Editing
Roboute Guilliman
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Horus Heresy 2.0=== Much has changed in this newest edition of the Horus Heresy. Primarchs have a set of shared rules: *Independent Character, Eternal warrior, Fearless, It Will Not Die (5+), Bulky (4) and Relentless. Unit type character *They are not effected by negative modifiers to their statlines (other then wounds). *Resolve snap shots at their normal BS. *All hits from either shooting or close combat are allocated by the Primarchs controlling player. These hits are kept in a separate wound pool. This edition, Guilliman has gained 2 extra attacks (technically 3 since he has two specialist weapons), though he's seen a significant point cost hike. {| class=wikitable | Pts || M || WS || BS || S || T || W || I || A || LD || SV |- | 465 || 8 || 7 || 6 || 6 || 6 || 6 || 6 || 6(+1) || 10 || 2+(4++) |} Yes, Guilliman literally has the most basic Primarch statline in the game. *'''Legiones Astartes (Ultramarines):''' Lets you "paint" a unit on the enemy team to get +1 to hit against them in the shooting phase with your other units. Not super great with Guilliman, since he isn't meant for shooting and has a Cognis-Signum anyway. *'''Adamantium Will (3+):''' Gives Guilliman a 3++ against Psychic attacks. Pretty good durability boost, but since he's a Primarch and has Fearless, he's rarely going to be the target of Psychic attacks anyway. *'''Prenatural Strategy:''' Now we're talking. Gives 4 different army-wide buffs (except vehicles!) that can't be selected twice in a row, but can be selected more than once in a battle. **'''Fleet (2):''' Fantastic offensive boost, though your Suzerains have heavy, and as such can't run. Use this on the first turn, especially if you're bringing Locutarus Storm Squads to get them where you need them [[White Scars|even faster.]] **'''Counter-Attack (1):''' And now, your defensive boost! Ensures your Suzerains will [[Rip and Tear|always have 5 attacks on the first turn of combat,]] so enjoy sitting on an objective and staring your opponent down with a smug, shit-eating grin. **'''Furious Charge (1):''' Alternatively, your Suzerains can strike at S5, turning their Legatine Axes into paragon blades without ''Murderous Strike.'' Another incredibly good damage boost. **'''Stubborn:''' Just a good all-rounder ability, which can make you particularly terrifying to [[Night Lords|some]] [[Word Bearers|legions]] that rely on Fear (X) and other leadership shenanigans. *'''Calculating Swordsman:''' Lets Guilliman re-roll hit rolls of 1 on every turn of a combat after the first. Not bad, but it's not particularly great either. *'''Sire of the Ultramarines:''' Gives an extra reaction per turn in any phase you want, which is cool, but +1 Leadership is just so... meh. Far from [[Rogal Dorn|the]] [[Konrad Curze|best]] "Sire of the X" warlord trait. **Made worse when you realize that this only gives a bonus reaction to only one phase, which you need to choose at the game's start. When you have people like Alpharius who can spend reactions whenever rather than only movement phases or such, it feels a good bit more limiting. Guilliman has some pretty strong wargear, though it's somewhat middle of the pack when compared to his brothers. *'''[[Derp|The Armour of Reason:]]''' Though it may have the silliest name of any Primarch wargear in the game, it's actually not half bad-- you can re-roll your first failed invulnerable save ''per phase.'' Basically just a better version of the Lion's armour, and allows him to stay alive longer in challenges. *'''The Gladius Incandor:''' S7, AP2, Shred, Murderous Strike (5+), Master-Crafted, Specialist Weapon. It's all right, but it's certainly not the best Primarch melee weapon [[Ferrus Manus|by]] [[Leman Russ|a long]] [[Lion El'Jonson|shot.]] *'''The Hand of Dominion:''' S10, AP1, Unwieldy, Master-Crafted, Brutal (2), Specialist Weapon. *'''The Arbitrator:''' 18", Assault 2, S6, AP3, Rending (5+), Master-Crafted. Nice for picking off a squad sergeant before a charge, but that's about all it's useful for. If you want a Primarch that can shoot, [[Perturabo|look ]][[Jaghatai Khan|elsewhere.]] *'''Cognis-Signum:''' Use this instead of shooting, unless you REALLY need to kill a squad sergeant. Sometimes you won't need it though, since your legion trait covers it. *Frag Grenades Guilliman hasn't seen too much chance since last edition, and he's just a solid pick that excels at most things while buffing his army with ''Prenatural Strategy.'' He's an okay Primarch, but he's fucking expensive, so keep that in mind when you're building an army around him. He’s a leader, not a beatstick like [[Abaddon_the_Despoiler|Abaddon]]. ====30k Roboute Guilliman Vs other Primarchs: Heresy 2.0==== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Primarch fighting has significantly changed in the new edition. The sweeping changes to the Weapon Skill system really put those with lower scores at a huge disadvantage. While the changes to universal special rules mean that characters can often bring more attacks (like with Rage and Rampage) or newer tricks (Brutal) to the table that they never could before. This means that Primarch vs Primarch fighting is more likely to actually resolve itself within the duration of the game, rather than taking turns whittling off small numbers from each other. Also, because Overwatch Reactions are now done at full ballistic skill, shooting will likely play a more significant role. However, for the sake of brevity, there should be no need to include them unless they make a meaningful difference to the outcome. <div class="mw-collapsible-content"> Guilliman is, like many things, very ''meh'' in duels, though he's actually not awful. Brutal (2) on the Hand of Dominion means he beats most other WS 7 Primarchs, but he loses to most Primarchs with Brutal or WS 8. '''Guilliman vs. The Lion''' *Lion with the Lion Sword & Deathwing subtype ''(hits on MC 2+)'': 5.97 hits, 4.97 wounds, '''2.23 unsaved wounds''', which is reduced to 1.90 at the end of the turn thanks to IWND. **Lions Choler (+1 attack): 6.81 hits, 5.67 wounds, '''2.58 unsaved wounds''', which is reduced to 2.25 at the end of the turn thanks to IWND. **Lions Choler (+2 attacks): 7.64 hits, 6.37 wounds, '''2.93 unsaved wounds''', which is reduced to 2.60 at the end of the turn thanks to IWND. *Guilliman (Sword) ''(hits on MC 5+)'': 2.56 hits, 2.27 wounds, '''0.89 unsaved wounds''', which is reduced to 0.55 at the end of the turn thanks to IWND. **Guilliman (Sword, round 2 and beyond) ''(hits on MC 5+, rerolling 1s)'': 2.94 hits, 2.62 wounds, '''1.05 unsaved wounds''', which is reduced to 0.72 at the end of the turn thanks to IWND. *Guilliman (Fist) ''(hits on MC 5+)'': 2.56 hits, 2.12 wounds, '''1.88 unsaved wounds''', which is reduced to 1.54 at the end of the turn thanks to IWND **Guilliman (Fist, round 2 and beyond) ''(hits on MC 5+, rerolling 1s)'': 2.94 hits, 2.43 wounds, '''2.20 unsaved wounds''', which is reduced to 1.87 at the end of the turn thanks to IWND :Lion wins- Guilliman has a slightly lower WS so he hits on master-crafted 5+ but can also re-roll all to hit rolls of 1 after the first round of combat. ''Shred'' on the Sword allows for more wounds than the Fist, but ''Brutal (2)'' creates more saves for the Lion to deal with. :Ultimately even with all those rerolls, Guilliman struggles to land a solid blow on his brother ''(rerolling 1s on a 5+ is still only 0.05 of a hit)'' while the Lion only gets angrier when he takes more wounds. '''Guilliman vs. Fulgrim''' *Fulgrim with the Laer Blade ''(Initiative 9, +3 attacks, hits on MC 3+):'' 6.22 hits, 5.18 wounds, '''2.34 unsaved wounds,''' which is reduced to 2.0 at the end of the turn thanks to IWND. *Roboute Guilliman with the Gladius Incandor ''Hits on MC 5+):'' 3.89 hits, 3.46 wounds, '''1.15 unsaved wounds,''' which is reduced to 0.81 at the end of the turn thanks to IWND. :Fulgrim wins. '''Guilliman vs. Perturabo''' *Guilliman with the Hand of Dominion ''(Hits on MC 4+):'' 3.75 hits, 3.13 wounds, '''2.08 unsaved wounds,''' which is reduced to 1.71 at the end of the turn thanks to IWND. *Perturabo with Forgebreaker Desecrated ''(Hits on MC 4+):'' 3.25 hits, 2.71 wounds, '''2.21 unsaved wounds,''' which is reduced to 1.88 at the end of the turn due to IWND. *Guilliman with the Hand of Dominion ''(Round 2 onward, Hits on MC 4+, Re-rolling 1s):'' 4.25 hits, 3.54 wounds, '''2.36 unsaved wounds,''' which is reduced to 2.03 at the end of the turn thanks to IWND. :Close, but Guilliman wins in the end due to his extra attack, as well as Calculating Swordsman landing him more hits. '''Guilliman vs. Jaghatai Khan''' *Jaghatai Khan with the White Tiger Dao ''(Hits on MC 4+):'' 3.75 hits, 2.5 wounds, '''1 unsaved wound,''' which is reduced to 0.67 at the end of the turn thanks to IWND. **Jaghatai Khan charging with the White Tiger Dao ''(Hits on MC 4+):'' 4.25 hits, 3.54 wounds, '''1.52 unsaved wounds,''' which is reduced to 1.19 at the end of the turn thanks to IWND. *Guilliman with the Hand of Dominion ''(Hits on MC 4+):'' 3.75 hits, 3.13 wounds, '''2.09 unsaved wounds,''' which is reduced to 1.76 at the end of the turn thanks to IWND. :Guilliman wins-- Brutal (2) is able to overwhelm the Khan's 3++ Invulnerable save. '''Guilliman vs. Leman Russ''' *Leman Russ with the Sword of Balenight ''(Hits on MC 3+):'' 5.56 hits, 4.63 wounds, '''4.38 unsaved wounds,''' which is reduced to 4.05 at the end of the turn due to IWND. **Leman Russ charging with the Sword of Balenight ''(Hits on MC 3+):'' 6.22 hits, 5.18 wounds, '''4.93 unsaved wounds,''' which is reduced to 4.60 at the end of the turn due to IWND. **Leman Russ using Counter-Attack with the Sword of Balenight ''(Hits on MC 3+):'' 6.89 hits, 5.74 wounds, '''5.49 unsaved wounds,''' which is reduced to 5.16 at the end of the turn thanks to IWND. *Guilliman with the Hand of Dominion ''(Hits on MC 5+):'' 2.56 hits, 2.13 wounds, '''2.13 unsaved wounds,''' which is reduced to 1.80 at the end of the turn thanks to IWND. **Guilliman with the Hand of Dominion ''(Russ charging, hits on MC 6+):'' 1.31 hit, 1.09 wounds, '''1.09 unsaved wounds,''' which is reduced to 0.76 at the end of the turn thanks to IWND. :Russ wins. '''Guilliman vs. Rogal Dorn''' *Rogal Dorn with Storm’s Teeth ''(Hits on 3+)'': 4 hits, 3.89 wounds, '''1.70 unsaved wounds,''' which is reduced to 1.36 at the end of the turn thanks to IWND. *Guilliman with the Gladius Incandor ''(Hits on MC 5+)'': 2.22 hits, 1.67 wounds, '''0.84 unsaved wounds,''' which is reduced to 0.5 at the end of the turn thanks to IWND. *Guilliman with the Hand of Dominion ''(Hits on MC 5+)'': 2.22 hits, 1.11 wounds, '''1.11 unsaved wounds,''' which is reduced to 0.77 at the end of the turn thanks to IWND. :Dorn wins. Once again, Guilliman’s lower WS combined with the Auric Armor’s permanent transhuman guts his damage output, [[Fail | even with the Brutal (2) hand of dominion.]] '''Guilliman vs. Konrad Curze''' *Curze with Mercy and Forgiveness ''(Hits on 3+):'' 5.33 hits, 4 wounds, '''1.75 unsaved wounds,''' which is reduced to 1.42 at the end of the turn due to IWND. **Curze charging with Mercy and Forgiveness ''(Hits on 3+):'' 6 hits, 4.5 wounds, '''2 unsaved wounds,''' which is reduced to 1.67 at the end of the turn due to IWND. *Guilliman with the Hand of Dominion ''(Hits on MC 5+):'' 2.56 hits, 2.13 wounds, '''2.13 unsaved wounds,''' which is reduced to 1.80 at the end of the turn thanks to IWND. **Guilliman with the Hand of Dominion ''(Glimpse of Death, Hits on MC 5+):'' 2.56 hits, 2.13 wounds, '''1.07 unsaved wounds,''' which is reduced to 0.74 at the end of the turn due to IWND. :Curze wins with Glimpse of Death, due to conferring Feel No Pain (4+). '''Guilliman vs. Sanguinius''' *Sanguinius with the Blade Encarmine ''(Hits on MC 3+):'' 4.22 hits, 3.75 wounds, '''1.63 unsaved wounds,''' which is reduced to 1.30 at the end of the turn due to IWND. **Sanguinius charging with the Blade Encarmine ''(Hits on MC 3+):'' 5.56 hits, 4.94 wounds, '''2.22 unsaved wounds,''' which is reduced to 1.89 at the end of the turn thanks to IWND. *Guilliman with the Hand of Dominion ''(Hits on MC 5+):'' 2.56 hits, 2.13 wounds, '''2.13 unsaved wounds,''' which is reduced to 1.80 at the end of the turn thanks to IWND. **Guilliman with the Hand of Dominion ''(vs. Charging Sanguinius, hits on MC 5+):'' 2.56 hits, 2.13 wounds, '''1.07 unsaved wounds,''' which is reduced to 0.74 at the end of the turn thanks to IWND. :[[What|Guilliman wins, even if Sanguinius charges him.]] '''Guilliman vs. Ferrus Manus''' *Ferrus Manus with Forgebreaker ''(Hits on MC 4+):'' 3.25 hits, 2.71 wounds, '''3.82 unsaved wounds,''' which is reduced to 3.49 at the end of the turn thanks to IWND. *Guilliman with the Hand of Dominion ''(Hits on MC 4+):'' 3.75 hits, 3.13 wounds, '''2.08 unsaved wounds,''' which is reduced to 1.75 at the end of the turn due to IWND. :Ferrus Manus wins. :Guilliman got out-Brutaled. '''Guilliman vs. Angron''' '''Guilliman vs. Mortarion''' '''Guilliman vs. Magnus the Red''' '''Guilliman vs. Horus''' *Horus with Worldbreaker (Hits on MC 3+): 4.89 hits, 4.08 wounds, 3.83 unsaved wounds, which is reduced to 3.50 at the end of the turn thanks to IWND. *Guilliman with the Hand of Dominion (Hits on MC 5+): 2.59 hits, 2.16 wounds, 1.44 unsaved wounds, which is reduced to 1.11 at the end of the turn thanks to IWND. :Horus wins. '''Guilliman vs. Lorgar''' '''Guilliman vs. Vulkan''' '''Guilliman vs. Corax''' '''Guilliman vs. Alpharius''' </div></div>
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information