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==Imperium Close-Combat Weapons== ===Venom Claw=== [[File:Venom Claw 2.PNG|200px|right|thumb|Venom Claw]] Equivelent to the Genestealer's Toxin Injector or the poor man's version of the Neuro Gauntlet. The Venom Claw is pretty on the nose on what it is trying to be. You can take a guess on what it exactly does. Seemed to only be used by the [[Death-Maiden]]s of [[House Escher]] in [[Necromunda]] for some reason. Venom Claws as aforementioned, works basically in the same way as a Toxin Injector, in that it is a glove-like weapon whose finger points are perpetually envenomed by tubes running on the glove's back. Except in this case, it seems that the tubes containing the venom seem to come from the Death-Maiden herself. Given that a Death-Maiden's bloodstream is 99% [[drug|liquified super-cocaine]] by now, the concept shouldn't be ''that'' out of the ordinary. Also, the finger points or the venom, seem to be pink, so we can guess that the Death-Maiden's chem-blood is in fact, [[lulz|pepto bismol]]. Crunchwise, they are the same cost as the Stiletto Sword, but AP -2 and Entangle, making it a more offense-oriented melee weapon than the Stiletto Sword. A properly outfitted Death Maiden can make this weapon fairly scary. <gallery> Venom_Claw.PNG </gallery> ===Neuro Gauntlet=== [[File:Neuro_Gauntlet.JPG|200px|right|thumb|Neuro Gauntlet]] The Neuro Gauntlet is a specialized weapon only used by the [[Eversor Assassin]]s of the Imperium of Man's Officio Assassinorum. The weapon is a glove or gauntlet comprised of a hyper-alloy glove whose fingers end in sharp hypodermic needles that inject a potent neurotoxin into the Assassin's victim. When the glove strikes an opponent, the needles immediately inject their toxin into the person's bloodstream. The lethal effect is almost instantaneous and causes a horrifically painful death as the victim is completely paralyzed while his organ systems shut down one by one. These toxins will work on Warp entities like daemons, but they are a great deal less effective against such creatures. In effect, it is similar to the [[Needler]] in terms of killing the target with poison, although it lacks the secondary laser gimmick. ===Frost Claw=== [[File:Frostclaws.jpg|200px|right|thumb|Frost Claw]] Frost Claws are strange ice-crystal punch daggers that are often wielded by the [[Space Wolves]]' [[Wulfen|furries]]. The weapons are a mystery and speculation is rife as to whether the Frost Claws form through some kind of latent psychic projection, or are fashioned by the Wulfen in some as-yet-mysterious ritual. Whatever the case, they are lethally effective and are able to rip through the thickest armour as though it were yielding flesh. It is unknown if these same crystals are the ones that power a lot of the [[Helfrost Weaponry]], although it wouldn't surprise us if it did. On the tabletop, Frost Claws are S+1 AP2 Lightning Claws, which gives them remarkable reliability in damage, which is highly complementary given the high attack stats and initiative of the Wulfen. ===9-70 Entrenching Tool=== [[File:9-70_Entrenching_Tool.PNG|200px|right|thumb|9-70 Entrenching Tool]] Also known as a '''Trench Shovel''' or every [[Death Korps|Krieger's]] and [[Iron Warriors]]' [[/d/|personal masturbation tool]]. The 9-70 Entrenching Tool is one of the standard pieces of equipment of the [[Imperial Guard]]. The 9-70 entrenching tool is intended primarily for filling sandbags. This small, folding spade is invaluable for digging trenches, shoring up earthen mounds, creating traps to hunt both enemies and prey, making a garden and preparing other basic defensive structures. The heavy blade of the 9-70 also makes for an excellent improvised weapon, and many Guardsmen believe that a well-sharpened entrenching tool makes for a [[Heresy|better melee weapon than their standard-issue knife.]] Truly its versatility makes this Entrenching Tool the [[Choppa]] of the Imperium. Unfortunately, despite their [[Awesome|awesomeness]], GeeDubs have yet to issue [[Fail|any rules for this glorious tool-weapon.]] ===Narthecium=== [[File:AST_Hagen_Pattern_Narthecium.png|200px|right|thumb|Narthecium]] More of a medical tool than a weapon. The iconic Narthecium of the [[Apothecary|Apothecaries]] is a tool which most people can recognize but few can pronounce let alone remember the name. As the Narthecium is a medical field kit, it contains the necessary tools to treat wounded Marines and get them back into action as quickly as possible. Included in the standard kit are: *Anti-venoms; *Stim-packs; *Healing agents; *Sterile clay for sealing wounds; *A Carnifex (No, not <u>''THAT''</u> [[Carnifex]], remember it means 'butcher') for euthanizing fatally injured Marines; *Reductor (carbon alloy): a tool for extracting the Progenoid organs (gene-seed) from fallen Marines. Other components may include a chainblade and an apothicarion drill for piercing armor. The Deep Bore version lowers the placement of the chainblade, and replace it with a saw-disc. The main focus of this version is the drill for piercing armor and retrieving gene-seed as quickly as possible. The Hagen pattern drill is larger and stronger, designed to be able to work on Terminator armor as well as standard Space Marine armor. Its more Primaris-friendly and pistol relative is the [[Reductor Pistol]]. The more Orky equivalent is the 'Urty Syringe. ===Hookfang=== [[File:Hookfang_2.PNG|200px|right|thumb|Hookfang]] The Hookfang is a type of poisoned blade and one of the primary weapons used by [[Venenum Asssassin]]s of the [[Officio Assassinorum]]. According to GeeDubs, it is considered as a dagger, despite looking [[Derp|nothing remotely close to it.]] These tonfa-looking blades are capable of causing damage to the enemy far after the initial strike as the poison inbedded within the blade acts as a slow-moving catalyst. By the time the target realised he/she has been gunked, it is already too late. From what we see, the Hookfang has a venom capsule on the side of the weapon, it is assumed that an internal vial system connects the venom capsule to both the injector at the front and the blade at the back, ensuring that the blade stays perpetually envenomed. [[Tl;dr]], it is the Imperial equivalent of a [[Dark_Eldar_Combat_Weapons#Poisoned Weaponry|Dark Eldar poison weapon.]] <gallery> Hookfang.jpg|Bottom View </gallery> ===Venenum Toxin Injector=== [[File:ToxinInjector.jpg|200px|right|thumb|Venenum Toxin Injector]] ''Not to be confused with the [[Derp|other]] [[Miscellaneous_Weapons#Toxin_Injector|Toxin Injector]].'' The Venenum Toxin Injector is a type of poisoned weapon used by the [[Venenum]] Temple of the [[Officio Assassinorum ]] and it is one of the primary weapons used by the assassins. These Toxin Injectors can kill even the toughest of foes without any metabolic trace. Or it needs is just one jab and even TEQs can just drop dead within a minute of injection. It ''heavily'' resembles the [[Original character, do not steal|hidden blade from Assasin's Creed]]. However, this is [[Pretend|misleading]] as the hidden blade-looking contraption is actually the Assasins carrying one of the needle capsules for the injector. The actual weapon itself is a gauntlet-looking device where the needle capsule is placed on a revolver system. By - assumingly - doing a punching motion, the device activates and launches the needle capsule at sufficient speed to unload its toxins into the target before quickly dispensing the used needle capsule. The assassin himself is protected from any malfunction via the protective caestus-looking shield on the fist. <gallery> Toxin_injector_2.JPG|Top View </gallery> ===Servo Claw=== [[File:ServoClaw.jpg|200px|right|thumb|Servo Claw]] A discount Power Claw you find on Wish. A Servo Claw or sometimes known as the Claw or the Big Grabber are mechanical claws used by certain Imperial forces and factions that are too poor to afford a [[Power Fist]]. Relying on sheer pneumatic and mechanical strength to crush the target, a Servo Claw is quite clunky to wield and does not offer the same levels of [[Anal circumference|fisting]] than either a Power Fist or a Lightning Claw. Nevertheless, against unarmoured targets and even those wearing heavier armour, a Servo Claw could still act as a good tool to latch-on to a fleeing enemy as those industrial-strengthed hydraulics ain't going anywhere. Compared to the Servo Arm which is more of a tool than a weapon, the Servo Claw is definitely 100% designed to kill things. [[House Van Saar]] of [[Necromunda]] really likes these things as some of them wield the Arachnis Pattern of Servo Claws, which can also be found on the [[Arachni-rig]]. On the other hand, [[Pit Slave]]s are also augmented with these weapons in a variety of mining and loading roles. ===Tarsus Buckler=== [[File:Tarsus_Buckler.JPG|200px|right|thumb|Tarsus Buckler]] You know how in [[Dark Souls]], small shields have this special ability that allows a small window of opportunity to parry an opponent, leaving him/her vulnerable to a critical hit which can cause [[Meme|MASSIVE DAMAGE?]] Yeah, imagine that on a [[Adeptus Custodes|9 foot tall golden death machine]] and you got yourselves a Tarsus Buckler. The Tarsus Buckler is the primary 'defense' equipment for the [[Venatari|Custodian Venatari.]] You noticed how we put in defense in quotations? Well that's because this small pint-sized shield is so [[Awesome|awesome]] that it can also function as a makeshift weapon as well. Oh yes, those pointy tips at the end of the buckler ain't for show. With a simple jab with the fist, a Venatari can turn a shield into a painful and quite lethal caestus, able to create deep cuts, stab wounds and a broken face. On tabletop, the Buckler is ''designed'' at destroying GEQs. Like the Power Talon, this is a Str 6 Ap-2 melee weapon but 1 damage will limit the variety of opponents this can go up against. However, the reason you want to take this is for a) the [[Kinetic Destroyer|kinetic destroyer]] (a two-shot S6 ap-2 D2 pistol with 18" range and what is basically a Volkite rule), and b) the fact that they reduce weapons of Ap-1 to Ap 0, limiting the consequences of having only a 3+/4++ save. We ain't sure whether this is considered a [[Power weapon]] or not, as there is no description specifying a power source. We can just conclude that it is made of some damned fine materials. ===Control Stave=== [[File:Control_Stave.PNG|200px|right|thumb|Control Stave]] A strange looking device only wielded by the [[Skitarii Marshal]]. The Control Stave is basically a ''very short'' [[Video Game|video game controller]] in the shape of a bonk stick. It is considered a type of staff of office, control mechanism, and weapon that allows a Marshall to better further control their [[Skitarii]] warriors. How he controls them, we have no idea seeing as how there isn't any clear mechanism for the Marshal to 'control' his underlings whatever that means. On the tabletop, the Control Stave acts as a free [[Power Weapon#Power Maul|Power Maul]] that comes with the Marshal. It is a S+3, AP-2 and D1 weapon. So you ain't gonna kill too much folks with it. Best to use it if there is no choice. ===Arco-Flails=== [[File:Arco-flails.JPG|200px|right|thumb|Arco-Flails]] Arco-Flails is the catch-all term used to describe the various weapons surgically grafted on an [[Arco-flagellant]]. The flails, [[Pretend|despite the name]], is actually made up of various weapons, such as cutting claws, pneu-mattocks, cleavers and electro-flails. Due to the fact that each Arco-flagellant is 'equipped' with a different set of weapons with different properties, countering a [[Rage|rage-inducing cyborg]] - let alone a horde of them - is pretty difficult, especially if these Arco-flagellants uses the [[Power Weapon#Electro-Flail|electro-flail]] variety which behave similarly to those of [[Power Weapon|close combat power weapons]] [[Wat|that act like]] [[Arc Weaponry|arc weapons.]] On tabletop, despite the wide variety of weapons that an Arco-Flail subsists on, on tabletop 8th Edition, they are all treated as one weapon. Arco-Flails usually make d3 hit rolls per attack, at S+1 AP-1, damage 1. While this seems rather lackluster - and it is - the point is that Arco-flagellant work best when supported by another unit. In this case, a [[Ministorum Priest]] acts as ''the'' go-to supporter, with the priest using his abilities to boost these attacks into a D3 multiplier. For even more bang for your buck, a Arco-flagellant with the Extremis Trigger Word stratagem makes their weapons get [[Awesome|'three' hit rolls per attack instead of D3.]] Combine that with a preacher, and each model gets [[Rape|nine attacks at S5 AP-1 damage 1,]] [[RIP AND TEAR|which is enough of a blender to tear through just about anything.]] The only issue with all of this is that Arco-Flagellants only hit on 4s, but since they have a Zealot that means they'll still be hitting around two thirds of the time. ===Pteraxii Talons=== [[File:Pteraxii_Talons.JPG|200px|right|thumb|Pteraxii Talons]] The feet of a [[Pteraxii]] has been modified and augmented into a powerful aerial close combat weapon for the [[Adeptus Mechanicus]]. These feet resemble the talons of an eagle and the Pteraxii uses them to lethal effect. Either ripping their targets to pieces or picking him/her up on a flyby before dropping them off to their deaths. The talons are razor-sharp and could pierce through [[Flak Armor]] and [[Wraithbone]] with ease, although [[Power Armor]] would require a great deal more difficulty. If the Pteraxii is a Skystalker, the talons mark a dangerous deterrence, if it is a Sterylizor on the other hand, then the offending unit must bend over, [[Anal circumference|cause those talons are goin in <u>'''dry.'''</u>]] On the tabletop, these flying bird feet are quite the nasty pickle. These are [[Rage|AP -1 claws that give +1S on the charge]] making them powerful at [[RAGE|both deepstrikes AND making them a nightmare to charge.]] What has been said in the fluff can be applicable in the crunch. Skystalkers should use their talons as deterrence against enemy charges, whilst Sterylizors should abuse the shit out of it during deepstrikes. ===Rotary Flensing Saw=== [[File:Rotary_Flensing_Saw.PNG|200px|right|thumb|Rotary Flensing Saw]] The Rotary Flensing Saw like the [[Basic Close Combat Weapons#Boning Sword|Boning Sword]], is actually a tool used in abattoirs or the Grinder Guild in [[Necromunda]] to efficiently cut away slabs of meat and bone to be easily processed. They pretty much work the same way as the real one work in real life. It is nothing more than a bonesaw attached to a motor that vibrates the blade at high frequency over a gunstock. Think [[Star Wars|vibroblades from Star Wars]]. Due to how ''easy'' it is to slice flesh like cream cheese, the [[Corpse Grinder Cults]] fucking use them as [[Waifu|dakimakuras]]. On the tabletop, Rotary Flensing Saws are ''the'' most versatile CQC weapon for the Corpse Ginders; reaching out and touching enemies at 4”, making it ''almost'' a [[awesome|ranged weapon]]. The -1 accuracy penalty at range is rough, but if you can get Knockback to trigger, you’ll be able to catapult yourself into base to base with your opponent, Bionic Commando-style. ===Heavy Rock Drill=== [[File:Heavy_Rock_Drill.JPG|200px|right|thumb|Heavy Rock Drill]] The Heavy Rock Drill is a type of construction and mining equipment used by the Imperium. However it can also be utilized as a weapon, most notably by Genestealer Cults. The heavy rock drill is modified by the hybrids so it can be carried into battle as a weapon '''''and''''' it can only be used <u>''by''</u> Hybrids due to requiring three arms and all. Its triple grinders can turn even the stoutest enemy champion to gory gobbets of flesh. In terms of crunch, the Heavy Rock Drill is a 1 damage Power Fist. However, it doesn't have -1 to hit and it can inflict up to 5 extra mortal wounds on a successful wound. Pretty decent in handling tough targets especially if it successfully wounds them on the table. In a nutshell, its a baby and civilian friendly Siege Drill. {{clear}} ===Heavy Rock Cutter=== [[File:Heavy_Rock_Cutter.JPG|200px|right|thumb|Heavy Rock Cutter]] The Heavy Rock Cutter is a type of construction and mining equipment used by the Imperium. However it can also be utilized as a weapon, most notably by Genestealer Cults. The hydraulic shears of heavy rock cutters were [[Noblebright|designed to free trapped mine workers from industrial accidents.]] When the cult rises up, however, their irresistible grip is used not to save, but to kill. Still, despite its place in a Genestealer Cult, one must wonder how truly effective these cutters are when your basic Genestealer claw is sharp enough to carve up Terminator Armor into Swiss cheese. On tabletop, the Heavy Rock Cutter is a Double Strength, AP-4 and two damage weapon which may sound fantastic, but that's not all. If you successfully damage a non-VEHICLE target, beat its remaining wounds on a D6 and [[Fist of the North Star|it dies instantly.]] Goodbye Ogryns, Tyranid Warriors, Terminators and characters. {{clear}} ===Heavy Rock Saw=== [[File:Heavy_Rock_Saw.JPG|200px|right|thumb|Heavy Rock Saw]] Essentially a hand-held Power Saw. The Heavy Rock Saw is a type of construction and mining equipment used by the Imperium. However it can also be utilized as a weapon, most notably by [[Genestealer Cult]]s and [[Forge-Born]]s of [[House Goliath]]. The blades of the heavy rock saw are designed to cut through dense boulders of ore – when the time of war comes, they slice through the hulls of enemy vehicles easily. Due to the fact that a circular saw has less moving parts than a Chainsword and thus, is less susceptible to frequent jamming and snagging from the chain teeth, not to mention it is far more durable than any type of Chainsaw, one wonders why the Imperium haven't just swap out their chain weapons for circular saws. [[Derp|Heck even the Orks have noted on how beastly circular saws are in comparison to chainweapons and have incorporated it into their armory]]. I mean yeah, sure, a Chainsword has a longer reach and it is ergonomically much easier to handle, but what's the point of these advantages if you are carrying a weapon that can easily jam, snag and needs to have its teeth replaced by the end of every single battle? It's just not cost-effective in comparison to a singular large blade that is sharp enough to cut through concrete and steel like a sponge cake. You don't see the average chainsaw being able to cut through concrete and steel on a daily basis am I right? These things have an IRL counterpart and are known as Concrete Saws or Rock Cutters used by Geologists. The blades are typically made from diamonds. Like those circular blades you can buy from hardware stores, but way more powerful than a power tool. Some get hot enough that they need to be cooled down with water or to soften the surface for more precise cuts. One person operates the saw and a second applies the H20 via a spray tool. They also require large amounts of electricity to pull this off. There are also examples mounted on construction vehicles that do both once. So these tools are not useful as weapons either. If you did have a battery with enough power they are too heavy to be used as weapons. As the lightest recon vehicles mount 7.62mm machine guns that will turn the best body armor into swiss cheese. So they won't be seen on future battlefields anytime soon. And no you can't have one. (unless your a geologist or own a construction company). In 8th edition, the Heavy Rock Saw is the same as the Heavy Rock Cutter, but minus the instant-kill ability and the -1 to hit roll. They are real saws, '''''<u>[[Awesome|the manly saws]]</u>''''' that make chainswords look like pool noodles. Stick a [[Genestealer Primus|Primus]] nearby for effective 2+ to hit shenanigans. {{clear}} ===Breaching Augur=== [[File:Breaching+Auger.png|200px|right|thumb|Breaching Augur (''placeholder'')]] It's a drill used by [[Deathwatch]] [[Techmarine]]s. You think a bugman running at you with a giant circular saw is frightening? Being raped by a a [[Emperor's Children|horny Chaos Marine]] or enslaved by an [[Dark_Eldar|old as fuck space elf?]] You haven't seen nothing yet. As it says at the start of this paragraph the Breaching Augur is a drill. But not just any drill. While your typical irl Augur is used to drill holes into rocks or wood. This thing is meant to breach barriers in the same way a Chainfist is meant too. However it is much more effective. Obviously overkill against most Xenos and Chaos Marines. This thing butchers the armor of Vehicles and Monstrous Creatures alike. Using all the buffs described on the [https://1d4chan.org/wiki/Deathwatch_(RPG)#Things_that_suck|Deathwatch RPG page] turns it into the most bullshit melee weapon outside of those used by Titans. This thing is so overpowered that it makes weapons used by the [[Adeptus Custodes]] and the [[Primarch]]'s themselves look weak by comparison. Using it in the presence of an [[Iron Warriors|Iron Warrior]] will make him greener than an [[Ork]] or even cum in his armor. Bar none the strongest melee weapon in the old Fantasy Flight Games RPGs. So it's no wonder Cubicle 7 hasn't updated the old RPGs yet. ===Mechadendrite=== [[File:Mechadendrite.JPG|200px|right|thumb|Mechadendrite]] Humorously called the Noodly Appendage. More of a tool than a weapon, although it doesn't stop the Techpriests from improvising. A Mechadendrite is a catchall name that covers a variety of tendril-like prosthetics used by [[Enginseer|Enginseers]] and other members of the [[Adeptus Mechanicus]]. It assists in manipulation of objects, micro-construction, maintenance, research and defense. It is connected to the central nervous system of the Techpriest, and so is controlled through thought just like a biological limb. Mechadendrites are constructed from metallic alloys and have small motors and actuators within their armored structures. They are usually longer than the Techpriest's natural limbs and are with multiple joints (simulating mechanical tentacles) to allow maximum reach and flexibility. Members of the Adeptus Mechanicus from the Enginseer rank and above are known to have mechadendrites, and although they may often only have one fitted, one could have as many mechadendrites as the body will support. Servitors can also have mechadendrites to assist the Enginseer they are assigned to. Mechatendrils, the Chaos version, only get a paltry two extra attacks at the user's strength along with a back mounted Meltagun and Flamer. A strange instance where the older version isn't superior to its newer counterpart. The Mecanicus Machinator Array gives its user two additional Power Axe hits plus a Flamer and an Inferno pistol. Since Tech Priests enhancements give them the ability to carry two weapons. This is just icing on the cake during close combat. Quite brutal if paired with [[Radium Weaponry|Rad Weapons]] and the "traditional" Power Weapon. {{clear}} ===Servo-Arm=== [[File:Servo-Arm_of_Iron_Priest.jpg|150px|right|thumb|Servo-Arm]] The bigger version of the Mechadendrite. A Servo-arm is used by Space Marine Techmarines and Enginseers of the Adeptus Mechanicus to help repair damaged vehicles on the battlefield. Likewise, since it acts like an additional appendage, it can carry or hold up massive equipment whilst more delicate machines can be used to repair much more fragile technologies. It can also be used as a devastating weapon in close combat as its hydraulics and synthetic muscle is more than enough to crack open a human skull. [[Tl;dr]], it functions a lot like a hydraulic claw, or those forklift claws from Aliens' Power Loaders. Able to easily lift many kilos and even tons of materials in spaces too small and cramp for even a Forklift or a Sentinel Power-Lifter. On tabletop, the Servo-Arm can be found in both the Mechanicus' and Space Marine's army list. It's a one power fist attack (including -1 to hit) with 1 worse AP but flat D3. For Enginseers and Servitors in the Mechanicum and Techpriests in the Adeptus Astartes. There are much better weapons anyways, so you shouldn't really care about these things unless you really want that particular target to die in a humiliating way. ===Servo-Harness=== [[File:Mech-arm-pack-solo-800x500.jpg|200px|right|thumb|Servo-Harness]] When you want to cosplay as [[/co/|Doc Ock]] or because four limbs are better than three. While Mechadendrites are good enough for lower rank Tech Priests and Servo Arms for newbie [[Techmarines]], Space Marines Forgemasters decided something less complex than the mecha tentacles would be better for mass production and repairs on some Omnissiah forsaken planet. With tools that double as secondary guns. [[Tl;dr]], its a mobile and miniature shrine to the Omnissiah, and it really shows. A Servo-Harness grants a Techmarine two additional Power Fists attacks to back up their Power Weapon during melee. It also mounts a Flamer and a Plasma Cutter. The latter is an Assault 1 [[Plasma Pistol]] mounted on a Servo Arm. Making his pistol option quite redundant. Though who takes a handgun when they can have a Combi-weapon? Yes they can be fired all at once. Though your Techmarine is hardly going need the flamer when armed with a Combi-Plasma at five shots per turn(three plasma + two bolter.) No player wants a guy with 3 Power Axe hits and two Power Fist attacks within charge range of their special characters. [[Anal_circumference|Even better that becomes 3 Chain Fist or Thunder Hammer attacks if you have extra points to spend.]] All this gear, plus their own self modified Artificer Armor and Servitor meat shields makes just one Techmarine a force to be reckoned with. {{clear}} ===Monomolecular Sword=== [[File:Mono-Sword.JPG|200px|right|thumb|Monomolecular Sword]] ''Not to be confused with the [[Dark Eldar]] [[Dark Eldar Combat Weapons#Monomolecular Blade|Monomolecular Blade]], although their functionality is the same.'' Made of a living crystalline structure just one molecule thick which constantly renews itself to keep its razor sharpness whenever it becomes blunt, the Monomolecular Sword is a masterpiece of molecular engineering, capable of slicing through all but the densest of enemy armour. It is often used in conjunction with female [[Spyrer]]s wearing a [[Jakara Hunting Rig]] in the underhives of [[Necromunda]]. Again, it is one of ''those weapons'' that is somehow [[Derp|better]] than their [[Basic Close Combat Weapons|military counterparts.]] How these [[Murderhobo]]s get these expensive and complicated shit, we have no idea. ===Shiver Blade=== [[File:Shiver_Blade.PNG|200px|right|thumb|Shiver Blade]] Shiver Blades are mysterious weapons used by [[House Delaque]]'s [[Nacht-Ghul]] assassins for close combat and [[RIP AND TEAR]] purposes. Resembling a typical single-edged sword, the Shiver Blade is bit of an oddity among /tg/ since there is so little information we can gleam from these things. For one thing, they are most definitely more than just a '[[Basic Close Combat Weapons|Basic Close Combat Weapon]]' given House Delaque's own esoteric weapons they harbour within. Given the name, we can speculate and extrapolate the Shiver Blade as having a similar effect to the [[Space Wolves]]' [[Helfrost Weaponry]]; in which the blade freezes anything it touch. If it functions as per-its-name, we may conclude that it might made out of some esoteric and barely understood alloy that saps the heat out of anyone. Given how mysterious and eldritch House Delaque is, this shouldn't be really that surprising. An alternative explanation would be "Shiver" is in reference to some psychic damage the blade does, like certain Tyranid weapons. With how the Delaques have multiple psykers, it wouldn't be implausible that they've managed to make some form of weapon that attacks the target's mind as well as its flesh. ===Serpent's Fang=== [[File:Serpent's_Fang.PNG|200px|right|thumb|Serpent's Fang]] The Serpent's Fang are mysterious weapons used by [[House Delaque]]'s [[Nacht-Ghul]] assassins for close combat and [[RIP AND TEAR]] purposes. Unlike the more conventional Shiver Blade, the Serpent's Fang somewhat resembles a larger version of the [[Space Wolves]]' Frost Claw, in that they are dual-clawed fist weapons attached to a power cable of some sort. Like the Shiver Blade, not much is known about the Serpent's Fang outside of guesswork from its name. If the name is literal, we can assume that the Serpent's Fang is some sort of envenomed weapon like those used by the [[Venenum]] assassins. Those cables attached to the weapon may in fact, not be power cables like those found in [[Power Weapon]]s, but tubes constantly making sure the weapon stays envenomed with poison and toxins. Given the assassin nature of a Nacht-Ghul, this is quite likely to be the case. <gallery> Serpent's_Fang_2.PNG|Alternate view </gallery> ===Shear=== [[File:Pit_Slave_Shears.JPG|200px|right|thumb|Shear]] In the grimdarkness of the 41st Millennium, a simple wool shear has somehow turned into a weapon. In the depths of the Necromundan underhives, [[Pit Slave]]s will commonly be "modified" to include Shears with which to harvest fungus groves or to scrap metal. Criminal gangs have found the benefits of hiring escaped slaves with this appendage thanks to the ease with which the slaves can sever limbs and occasionally heads from their opponents. You would expect people to use these giant shears as they were intended right? shearing wool off a super sheep or something. But no, of course not, they just have to turn it into a weapon that stops one cock-slicing short of it being a [[Slaanesh|Slaaneshi weapon]]. {{Clear}} ===Pit Slave Buzz Saw=== [[File:Pitt_Slave_Buzzsaw_2.JPG|200px|right|thumb|Pit Slave Buzz Saw]] Essentially the human equivalent of an Ork Killsaw. A toothed disk of razor-sharp steel, the Buzz Saw revolves at a high velocity in order to maximize its cutting power. Traditionally they have been grafted onto the arms of [[Pit Slave|Scrap Slaves]] on the [[Hive World]]s to help them carry out the work of breaking down or cutting apart the detritus of society into more salvageable smaller parts. May or may not be found in areas that require a metric shit-ton of industrial cutting. More underhanded businessmen have attached them to the arms of [[Pit Slave|Pit Fighters]] where they make ruthlessly efficient killing tools in the gladiatorial arenas that can be found all too often in the less savoury areas of Hive Worlds such as [[Necromunda]]. On the other hand, the [[Imperial Guard]] have a variant of this mounted on a [[Robot Crawler]]. [[Tl;dr]], the Heavy Rock Saw's bigger brother. <gallery> Pitt_Slave_Buzzsaw.JPG </gallery> ===Charonite Claws=== [[File:Charonite_Claws.JPG|200px|right|thumb|Charonite Claws]] The [[Heresy|Semi-Heretical]] weapons of [[Xenos]] origin dating back during the [[Age of Strife]]. The [[Ogryn#Ogryn Charonites|Ogryn Charonites]] derive their name from their powerful main weapon, the Charonite Claws. These were heavily constructed servo-claws and matched augmentic implants designed to amplify and take advantage of an Ogryn's already formidable strength and physical stature. Charonite Claws needed to be surgically implanted, which meant that an Ogryn needed to have both his hands and forearms amputated in order to use them. Charonite Claws emerged in the early days of the [[Great Crusade]] as powerful weapons intended for use in the murderous confines of shipboard combat. Armed in this way, an Ogryn could crush flesh, and even bulkheads, and rip through armour and ceramite plate with ease. If an Ogryn Charonite could gain purchase with both his claws, they were designed to retract apart from each other with flesh-rending force, savagely dismembering their victims. It can be safe to assume that these weapons have been mothballed or destroyed by the AdMech ever since the [[Horus Heresy]]. ===Psychomantic Claw=== [[File:Psychomantic_Claw.PNG|200px|right|thumb|Psychomantic Claw]] A Psychomantic Claw is a close-combat weapon that can be paired with a [[Psy-Gheist]]'s Psychomancer's Harness. Whilst not always a standard-issue weapon for these [[psyker]]s from [[House Delaque]], they can be a melee option if needed. It can also be mounted on the [[Piscean Spektor]], which has ''four'' of these things. Now, one thing you may realise is that these things are pretty fucking huge. They are so large in fact, that the Psy-Gheist actually treat them more like additional limbs for faster locomotion. Ergo, they somewhat resemble Doc Oc's arms except, rather than having four limbs, they only have two. Given how big they are, their strength is obviously quite formidable. These claws ain't for show and is capable of lifting another humanoid and throwing them across the corridor, or simply crushing or slashing them to death. However, despite being used by a psyker, they are not explicitly [[Force Weapons]], as their rules do not denote them as one and they are surprisingly quite underwhelming on tabletop. On the Piscean Spektor however, these things quickly become [[RIP AND TEAR]] incarnate due to the amount of attacks these flying robo-shark-squids can output in a single round. {{Clear}} ===Hydraulic Claw=== [[File:HydraulicClaw.jpg|200px|right|thumb|Hydraulic Claw]] ''NOT'' a Power Weapon. Hydraulic Claws are a type of weapon used by the [[Adeptus Mechanicus]]. Usually mounted on [[Kataphron Battle Servitors]], these weapons are driven not only by powerful pistons, but also sanctified oils that are collected, drip by drip, from God-Machines at rest. The Tech-Priests’ belief is that in maintaining this process, they confer some of the Titan’s strength to their servitors. One who has witnessed the ruin wrought by a hydraulic claw will be hard pressed to refute it. Despite its name, it is no way related a normal industrial hydraulic claw, as these things are ''definitely'' designed to crush skulls of heretics and xenos alike. Seriously, look at those talons, you ain't gonna handle fragile cargo in a safe manner like that. On tabletop, the Hydraulic Claw is essentially a power fist with less armor penetration. The weapon isn't bad, what is bad is the Breacher it is mounted on: what it gains in chance to wound it loses in chance to hit, and its meager AP doesn't let it capitalize on the D3 damage (which is the actual strength of power fists, not their strength). Barely better than the Arc Claw, but it also costs double. {{clear}} ===Pacifier Assault Claw=== [[File:Pacifier_AC.PNG|200px|right|thumb|Pacifier Assault Claw]] Think the Servo Claw on a much larger scale. Whilst it is unknown if the Pacifier [[count as]] a [[Power Fist]], the fact that it is used against a bunch of [[Scavvies|murderhobos]] in the pits of [[Necromunda]] makes it unlikely. What this claw basically is, is that it is a giant hydraulic press with fingers. Unlike the Hydraulic Claw whose talons makes it ''very clear'' that it is designed for [[RIP AND TEAR]], the Pacifier's fingers are more human-like, which makes it very good at hefting heavy loads or crushing rioters with just two fingers. The main and ''only'' users of these are the [[Sanctioner Pattern Automaton]]s. And they are considered as one of the primary weapons/tools for the automatons. Pretty basic, but very versatile. {{clear}} ===Powerlifter=== [[File:Powerlifter.JPG|200px|right|thumb|Powerlifter]] {{Topquote|Get away from her you BITCH!|Quote from a woman dating back in M2. Sources indicate that she was the first person to encounter a Tyranid infestation and survive.}} Another weapon that is ''NOT'' a Power Weapon, [[Pretend|despite its name.]] The Powerlifter is a device used on Imperial Guard [[Sentinel|Sentinels]]. The Powerlifter consists of a pair of strong hydraulic claws, easily capable of crushing a man. Despite this, the Powerlifter is most often used for logistical and hauling duties. The Powerlifter is also equipped with a counterweight mounted on the rear to prevent the Sentinel from tipping forward when it is holding heavy cargo. Back in the good old days, Powerlifters were surprisingly powerful melee weapons, able to handle entire squads of Assault Marines and win. Although it is honestly quite the hilarious site seeing a Sentinel kick ass in close combat despite how ungainly the Powerlifters were. Nevertheless, it was [[Nerf|nerfed]] because GW hates fun. Yes we know, it is a direct reference to Aliens' Power Loaders. {{clear}} ===Magna-Grapple=== [[File:Magna-Grapple.png|200px|right|thumb|Magna-Grapple]] [[Meme|GET OVER HERE!]] the weapon. The Magna-Grapple (Otherwise known as the [[Grapnel Launcher]] for Dreadnoughts) is a pseudo-Dreadnought Close Combat Weapon used by the [[Furioso Dreadnought|Furioso Dreadnoughts]] of the [[Blood Angels]] Chapter and their Successor Chapters. The Magna-Grapple is mounted on top of the Dreadnought's chassis. Consisting of potent gravitic emitters and a spooled length of adamantium chain, a Magna-Grapple can clamp onto a vehicle's hull before hauling the Dreadnought towards its target with terrifying speed. The Dreadnought then tears the target apart with its main Dreadnought Close Combat Weapons or fires upon it with its Frag Cannon. Now if only the Grapnel Launcher could function the same.... ===Penitent Flails=== [[File:Penitent_Flails.JPG|200px|right|thumb|Penitent Flails]] A new and nasty close combat weapon now found on the [[Sisters of Battle]] [[Penitent Engine]], [[Mortifier|Mortifiers]] and [[Mortifier#Anchorite|Anchorites]]. Penitent Flails are now the stock standard close combat weapons for these SoB Walkers, with the Penitent buzz-saw being upgraded from a chainfist look-a-like to a more nastier second-tier power weapon that is effective on its own regards. These flails are large and comes in groups of usually three. The crazed masochistic bolter bitches that has been strapped onto these engines goes outright ballistic with these weapons, charging straight through the first mook she sees before clobbering it to death with [[Red Rage|sheer, pent-up, PMSing RAEG.]] It also works quite well against vehicles too, as the pneumatically enhanced artificial muscles of these walkers, could dent the side armor and cause potentially lethal damage to the vulnerable electronics/gears/parts and/or squishy mortals inside. On tabletop, Penitent Flails are melee range weapons with a S+1, Ap-2, D1- stats. These flails could make 3 hits roll with each attack of that weapon, maximizing at 7 attacks per unit and per round. If the bearer is equipped with a pair she gets [[Awesome|1 additional attacks with that weapon.]] Rip and tear indeed, for being a base CQC weapon, the flails are surprisingly quite great in turning GEQs and MEQs into krabby patties, while scoring the occasional wound against light and medium vehicles. Of course, when it comes to tougher opponents, it would start to gradually wear off. By this time, it would be far more sensible to equip these walkers with the above mentioned Penitent Buzz-Saws. ===Assault/Siege Drill=== [[File:Siege_Drill.jpg|160px|right|thumb|Siege Drill]] An Assault/Siege Drill is a weapon used on [[Dreadnoughts|Ironclad Siege Dreadnoughts]] or [[Centurion Squad|Centurions.]] As one might expect, these are the Heavy Rock Drills for SPEHS MEHREENS. Although they have different names, they function almost the same (Assault Drills for Dreadnoughts, Siege Drills for Centurions). It drills through rock as easily as reinforced ferrocrete, which is the substance usually used when building bunkers. Once the drill has penetrated the wall, a built in Heavy Flamer unleashes an inferno inside the bunker, killing everything within. The drill consists of three ball-shaped grinders which rotate to produce a drill effect. On tabletop, these things are absolute monsters, the drills deal a whopping S10 AP-4 3 damage, which means that they ''<u>WILL</u>'' hit and they <u>''WILL''</u> hurt. For more information you can look up the Centurion Squad page to dissect its giddily goodness. It can be assumed that the Dreadnought version can kick just as much ass as the baby Centurion Squad. <gallery> File:Assault_Drill.jpg|Assault Drill </gallery> ===Seismic Hammer=== [[File:Seismic_Hammer.JPG|160px|right|thumb|Seismic Hammer]] A [[Grav-weapons|Gravity Hammer]] on a fist. The Seismic Hammer is a much more common siege weapon than the Assault Drill, due to the simple fact that is a much less complex weapon. Where an Assault Drill is designed to penetrate its targets, the Seismic Hammer batters them into pieces. It is also equipped with an under-slung multi-melta. This siege weapon is only compatible with the Ironclad Dreadnought chassis. The weapon resembles four small drills that attach and stabilize the weapon to the target structure, then the seismic hammer erupts out from the weapon's center, slamming into the target and causing devastating shock waves. ''Or'' it can resemble a long hammer that is held forwards, with its head resembling that of an eagle; the weapon uses powerful hydraulics to slam the hammerhead forwards with frightening speed, slamming into the target structure and causing massive damage. On tabletop, this weapon forces a -1 to hit but comes with AP-4 and deals a jaw-dropping 5 damage per attack. {{clear}} ===Gyges Siege Claw=== [[File:Gyges_Siege_Claw.JPG|200px|right|thumb|Gyges Siege Claw]] Giant piss-off weapons mounted on a [[Armiger Knight Moirax|Knight Moirax.]] The Gyges Siege Claw is, as its name implies, a close combat weapon designed for breaking apart fortifications, walls and bunkers, so that the Knight Moirax could get into the juicy side and fire its [[Volkite Veuglaire]]. The Siege Claw is also just as effective at turning its claws against units wearing pesky [[Power armor|power armor]] or [[Tyranid|hardened bone chitin]] with relative ease. Despite being a weapon, they honestly look more like [[Derp|giant claw machines]], which, when we think about it, [[Herp|how the hell does this thing break anything?]] Grabbing shit and throwing it? Yeah, we can see the claw being utilized like that. But destroying armored walls? Well, unless it is plainly described as a [[Power Weapon]], than we remain highly skeptical. ===Leviathan Siege Drill=== [[File:LevSiege_Drill.JPG|200px|right|thumb|Leviathan Siege Drill]] The bigger brother of the Assault and Siege Drills. The Leviathan Siege Drill is a type of Dreadnought Close Combat Weapon designed for use by Leviathan Pattern Siege Dreadnoughts. It was developed to be even more destructive than most classes of Dreadnought Siege Drills, and can bore straight through the heavy armor of vehicles and fortifications with ease. This Siege Drill incorporates a built-in Meltagun in the palm. Essentially, it is a Heavy Rock Drill that has been grown to the size of a Dreadnought Close Combat Weapon. Seriously, what's up with the Imperium and weaponizing mining equipment for the lols? On tabletop, the Leviathan Siege Drill is Sx2, AP 2 weapon that has wrecker and armourbane rules. This means that this thing, like the Leviathan Siege Claw is a [[Cheese|S16 weapon]] that can reliably one punch the majority of units up and including Terminators with relative ease. That and the fact that it come automatically in-built with a Meltagun means that most armor including Superheavies aren't safe once this thing is charging headfirst into hell. {{clear}} ===Leviathan Siege Claw=== [[File:LevSiege_Claw.JPG|200px|right|thumb|Leviathan Siege Claw]] A Dreadnought Lightning Claw on steroids. The Leviathan Siege Claw is the standard type of Dreadnought Close Combat Weapon used by Leviathan Pattern Siege Dreadnoughts, and it was developed to be even more destructive than those of other Dreadnought patterns. A Leviathan Siege Claw is designed to sever flesh and bone, slicing a Leviathan's foe apart in a single cut. Curiously, it is not stated to be a [[Power Weapon]], which if true, means that those claws on the Leviathan is just ''<u>THAT</u>'' sharp. As with all of a Leviathan Dreadnought's close combat weapons, they also excel at tearing through the walls of enemy fortifications. All Leviathan Siege Claws incorporate a built-in Meltagun. The Siege Claw is certified for definite [[RIP AND TEAR]]. On tabletop, this weapon is a Sx2 AP-3 D3 weapon which re-roll failed wounds against Infantry. [[Rape|Equip your Leviathan with two of these monsters and watch as this thing butchers entire Ork and Tyranid armies into pieces.]] {{clear}} ===Hekaton Siege Claw=== [[File:Hekaton_Siege_Claw.JPG|200px|right|thumb|Hekaton Siege Claw]] The big brother of the Gyges Siege Claw. The Hekaton Siege Claw is a massive siege weapon used by the combat walkers of the Questor Imperialis, the [[Imperial Knight]]s, and by the [[Chaos Knight|Renegade Knights]] of the Questor Traitoris. It is used solely by the [[Questoris Knight Magaera]] and the [[Questoris Knight Styrix]]. The Hekaton Siege Claw is a melee siege weapon consisting of three massive claws capable of smashing both vehicles and structures like aluminium. The Hekaton Siege Claw features a twin-linked [[Irradiation Projector|Rad Cleanser]] built into the weapon's "palm." On a bit of a fun trivia, the word "Hekaton" is derived from the Greek word Hekatonkheires, three giants that exist in Greek mythology with incredible strength and ferocity that surpassed that of all of the Titans. The Hekaton Siege Claw, like the myth, has three giant claws of incredible strength. {{clear}} ===Krius Siege Drill=== [[File:IoncolastSiegeClaw.jpg|200px|right|thumb|Krius Siege Drill]] A Leviathan Siege Drill on steroids. The Krius Siege Drill are massive drills designed to [[Anal circumference|fist fortifications into submission]] and are used by [[Warmaster Iconoclast Heavy Battle Titan]]s. They are handily mounted within an enormous claw for better 'grip strength' so they can throw shit back at the enemy and in-built [[Melta Cannon]]s for better wall blasting. It is considered one of the two primary weapons of said Titan, with the other being the [[Chain weapon#Desolator Chainsword|Desolator Chainsword.]] Of course, this along with the [[Chain weapon#Desolator Chainsword|Desolator Chainsword]] begs the question on why even give a slow-moving, stupidly large target weapons that they could only engage at close range. Even by the stupid reputation of the Imperium, [[Derp|this is already stretching the limit on practicality, even by ''40k standards''.]] With how heavy the - you know - '''Heavy Battle Titan''' is, it is much more feasible for the Imperium go the [[Emperor Battle Titan]] way of mounting more guns and turning it into a fix-point superheavy artillery walker. At the very least, one could actually ''see'' the application of the Siege Drill unlike the Desolator Chainsword; with the ability to pick up things and throw shit making it a tad bit more versatile than the overgrown Chainsword. That and it is at least better designed than ''that'' [[Fail|abomination.]] If you still want more range but sticking with a Grav-weapon, you can swap it out with a [[Krius Grav Imploder]]. {{clear}} {{40k-Imperial-Weapons}} {{40k-Chaos-Weapons}} {{40k-GenestealerCults-Weapons}}
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