playing missions in ITS with the Retreat! rule, do not send your opponent into retreat too early. Find a steady tempo.
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