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=====Namira, the Ancient Darkness===== The shrouded female figure of Namira is filled with horrors unimaginable. Namira is the goddess of all that is vile, repulsive, unnatural, disgusting and wretched. Namira's followers indulge in urges of the darkest sort, and revel in the hatred they draw in from those appalled at the extent of their evil. Cult Army(Namira) *Heroes: 1+ Sorcerer-Priest w/ retinue. 0-1 Dremora Lord. *Core: 1+ Cultist Covens, Flame Atronachs, 0-1 Scamps, 0-1 Dremora Warriors. *Elite: Frost Atronachs, Storm Atronachs, 0-1 Daedroth, 0-1 Vermai, 0-1 Ogrim, 0-1 Benthic Lurkers, 0-1 Flesh Atronachs, Shrine of Namira. *Support: 0-1 Hungers, 0-1 Seekers, 0-1 Clannfears, 0-1 Spider Daedra, 0-1 Xivilai, 0-1 Abomination, 0-1 Siege Crawler. Artifact: Ring of Namira Unique Spell: Namira's Touch Shrine's Blessing: *Glimpse of the Scuttling Void: To approach the Shrine of Namira is to risk being granted a vision of the most loathsome things that exist, and even to glimpse those that do not. At the beginning of each of your turns, you may target a unit within 12" of the Shrine with this ability. Until the beginning of your next turn, that unit gets +1 WS +1 BS if it is a friendly unit. If it is an enemy unit, it gets -1 WS -1 BS instead. Special Rules: *Hunger for Flesh: Followers of Namira have Frenzy. If a unit of them destroy a unit containing one or more mortals in close combat or in pursuit, they regain their Frenzied state if they have lost it. If they are already in a Frenzied state, they gain Feel No Pain as long as they are also Frenzied for the rest of the game. In either case, enemy mortal units have Hatred against them. All armies (except for ones created using this book) that can ally with a Namira cult count as Desperate Allies.
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