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==Building Your Army== One to two short paragraphs on list building. ===Tactics=== *Unless you're playing a purely Observance army, you will have to get a handle on how to use smoke grenades. Thankfully, the troopers armed with them have PH13 meaning for how far you need to move to get covered, you need a 16 to pass. On top of that, Überfallkommando Chimeras have those rare eclipse grenades which deny LOF to MSVs. Remember that both of those units are Impetuous and their impetuous orders have to be spent during the command phase. This could be a tactical problem especially if you miss a throw although there's a few things to help you out with them: **Morlocks can form a Haris or Duo with a Taskmaster, which will cancel their impetuousness as well as grant them some formidable fire support. Sadly you lose their order and the smoke may interfere with the Taskmaster's shooting, but the Morlocks are kept in line. It is thus advisable that if you're building this fireteam to not put too many points into the Taskmaster's gun. **Überfallkommando are a bit more tricky because a missed eclipse grenade throw can spell doom for your furry missile. Fortunately they have a very high MOV value and climing plus on the Chimera and her Pupniks so you have the option of taking alternate paths that hopefully don't open her and them up to AROs. *The other thing to remember about smoke is not to block the shooting attacks of your other units. This is something that you should probably think about during deployment, try to figure out where you want your mutants to rush and what might be behind them as well as who you're trying to obscure in front of you (ie, what enemy shooting are you trying to block). Obviously, regular smoke is useless against MSVs, especially levels 2 and 3, which applies to both your and your opponents troops. So if you have Riot Grrls or that one Orphan, you can have them follow behind a Morlock link - just as long as you're throwing them against troopers that can't see through the smokescreen. **There is a weird option available to Morlocks: for twice the regular price and an SWC, you can have a Morlock with a smoke grenade launcher. Compared to grenades, it's harder for Morlocks to hit with them (on 11s without any long range band penalties) but the main advantage is that it allows you to drop smoke 24" away. *Überfallkommando are more of a solo operator - never put any dedicated range unit behind them unless you want to waste the points you paid for them. Do however throw them at something that you just don't want to shoot and you will be a major problem for your opponent unless and until they break out the intuitive attack weapons. [[Category:Infinity]] [[Category:Infinity Tactics|Infinity Tactics]] [[Category:Infinity Tactics|Infinity N4 Tactics]] [[Category:Infinity N4 Tactics|Jurisdictional Command of Bakunin]] [[Category: Infinity Tactics|Jurisdictional Command of Bakunin]]
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