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===Malekith the Eternity King=== For a whopping ''1000 points'', this ultimate version of Malekith makes the following changes to the Phoenix King version: * +1 Wound. * Has both Murderous Prowess and Martial Prowess. * Is a level 5 Wizard who knows every spell in the Lore of Shadow. * Trades The Phoenix King for The Eternity King (as Phoenix King, but Murderous Prowess units within 12", and Malekith himself, reroll all failed To Wound rolls in close combat). * Gains the Shadow Sorcerer (may re-roll the result of miscasts but second result stands) rule. * Gains the Incarnate of Shadow special rule (Malekith or a friendly unit within 12" can, at the start of the Remaining Moves subphase, gain Ethereal until the end of that sub-phase and can immediately move up to 20"). * Upgrades Asuryath to Asuryath Reforged (Multiple Wounds D3+1). Malekith Eternity King is definitely one of the most powerful single model in the game, combining an exceptionally brutal combat monster stat line with magic gear that provides both combat punch as well as survivability, as well as being a level 5 lore master of one of the best lores, with slightly built in miscast protection (you still suffer the effects) and boosts to casting and dispelling. On top of that he is an excellent army support, providing a large Leadership bubble as well as boosts to Martial and Murderous Prowess. Oh, did I mention the free Walk Between Worlds? This guy excels at pretty much every phase of the game. The only issue is that unlike the other 1000 point character, Nagash, you will find it harder to make back his point cost. The best way to do that would be having him murder characters, monsters and monstrous units; he is one of the best things for dealing with the other monster special characters such as Nagash, Glottkin, Karl Franz Ascendent etc. He's not without weaknesses though, he stands no chance in combat whatsoever against enhanced Glottkin, aka the version with curse of the Leper on them and a 3+ ward (so use spells to get rid of them), he's vulnerable to debuffs, and keep in mind if you are putting him against Nagash, try to debuff Nagash as much as possible so you don't have to deal with Nagash's healing/debuff Shenanigans and stop Nagash from bringing in back-up by dispelling his summoning spells.
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