Editing
Tales of Fail
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Total Party Incineration== Playing [[Dungeons & Dragons 5th Edition|DnD5e]], I decided to make a Wild Sorcerer, because Wild Magic Surge. Okay, party consists of a cleric, a thief, a monk, a wizard and me, all level 1, all with 12HP or less. We get to go after some bad guys who are giving a small town some trouble. First battle erupts and all goes well, didn't have time to cast any 1st level spell. We get some info and move on. Ambush! 7 highwaymen attack us! Second battle! I use my tides of chaos to get advantage for an attack, if only to force a wild magic roll on my next turn. Next turn comes in, I charm one of the mooks. Magic Surge time! D100 results in 01 - one surge each turn for the next 10 turns. Off to a great start! Well, battle ends before I get another turn, but the surges will still happen. The sequence was * 53 - Immune to alcohol intoxication for 5D6 days (rolled 14) * 78 - Polymorph on myself. Successful save. * 44 - Teleport as a bonus action * 64 - Cast fog cloud centered on myself * 73 - Random creature becomes poisoned (the thief) * 75 - I glow with a bright light for 30ft. "JESUS IS COMING FROM THE MIST, BABY!" Then, I roll 08. 3rd level fireball centered on myself. They all looked at me with a mix of awe and rage. 8D6 damage against a party of level 1 characters. Oh, did I mention that we got so excited at what would happen that the party forgot to move away from me? Because they did. Time to roll damage: 31. Me and the wizard are dead (''if you take your total HP in damage when you're at 0 health, you die instantly. We had 7HP''). Roll Dex save! Cleric fails! Monk fails! Thief succeeds, but he only had 4HP before the blast. [[TPK|Total Party Incineration]] at level 1. Oh, and the charmed mook survived, because he was outside the blast zone. According to the DM, he is now level 3 and retired after the battle.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information