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===Instruments of Destruction=== '''Infernal Bastion:''' 275pts. Bring along a large stage tower into battle. a War Platform with Impact Hits and Crush Attacks. The Dwarfs pushing it gain softcover and up to 20 models gain an improved line of sight as if Gigantic. A use full thing to have in a large unit of Infernal Warriors or Citadel Guard with Blunderbuss or Flintlock Axes. '''Infernal Engine''' 420pts. Choo choo. A big steam-powered chariot with drill or gun. Makes the artillery much more survivable with a 3+ and res 7. Has a crazy number of attacks for a war machine with its impacting and Grinding. The downside to all of this is its Fires of Industry (2), it can only change facing when marching, and a misfire could put it into a melee-only frenzy all game. watch out for your war machine only becomes useful at to punch those flame wardens instead of shooting them with its gun. *With Steel Juggernaut, This train can tank. ups the normal engine Chassis's offense instead of being a mobile shooting should be given Rock Crusher, trading the gun and Fires of Industry for parry and upping its grind attacks from 1d3 to 3d3. Difficult to maneuver, but will trash whatever is straight ahead. '''Kadim Titan''' 430pts. Giant Lava monster Slave. 7 HP, 6 Res, and 5 attacks at str 6 AP 2 and Volcanic Embrace (2D3) that are +1 to wound and cause enemies to lose -1 armour. Sounds great, but be careful with it. It has the same 5+/5++ as normal Kadim, and supernal makes it so it can lose health through bad combats. '''Citizen Giant''' 320pts. A giant with a 3+ armor saves this a scary beast. has Infernal Brand to help vessels. Big Brother is +1 health for a bigger base, which can be good or bad. Club for Fighting monsters, Shield to make them a longer-lasting threat, or Infernal Lash makes it Agt 5 and to support units by giving them Flaming and Magical Attacks.
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