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===Kroxigor=== '''Kroxigor''' are to Skinks what Ogres are to [[Halfling]]s (at least in the Warhammer World): giant powerful but dumber versions. They're essentially giant bipedal crocodiles who spawned at the same time and in the same ponds as skinks. They're the main workers and builders of the Lizardmen, which also means they are the least bright as they were literally created with menial labor as their purpose. As such they rely on skinks for direction in almost about everything, and if left by their own devices they will act based on their animal insticts: when marching to war the Skinks tie heavy clubs to the wrists of Kroxigors, so that they do not throw the weapons away in the attempt to [[RIP AND TEAR]] the enemy barehan- ehm clawed, and in battle they often work together with Skinks, forming units termed "Skrox" by the fans. '''HOWEVER''', in a cooperative collaboration between GW and CA, Kroxigors have been given something of a sanctioned lore rework in Total War: Warhammer 2 in which they become smarter and stronger with age like the Saurus, meaning that they're not so dependent on skinks for directions and can finally lead Lizardmen armies in battle (also, [[Awesome|they death roll motherfuckers like actual crocodiles]]). The capacity to lead still seems to be a rarity amongst the Kroxigor, but they are much less likely [[Derp|to have an aneurysm out of sheer idiocy if left to their own devices]]. This change has been positively welcomed as a breath of fresh air and goes a long way to explaining the backstory of Nakai, the Wanderer. * '''Kroxigor Ancients''': These Kroxigors have lived for several millennia and are much stronger and more intelligent than their younger kin, making them significantly more dangerous.
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