Editing
Magic: The Gathering
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Players== [[Image:AZNs Magic.jpg|thumb|AZNs playing Magic]] The developers of Magic have put out their 3 archetypes of players: *'''Timmy/Tammy''' - The player who just wants to experience something cool, something you can tell stories about. Often it's through casting gigantic creatures and game-changing spells, not caring that they're frequently too expensive to be much good at winning the game. Social gamers or even griefers can also be considered a type of Timmy; after all, the story you're telling doesn't always have to be about the game itself. *'''Johnny/Jenny''' - A combo player, these are the guys who'll spend days looking through cards to find a [http://magiccards.info/6e/en/89.html bizarre] [http://magiccards.info/mr/en/318.html combo] of cards that makes them [http://magiccards.info/4e/en/16.html win the game] if they can pull it off. They often end up building decks that don't participate in the game itself, and are more oriented on getting their combo into play, turning the game into a sort of solitaire. *'''Spike''' - The competitive player of the bunch. They'll build decks to win and only play to win, their fun is in winning, and sometimes turn the game into [[Powergamer|an obnoxious competition]], even outside of tournaments. Needless to say, they're highly disliked at social games when they even bother showing up outside of a competitive setting, even when they mean no harm. On the other hand, it also means that their decks are made to work effectively and will win more often than not. That isn't to say Spike will put up with ''everything'' just to win. For example, some Spikes might hate it when only a few strategies are viable, or conversely when too many are viable and it's impossible to prepare against them all. The three archetypes mix and match, meaning that it is possible to be a Johnny-Timmy player, aiming to make some kind of combo that'll give you a million life and an army of 100/100 creatures or some other kind of stupid nonsense. Recently, it has come to light that there are 2 more pseudo-archetypes, though these aren't really archetypes proper. The types here are on a separate axis than the aforementioned three. They are as follows: *'''Vorthos''' - Vorthoi care about [[Fluff|flavour and the story part of the game]]. They'll build a deck that re-enacts the forces Urza rallied to fight the [[Elesh Norn|Phyrexians]]. Fluff is of key importance in the mind of a Vorthos. Stories, [[rule 34|art]], flavor text, and block novels are all things that a Vorthos focuses on. As a result, it can be considered to be a close relative of the Timmy, with the emphasis on "cool things" being replaced by a stronger focus on fluff-accuracy. As a result, their decks tend to vary wildly in their efficacy. *'''Mel''' - On the opposite side of this spectrum lies Mel. Mels love to deconstruct the rules, and [[Crunch|find out why things tick.]] A Mel will [[Munchkin|base a deck on shit like banding that average players don't pay attention to, or some sub-clause of an obscure part of the comprehensive rules]]. They differ from the typical munchkin in that they love reading the logs and development process of various cards and learning what led to a given rule being changed or the rationale behind said rule change, rather than simply exploiting said rules for its own sake. They're similar to Johnnies/Jennies in their eccentric hacker spirit. It should be noted that a Vorthos-Mel is probably a philosopher. Spike-Johnnies/-Jennies are sometimes great gaming partners for Johnny-Timmys, since one is a competitive combo user, and the other is a combo user who is in it for fun, and one or both of will either have a lot of respect for the opponents' combo, or be quite irritated that it interrupted theirs. Johnny-/Jenny-Vorthos-Mels will have the most difficult time putting together a deck they can play at all, let alone one that can be viable in a tournament setting, but those that do so find it highly rewarding when they make it work for them.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information