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Tactics - Adeptus Arbites (8E)
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===HQ=== *'''Judge:''' Your beat stick character and HQ who debuffs enemies during the Morale phase. This makes him good in melee, but he can also be optimized for ranged combat. Can be accompanied by a cyber-mastiff to take wounds for him. should always have at least a one or two with a power fist/Ram in a transport to mess up vehicles. *'''Judge on Bike:''' As above, but faster and +1T. Perfect to lead your Rapid Pursuit Teams. Can't have a power ram, so put a Power fist on him and send him Vehicle hunting. *'''Marshal:''' A support-based and the cheapest HQ. Friendly {{Template:W40kKeyword|<PRECINCT>}} units reroll hit rolls of 1, but he's not as good in melee as Judges. Judges are for dueling Characters and vehicles, Marshal has the more important meta duty of making sure most of your army is rerolling their 1s. ====Named characters==== *'''Luthir Goreman:''' Lord Marshal of the Calixis Sector, Luthir Goreman is a {{Template:W40kKeyword|SCINTILLA}} leads his Arbitrators from the front! Can Deny the Witch and has a badass psyber-eagle. [[Commissar|Also really hates cowards]] may take more casualty then worth it depending on army size. *'''Caterina Igazi:''' Warden of a Penal Colony who runs into combat with a bigass shield. Buffs nearby shields and allows nearby units to perform Heroic Interventions. *'''Stanley Bartlett:''' A cowboy judge sent to preside over the last stop between the Imperium and the <s>Wild West</s> Expanse. Fights with hallucinogenic grenades and his giant pet cyber-mastiff.
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