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===[[Oddboys|Oddboyz]]=== This category is filled with Orks who express genetic predispositions to certain tasks. Here are your Mekboys (engineers), Painboys (doctors), Weirdboys (psykers), Madboyz (psychos), Slaverz/Runtherders (take care of grots, snotlings and slaves), [[Dorfs|Brewerz]] (makers of alcohol; lost to time), [[Noise Marines|Rockaz]] (musicians), and Shoutaz (communications experts). ==== [[Speed_Freek|Kult of Speed]] ==== [[File:Kult o speed by majesticchicken.jpg|250px|thumb|right|'''WAAAAAAAAGHHHOOOOOOOOOOOOOO!''']] Speed Freeks who commonly go into the battlefield on bikes hyped up on dakka and flashy bitz, as their name suggests, they'z like goin' faster dan fast. On tabletop, they're okay, since they're really shooty for Orks and fairly cheap. These guys field the classic Mobile Ork Army, which causes loads of [[Butthurt]] and [[Rage]] when people go up against them. Just look out for Lascannons. *'''[[Deff Skwadron | Flyboys]]''' - Crazed pilots that like fast vehicles, death defying stunts, and lots of dakka. The better pilots, fighta aces, are held in great esteem only by other flyboys and tend to give themselves crazy-cool nicknames. ====[[Burna Boyz | Burna Boyz]]==== Burna boyz are similar to standard orks in ability, possessing no unique qualities except every one of them being a pyromaniac. These boys are the type who would burn their own mother alive if she tried to stop them from playing with matches, even though Orks technically don't have moms. As such, they regularly burn their own comrades for the hell of it (to see them 'do da burny dance'). Their obsession with fire is, of course, genetically coded, and this has a particular disadvantage during periods of time where stealth is of the essence. In fact, this pyromania coupled with the rate of accidental deaths among Orks may explain why Burna boyz aren't more common; after all, an Ork that accidentally burns himself to death wouldn't be able to spread his spores so easily. On a more lighthearted note, they are also quite fond of fungus cigars!<span style='color:green;font-size:110%'> GREEN IZ BEST</SPAN> ====[[Mekboy|Mekboys]]==== Meks are Orks who are capable of making the ramshackle yet effective weapons and vehicles the Orks use. They're primarily the ones who make the warband's wagons, restore salvaged vehicles, and create/modify weapons. An Ork who lead bands of Mekboys is called a "Big Mek", and is a bitch to kill on tabletop if he's kitted out. [http://www.youtube.com/watch?v=tZQdaEFa_60 Five-up cover saves for everyone!]<span style='color:green;font-size:110%'> 'Ho says we ain't smart 'n' such! Only fing betta den an ork is an ork wif a good bit of technorkology.</span> ====[[Painboy]]z==== Basically Orks medics, a Painboy's instinctive understanding - and obsession - is with medicine, anatomy and surgery. Unlike the Meks above who are seen with something like respect, other orks think Painboyz are dangerous and won't go anywhere near them unless they really have to. This is because, like the Mekboyz, Painboyz are driven mostly by their urge to explore and experiment and aren't very good at concentrating on what they're supposed to be doing. Which is okay when the Mek tinkers with a piece of gear, but a lot worse when the Dok starts poking around inside a body and removing bits at random just to see how it works. ====[[Tankbustas]]==== Many Orks enjoy the odd explosion. These guys like that so much that they decided what better way to get their kicks than to get into a nice squad of 5-15 boys and try blowing tanks sky high with their rokkits. They also train Squigs to run into tanks while strapped to the hilt with explosives. And if neither of that works, run into close-combat and strike the tank with a rokkit attached to a metal stick. They get so high off this that they will enter the broken vehicle, eat any survivors, and drink the motor oil in a ritual act known as <span style='color:green;font-size:110%'> "GETTIN' TANKED!" </span> ====[[Lootas]]==== Lootas are Orks who are obsessed with pimping out their shootas by salvaging bitz from their enemies. Lootas are critically important to Orkish mechanical industry, because they head salvage operations and assist Meks where Grots can't. They're also the ones who loot wrecked tanks and vehicles after a battle to use as Looted Wagons, with the help of Mekboys, which means Orks can remobilize rapidly, and scale up to match tank-driving foes. <strike>When not fighting or looting, Lootaboyz are a menace to Orky society, stealing, swindling, making trouble, and being REAL BACKSTABBIN GITs the reason other Boyz can't have nice things.</strike> <span style='color:green;font-size:110%'>WOT?! YIZ SAYIN' DERE'S TIME WHEN DA ORKZ AIN'T FOIGHTIN' OR LOOTIN'?! I OUTTA GIVE YA A STAMP!!!</span> ====[[Flash Gitz]]==== <strike> <span style='color:green;font-size:110%'>DA PIMPIEST ORK IZ DA BESTEST ORK!!!!!!</span></strike> <span style='color:green;font-size:110%'>Dat is why dey arrogant Gits. SPEAK UP I CANT 'EAR YA!</span> They are another group of shoota-obsessed Orks known as "Flash Gitz"; rich, obnoxious Bad Moonz gits who buy powerful weapons and upgrades using their large stockpiles of [[toof|teef]]. They love nothing more than showing off their wealth and (supposedly associated) martial power. They do things like wearing ''FABOLOUS'' clothing, sporting huge banners declaring their awesomeness (shogun-style), and plating everything they have in gold, silver, platinum, or any other shiny metal they have at hand (although gold is preferred). Goldz iz da bestest. Flash Gitz boast the shootiest kustom shootaz in all of orkdom, sometimes known as "snazzgunz", which makes them an invaluable asset to their clan. Conversely, due to their boasting and attitude problems they often alienate pretty much every other Ork they work with, and are prone to getting their arrogant asses booted out of their group the moment they become less useful than annoying. ====[[Freebooterz|Freebootaz]]==== Orks who raid and pillage the galaxy as MOTHERFUCKING PIRATES. And just to add to their awesomeness, they'll usually dress and/or speak like pirates. (W)AAARG! Well-known individuals include Kaptins Badrukk and Bludflagg. ====[[Ork Kommando|Kommandoz]]==== Orks who managed to figure out that charging a gunline isn't always the best option, so dey'z da sneakiest of da Orks. In practice, all of this boils down to a fairly simple difference in tactics. Whereas a normal Ork Boy will see the enemy and immediately [[WAAAGH|shout]], run up to him, and smash him in the head, a Kommando will see the enemy, hide behind a nearby [[Catachan Jungle Fighters|bush]]/[[Dorf|barrel]]/[[Creed|lamp-post]] and wait for the enemy to get close like 5 feet to 2 meters, THEN shout, run up to him, and smash him in the head. They typically paint themselves purple, which Orks believe is the sneakiest color (and because Orks are Orks, purple does in fact make them harder to see ... don't ask how the fuck that one works, it just does <span style='color:green;font-size:110%'>Hav you eva seen a purpul ork? Course not, dey's <s>too sneaky</s> don't exist</span>.) Kommandoz rely on stealth tactics rather than balls-out firepower, and achieve this by using crude camouflage techniques, Speshul Forces equipment such as night-vision goggles, various types of grenades, and all those other gubbins that makes them all sneaky. However, their best weapon is often that the concept of Orks using tactics beyond drowning their enemies in corpses and bullets is so completely out there that a lot of Imperial commanders [[Skaven|do not believe that Kommandoz actually exist]], which actually make their job easier to pull off. The Imperials quite often find out the very hard way that some orks have both brains and brawn. For instance, nobody laughed when a Kommando unit suddenly [[Blood Ravens|hi-jacked]] a unit of three [[Deathstrike Missile Launcher]]s inside a Mordian regiment's lines drove one to the front and proceeded to launch it at the their front lines, killing thousands, including a [[Baneblade]] (Except for the Orks, who laughed their duffs off as this was happening). Meanwhile, the Kommandoz ran off with the remaining one and two extra missiles. Kommandoz are typically distrusted by other Orks due to their chosen battle strategy. They view sneaking about rather than getting straight to a fight right and proppa as "Mukkin' about". The enjoyment of the color purple among them is also considered right strange. <span style='color:green;font-size:115%'> "Az dere ain't no such fing az a purpul ork!" An ork asked about Kommando groups: <span style='color:green;font-size:115%'> "I dinna see anyfing... Do you?" ==== [[Feral Orks]] ==== Hidden away in GW fluff are these guys. These guys are what happens after a WAAAGH! has left your planet. They crop up in wildernesses and form tribes. They don't have technology (like shootas) or any kind of Mekboyz or even good resources to build junk. They are roughly on par with your [[Warhammer Fantasy|Fantasy]] Orcs, so you can just use your Fantasy army in 40k if you can fluff your army right. Not like it matters, it's the same tactic either game. They tend to have Grots, Kommandos and Weirdboys coming out of their ears, and love to ride big Squigs. If you don't prune them back to the forest well enough, they might sic buttloads of [[Squiggoth]]s on you. [[Snake Bites]] love these guys, and if space-born Orks pick them up, Feral Orks usually become Snakebites anyway. They breed a special kind of Oddboy, the [[Pigdok]], who is a combination of a Mek and a Dok, but excels at neither. They do surgical procedures like a stereotypical medicine man, wander around covered in robes and talismans given to them by the Weirdboy Shamans, and head the construction of things like ballistas and catapults, all the way up to magical stompy Idols and the [[Titans_40k#Orky_Titans|Steam Gargant]]. ====[[Weirdboy]]z==== Weirdboyz are Orks who are active psykers. All Orks are passive psykers, emitting their WAAAGH!! gestalt field, but Weirdboyz are the only ones who can decide they're gonna blow another Ork's face off with a mean look and a lightning bolt (and get it to actually happen). They tend to be crazy and can blow up if they're not careful. Even when they are careful. Sometimes blowing up is the preferred/expected option for a Weirdboy. Amusingly, most Weirdboyz are 'cowards', in the sense that they know bad things happen whenever they get into a fight alongside a bunch of other Orks so they try to avoid doing that. The other Orks are often forced to drag them along. ====Ambassadors==== :''"Don’t need an interpreter. We tell you how to surrender, you surrender. Easy. The Great Beast has you by the guts. Struggle, he’ll rip ’em out. Surrender, you get to keep ’em." - Bezhrak, Ork Ambassador'' "Ambassadors" as the humans of Terra called them are a dignified and "majestic" Oddboy dedicated to delivering threats directly to the enemy through the powerful weapon of words. At this time there is no known Ork name for these Oddboyz and are very rare to encounter. They carry staffs as their only weapon and have the ability to speak languages as if they were native speakers. The Ambassadors not only discussed terms of surrender, but acted as psychological warfare to destabilize the enemy. :''The self-inflicted moral wound the Imperium would suffer if it acted with less sophistication than orks would be a septic one. - Vangorich'' Only ever seen during WAAAGH! The Beast in 544.M32. More modern encounters with ork Runtherders and similar ork-to-men communiques tend to use a translator device/person, instead. That said, many orks do pick up Low Gothic while interacting with human armies, especially more kunnin' Warbosses and Warlords. ====Snipers==== [[Inquisition|Ork Snipers are the bane of the Celestial Lions and took out the Chapter's Apothecaries.]] [[Vindicare Assassin|Highly accurate, the Ork Sniper is a dangerous enemy.]] Hilariously, Grot snipers are a thing that exists, but it's incredibly rare to see them. It's probably because any grot that manages to slap together enough spare parts into a rifle get spotted by an Ork who thinks it would make a nice foundation for a decent shoota, and said grot will almost immediately get robbed at shoota- or choppa-point. On the other hand, these might make it in a scenario when Orks realize that a passable longarm is more valuable in the hands of somebody who can actually shoot straight. There was an incident in the short story ''Red Reward'' where a guy was dropped into the front of some trench warfare between the Guard and Orks, and inspired the humiez to drive back the Orks in a counter charge only to get shot by a grot sniper. Ironically, the guy signed up with the Guard to escape prosecution on his own world, meaning he would have been a valid target to the elusive Ork sniper.
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