Editing
Liberi Gothica: Skills
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Run==== ACTIVE Running lets you move faster in a combat turn. If you spend 2 actions of the same round moving, you may make a Run check to move farther. If you succeed, you move an additional 5 feet, and roll again. Each time you succeed, you get a cumulative -1 penalty to the Run roll. If you fail, your movement ends. For example, Lynn is trying to flee a combat that turned poorly as quickly as possible. She takes her double move for 40 feet, and decides to Run. Her run skill has a modifier of 7. So, she rolls 2d6 and gets a 6, for 13. 5 more feet. Now she has a -1 penalty, so she needs to roll 6 or higher to succeed. She gets a 9, for 15. 5 more feet moved. Now she needs to roll 7 or higher. She gets a 3, for a total of 8, so her movement ends. She moved a total of 50 feet that round. Ranks in Run add to your Jump checks when you get a running start. Twice your Size modifier is added to your Run rolls.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information